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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-21 20:19:12 +00:00

Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -509,7 +509,7 @@ static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTe
finalFS = hecl::Format(FSDoor, textures.c_str(), combiner.c_str());
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
int nextTex = 0;
@@ -524,7 +524,7 @@ CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPla
boo::CullMode::None);
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
{
int nextTex = 0;
@@ -595,25 +595,26 @@ CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFlui
}
#endif
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline, bool door)
boo::ObjToken<boo::IShaderDataBinding>
CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
{
boo::VertexElementDescriptor elements[] =
{
{m_vbo, nullptr, boo::VertexSemantic::Position4},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 0},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 1},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 2},
{m_vbo, nullptr, boo::VertexSemantic::Color}
{m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 0},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 1},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 2},
{m_vbo.get(), nullptr, boo::VertexSemantic::Color}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(5, elements);
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(5, elements);
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
boo::ObjToken<boo::ITexture> texs[7];
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
@@ -628,7 +629,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Con
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
}