Merge pull request #285 from lioncash/text

Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable"
This commit is contained in:
Phillip Stephens 2020-03-29 17:19:11 -07:00 committed by GitHub
commit 387e6a5733
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2 changed files with 66 additions and 48 deletions

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@ -12,31 +12,64 @@
namespace urde { namespace urde {
struct CTextRenderBuffer::BooFontCharacters {
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
struct CTextRenderBuffer::BooImage {
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
m_imageData.SetMetrics(imgDef, offset);
}
};
struct CTextRenderBuffer::BooPrimitiveMark {
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity) {
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_mulColor.a() = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender: {
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a() = opacity;
img.m_dirty = true;
break;
}
default:
break;
}
}
};
CTextRenderBuffer::CTextRenderBuffer(CTextRenderBuffer&&) noexcept = default;
CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {} CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {}
CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) { CTextRenderBuffer::~CTextRenderBuffer() = default;
m_imageData.SetMetrics(imgDef, offset);
}
void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) { CTextRenderBuffer& CTextRenderBuffer::operator=(CTextRenderBuffer&&) noexcept = default;
switch (m_cmd) {
case Command::CharacterRender: {
BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
inst.m_mulColor.a() = opacity;
fc.m_dirty = true;
break;
}
case Command::ImageRender: {
BooImage& img = rb.m_images[m_bindIdx];
img.m_imageData.m_color.a() = opacity;
img.m_dirty = true;
break;
}
default:
break;
}
}
void CTextRenderBuffer::CommitResources() { void CTextRenderBuffer::CommitResources() {
if (m_committed) if (m_committed)
@ -125,6 +158,8 @@ void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) {
m_primitiveMarks[idx].SetOpacity(*this, opacity); m_primitiveMarks[idx].SetOpacity(*this, opacity);
} }
u32 CTextRenderBuffer::GetPrimitiveCount() const { return m_primitiveMarks.size(); }
void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const { void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const {
const_cast<CTextRenderBuffer*>(this)->CommitResources(); const_cast<CTextRenderBuffer*>(this)->CommitResources();

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@ -65,35 +65,13 @@ private:
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf; hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf;
hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2; hecl::UniformBufferPool<CTextSupportShader::Uniform>::Token m_uniBuf2;
struct BooFontCharacters { struct BooFontCharacters;
TLockedToken<CRasterFont> m_font;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
std::vector<CTextSupportShader::CharacterInstance> m_charData;
u32 m_charCount = 0;
bool m_dirty = true;
BooFontCharacters(const CToken& token) : m_font(token) {}
};
std::vector<BooFontCharacters> m_fontCharacters; std::vector<BooFontCharacters> m_fontCharacters;
struct BooImage { struct BooImage;
CFontImageDef m_imageDef;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
CTextSupportShader::ImageInstance m_imageData;
bool m_dirty = true;
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
};
std::vector<BooImage> m_images; std::vector<BooImage> m_images;
struct BooPrimitiveMark { struct BooPrimitiveMark;
Command m_cmd;
u32 m_bindIdx;
u32 m_instIdx;
void SetOpacity(CTextRenderBuffer& rb, float opacity);
};
std::vector<BooPrimitiveMark> m_primitiveMarks; std::vector<BooPrimitiveMark> m_primitiveMarks;
u32 m_imagesCount = 0; u32 m_imagesCount = 0;
u32 m_activeFontCh = UINT32_MAX; u32 m_activeFontCh = UINT32_MAX;
@ -108,7 +86,12 @@ private:
#endif #endif
public: public:
CTextRenderBuffer(CTextRenderBuffer&& other) noexcept;
CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df); CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df);
~CTextRenderBuffer();
CTextRenderBuffer& operator=(CTextRenderBuffer&& other) noexcept;
#if 0 #if 0
void SetPrimitive(const Primitive&, int); void SetPrimitive(const Primitive&, int);
Primitive GetPrimitive(int) const; Primitive GetPrimitive(int) const;
@ -119,7 +102,7 @@ public:
void AddPaletteChange(const CGraphicsPalette& palette); void AddPaletteChange(const CGraphicsPalette& palette);
#else #else
void SetPrimitiveOpacity(int idx, float opacity); void SetPrimitiveOpacity(int idx, float opacity);
u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); } u32 GetPrimitiveCount() const;
#endif #endif
void SetMode(EMode mode); void SetMode(EMode mode);
void Render(const zeus::CColor& col, float) const; void Render(const zeus::CColor& col, float) const;