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Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -48,20 +48,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::IShaderPipeline* s_zOnlyPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
struct CAABoxShaderMetalDataBindingFactory : TShader<CAABoxShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
return cctx.newShaderDataBinding(filter.m_zOnly ? s_zOnlyPipeline : s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
@@ -73,13 +73,23 @@ TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::MetalD
{nullptr, nullptr, boo::VertexSemantic::Position4},
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_zOnlyPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_zOnlyPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::None);
return new CAABoxShaderMetalDataBindingFactory;
}
template <>
void CAABoxShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
s_zOnlyPipeline.reset();
}
}