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Changes to support boo object tracker API
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@@ -54,23 +54,23 @@ static const char* FS =
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URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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struct CEnergyBarShaderMetalDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CEnergyBarShader& filter)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CEnergyBarShader& filter)
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{
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boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[1];
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boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
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boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
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boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
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for (int i=0 ; i<3 ; ++i)
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{
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bufs[0] = filter.m_uniBuf[i];
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bufs[0] = filter.m_uniBuf[i].get();
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filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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return filter.m_dataBind[0];
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@@ -86,11 +86,19 @@ CEnergyBarShader::Initialize(boo::MetalDataFactory::Context& ctx)
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
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s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual,
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false, true, false, boo::CullMode::None);
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return new CEnergyBarShaderMetalDataBindingFactory;
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}
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template <>
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void CEnergyBarShader::Shutdown<boo::MetalDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipeline.reset();
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}
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}
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