2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-22 00:19:13 +00:00

Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -210,8 +210,8 @@ static const char* FS_METAL_NOTEX =
struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shader)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shader)
{
CElementGen& gen = shader.m_gen;
CGenDescription* desc = gen.GetDesc();
@@ -219,7 +219,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
CUVElement* texr = desc->x54_x40_TEXR.get();
CUVElement* tind = desc->x58_x44_TIND.get();
int texCount = 0;
boo::ITexture* textures[3];
boo::ObjToken<boo::ITexture> textures[3];
if (texr)
{
@@ -227,7 +227,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[1] = CGraphics::g_SpareTexture.get();
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
}
@@ -235,42 +235,42 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
if (gen.m_instBuf)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
if (shader.m_regPipeline)
gen.m_normalDataBind = ctx.newShaderDataBinding(shader.m_regPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_regPipelineSub)
gen.m_normalSubDataBind = ctx.newShaderDataBinding(shader.m_regPipelineSub, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipeline)
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipelineSub)
gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipelineSub, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
if (gen.m_instBufPmus)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
texCount = std::min(texCount, 1);
if (shader.m_regPipelinePmus)
gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shader.m_regPipelinePmus, nullptr, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipelinePmus)
gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shader.m_redToAlphaPipelinePmus, nullptr, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
return nullptr;
return {};
}
};
@@ -315,116 +315,152 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
};
m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
return new struct MetalElementDataBindingFactory;
}
template <>
void CElementGenShaders::Shutdown<boo::MetalDataFactory>()
{
m_texZTestZWrite.reset();
m_texNoZTestZWrite.reset();
m_texZTestNoZWrite.reset();
m_texNoZTestNoZWrite.reset();
m_texAdditiveZTest.reset();
m_texAdditiveNoZTest.reset();
m_texRedToAlphaZTest.reset();
m_texRedToAlphaNoZTest.reset();
m_texZTestNoZWriteSub.reset();
m_texNoZTestNoZWriteSub.reset();
m_texRedToAlphaZTestSub.reset();
m_texRedToAlphaNoZTestSub.reset();
m_indTexZWrite.reset();
m_indTexNoZWrite.reset();
m_indTexAdditive.reset();
m_cindTexZWrite.reset();
m_cindTexNoZWrite.reset();
m_cindTexAdditive.reset();
m_noTexZTestZWrite.reset();
m_noTexNoZTestZWrite.reset();
m_noTexZTestNoZWrite.reset();
m_noTexNoZTestNoZWrite.reset();
m_noTexAdditiveZTest.reset();
m_noTexAdditiveNoZTest.reset();
m_vtxFormatTex.reset();
m_vtxFormatIndTex.reset();
m_vtxFormatNoTex.reset();
}
}