mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-22 00:19:13 +00:00
Changes to support boo object tracker API
This commit is contained in:
@@ -210,8 +210,8 @@ static const char* FS_METAL_NOTEX =
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struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shader)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shader)
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{
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CElementGen& gen = shader.m_gen;
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CGenDescription* desc = gen.GetDesc();
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@@ -219,7 +219,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
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CUVElement* texr = desc->x54_x40_TEXR.get();
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CUVElement* tind = desc->x58_x44_TIND.get();
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int texCount = 0;
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boo::ITexture* textures[3];
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boo::ObjToken<boo::ITexture> textures[3];
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if (texr)
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{
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@@ -227,7 +227,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
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texCount = 1;
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if (tind)
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{
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textures[1] = CGraphics::g_SpareTexture;
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textures[1] = CGraphics::g_SpareTexture.get();
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textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 3;
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}
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@@ -235,42 +235,42 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
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if (gen.m_instBuf)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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if (shader.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shader.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_regPipelineSub)
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gen.m_normalSubDataBind = ctx.newShaderDataBinding(shader.m_regPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipelineSub)
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gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipelineSub, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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gen.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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if (gen.m_instBufPmus)
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{
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
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texCount = std::min(texCount, 1);
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if (shader.m_regPipelinePmus)
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gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shader.m_regPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (shader.m_redToAlphaPipelinePmus)
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gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shader.m_redToAlphaPipelinePmus, nullptr, nullptr,
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gen.m_instBufPmus, nullptr, 1, uniforms,
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gen.m_instBufPmus.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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return nullptr;
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return {};
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}
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};
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@@ -315,116 +315,152 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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};
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m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
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m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
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m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
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m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
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m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
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m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
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m_vtxFormatTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
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boo::Primitive::TriStrips, boo::ZTest::None, false,
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true, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
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m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
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m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
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m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
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m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
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m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
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m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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return new struct MetalElementDataBindingFactory;
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}
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template <>
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void CElementGenShaders::Shutdown<boo::MetalDataFactory>()
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{
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m_texZTestZWrite.reset();
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m_texNoZTestZWrite.reset();
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m_texZTestNoZWrite.reset();
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m_texNoZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texAdditiveNoZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_texRedToAlphaNoZTest.reset();
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m_texZTestNoZWriteSub.reset();
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m_texNoZTestNoZWriteSub.reset();
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m_texRedToAlphaZTestSub.reset();
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m_texRedToAlphaNoZTestSub.reset();
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m_indTexZWrite.reset();
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m_indTexNoZWrite.reset();
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m_indTexAdditive.reset();
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m_cindTexZWrite.reset();
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m_cindTexNoZWrite.reset();
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m_cindTexAdditive.reset();
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m_noTexZTestZWrite.reset();
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m_noTexNoZTestZWrite.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexNoZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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m_noTexAdditiveNoZTest.reset();
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m_vtxFormatTex.reset();
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m_vtxFormatIndTex.reset();
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m_vtxFormatNoTex.reset();
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}
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}
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