mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-20 12:59:12 +00:00
Very, very incomplete integration of hsh/boo2
This commit is contained in:
@@ -1,120 +1,73 @@
|
||||
#include "Runtime/Graphics/Shaders/CLineRendererShaders.hpp"
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "Runtime/Graphics/CLineRenderer.hpp"
|
||||
|
||||
#include <hecl/Pipeline.hpp>
|
||||
#include "CLineRendererShaders.cpp.hshhead"
|
||||
|
||||
namespace urde {
|
||||
using namespace hsh::pipeline;
|
||||
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlpha;
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditive;
|
||||
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlpha;
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditive;
|
||||
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlphaZ;
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditiveZ;
|
||||
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZ;
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditiveZ;
|
||||
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZGEqual;
|
||||
|
||||
void CLineRendererShaders::Initialize() {
|
||||
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
|
||||
m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaAWrite{})};
|
||||
m_texAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveAWrite{})};
|
||||
m_noTexAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaAWrite{})};
|
||||
m_noTexAdditive = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveAWrite{})};
|
||||
m_texAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZAWrite{})};
|
||||
m_texAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZAWrite{})};
|
||||
m_noTexAlphaZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZAWrite{})};
|
||||
m_noTexAdditiveZ = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZAWrite{})};
|
||||
m_noTexAlphaZGEqual = {hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{}),
|
||||
hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqualAWrite{})};
|
||||
return true;
|
||||
} BooTrace);
|
||||
}
|
||||
|
||||
void CLineRendererShaders::Shutdown() {
|
||||
for (auto& s : m_texAlpha) s.reset();
|
||||
for (auto& s : m_texAdditive) s.reset();
|
||||
for (auto& s : m_noTexAlpha) s.reset();
|
||||
for (auto& s : m_noTexAdditive) s.reset();
|
||||
for (auto& s : m_texAlphaZ) s.reset();
|
||||
for (auto& s : m_texAdditiveZ) s.reset();
|
||||
for (auto& s : m_noTexAlphaZ) s.reset();
|
||||
for (auto& s : m_noTexAdditiveZ) s.reset();
|
||||
for (auto& s : m_noTexAlphaZGEqual) s.reset();
|
||||
}
|
||||
|
||||
void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
|
||||
const boo::ObjToken<boo::ITexture>& texture, bool additive,
|
||||
bool zTest, bool zGEqual) {
|
||||
std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
|
||||
|
||||
if (zGEqual) {
|
||||
pipeline = &m_noTexAlphaZGEqual;
|
||||
} else if (zTest) {
|
||||
if (texture) {
|
||||
if (additive)
|
||||
pipeline = &m_texAdditiveZ;
|
||||
else
|
||||
pipeline = &m_texAlphaZ;
|
||||
} else {
|
||||
if (additive)
|
||||
pipeline = &m_noTexAdditiveZ;
|
||||
else
|
||||
pipeline = &m_noTexAlphaZ;
|
||||
}
|
||||
} else {
|
||||
if (texture) {
|
||||
if (additive)
|
||||
pipeline = &m_texAdditive;
|
||||
else
|
||||
pipeline = &m_texAlpha;
|
||||
} else {
|
||||
if (additive)
|
||||
pipeline = &m_noTexAdditive;
|
||||
else
|
||||
pipeline = &m_noTexAlpha;
|
||||
}
|
||||
template <bool Additive, bool AlphaWrite, hsh::Compare ZComp>
|
||||
struct CLineRendererTexPipeline
|
||||
: pipeline<std::conditional_t<Additive, AdditiveAttachment<AlphaWrite>, BlendAttachment<AlphaWrite>>,
|
||||
depth_compare<ZComp>> {
|
||||
CLineRendererTexPipeline(hsh::vertex_buffer<CLineRenderer::SDrawVertTex> vbo,
|
||||
hsh::uniform_buffer<CLineRenderer::SDrawUniform> uniBuf HSH_VAR_STAGE(fragment),
|
||||
hsh::texture2d tex) {
|
||||
this->position = vbo->pos;
|
||||
hsh::float4 colorIn = vbo->color * uniBuf->moduColor * tex.sample<float>(vbo->uv);
|
||||
FOG_SHADER(uniBuf->fog)
|
||||
FOG_OUT(this->color_out[0], uniBuf->fog, colorIn)
|
||||
}
|
||||
};
|
||||
template struct CLineRendererTexPipeline<false, false, hsh::Always>;
|
||||
template struct CLineRendererTexPipeline<false, false, hsh::LEqual>;
|
||||
template struct CLineRendererTexPipeline<false, false, hsh::Greater>;
|
||||
template struct CLineRendererTexPipeline<false, true, hsh::Always>;
|
||||
template struct CLineRendererTexPipeline<false, true, hsh::LEqual>;
|
||||
template struct CLineRendererTexPipeline<false, true, hsh::Greater>;
|
||||
template struct CLineRendererTexPipeline<true, false, hsh::Always>;
|
||||
template struct CLineRendererTexPipeline<true, false, hsh::LEqual>;
|
||||
template struct CLineRendererTexPipeline<true, false, hsh::Greater>;
|
||||
template struct CLineRendererTexPipeline<true, true, hsh::Always>;
|
||||
template struct CLineRendererTexPipeline<true, true, hsh::LEqual>;
|
||||
template struct CLineRendererTexPipeline<true, true, hsh::Greater>;
|
||||
|
||||
size_t texCount = 0;
|
||||
std::array<boo::ObjToken<boo::ITexture>, 1> textures;
|
||||
template <bool Additive, bool AlphaWrite, hsh::Compare ZComp>
|
||||
struct CLineRendererNoTexPipeline
|
||||
: pipeline<std::conditional_t<Additive, AdditiveAttachment<AlphaWrite>, BlendAttachment<AlphaWrite>>,
|
||||
depth_compare<ZComp>> {
|
||||
CLineRendererNoTexPipeline(hsh::vertex_buffer<CLineRenderer::SDrawVertTex> vbo,
|
||||
hsh::uniform_buffer<CLineRenderer::SDrawUniform> uniBuf HSH_VAR_STAGE(fragment)) {
|
||||
this->position = vbo->pos;
|
||||
hsh::float4 colorIn = vbo->color * uniBuf->moduColor;
|
||||
FOG_SHADER(uniBuf->fog)
|
||||
FOG_OUT(this->color_out[0], uniBuf->fog, colorIn)
|
||||
}
|
||||
};
|
||||
template struct CLineRendererNoTexPipeline<false, false, hsh::Always>;
|
||||
template struct CLineRendererNoTexPipeline<false, false, hsh::LEqual>;
|
||||
template struct CLineRendererNoTexPipeline<false, false, hsh::Greater>;
|
||||
template struct CLineRendererNoTexPipeline<false, true, hsh::Always>;
|
||||
template struct CLineRendererNoTexPipeline<false, true, hsh::LEqual>;
|
||||
template struct CLineRendererNoTexPipeline<false, true, hsh::Greater>;
|
||||
template struct CLineRendererNoTexPipeline<true, false, hsh::Always>;
|
||||
template struct CLineRendererNoTexPipeline<true, false, hsh::LEqual>;
|
||||
template struct CLineRendererNoTexPipeline<true, false, hsh::Greater>;
|
||||
template struct CLineRendererNoTexPipeline<true, true, hsh::Always>;
|
||||
template struct CLineRendererNoTexPipeline<true, true, hsh::LEqual>;
|
||||
template struct CLineRendererNoTexPipeline<true, true, hsh::Greater>;
|
||||
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp>
|
||||
vbufInfo;
|
||||
std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp>
|
||||
ubufInfo = renderer.m_uniformBuf.getBufferInfo();
|
||||
void CLineRendererShaders::BindShader(CLineRenderer& renderer, hsh::texture2d texture, bool additive,
|
||||
hsh::Compare zcomp) {
|
||||
if (texture) {
|
||||
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
||||
textures[0] = texture;
|
||||
texCount = 1;
|
||||
renderer.m_shaderBind[0].hsh_tex_bind(CLineRendererTexPipeline<additive, false, zcomp>(
|
||||
renderer.m_vertBuf.get(), renderer.m_uniformBuf.get(), texture));
|
||||
renderer.m_shaderBind[1].hsh_tex_bind_awrite(CLineRendererTexPipeline<additive, true, zcomp>(
|
||||
renderer.m_vertBuf.get(), renderer.m_uniformBuf.get(), texture));
|
||||
} else {
|
||||
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||
}
|
||||
|
||||
const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{ubufInfo.first.get()};
|
||||
constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Fragment};
|
||||
const std::array<size_t, 1> ubufOffs{size_t(ubufInfo.second)};
|
||||
const std::array<size_t, 1> ubufSizes{sizeof(CLineRenderer::SDrawUniform)};
|
||||
|
||||
for (size_t i = 0; i < renderer.m_shaderBind.size(); ++i) {
|
||||
renderer.m_shaderBind[i] = ctx.newShaderDataBinding(
|
||||
(*pipeline)[i], vbufInfo.first.get(), nullptr, nullptr, uniforms.size(), uniforms.data(), stages.data(),
|
||||
ubufOffs.data(), ubufSizes.data(), texCount, textures.data(), nullptr, nullptr, vbufInfo.second);
|
||||
renderer.m_shaderBind[0].hsh_notex_bind(
|
||||
CLineRendererNoTexPipeline<additive, false, zcomp>(renderer.m_vertBuf.get(), renderer.m_uniformBuf.get()));
|
||||
renderer.m_shaderBind[1].hsh_notex_bind_awrite(
|
||||
CLineRendererNoTexPipeline<additive, true, zcomp>(renderer.m_vertBuf.get(), renderer.m_uniformBuf.get()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user