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https://github.com/AxioDL/metaforce.git
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Changes to support boo object tracker API
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@@ -39,19 +39,19 @@ static const char* FS =
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URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipelines[4] = {};
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
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struct CFogVolumePlaneShaderMetalDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CFogVolumePlaneShader& filter)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CFogVolumePlaneShader& filter)
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{
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boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
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for (int i=0 ; i<4 ; ++i)
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filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
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filter.m_vbo, nullptr, nullptr, 0, nullptr,
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filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return filter.m_dataBinds[0];
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}
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@@ -65,19 +65,33 @@ CFogVolumePlaneShader::Initialize(boo::MetalDataFactory::Context& ctx)
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{nullptr, nullptr, boo::VertexSemantic::Position4}
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface);
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s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips,
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boo::ZTest::None, false, false, false, boo::CullMode::Frontface);
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s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface);
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s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
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s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips,
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boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
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return new CFogVolumePlaneShaderMetalDataBindingFactory;
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}
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template <>
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void CFogVolumePlaneShader::Shutdown<boo::MetalDataFactory>()
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{
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s_VtxFmt.reset();
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s_Pipelines[0].reset();
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s_Pipelines[1].reset();
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s_Pipelines[2].reset();
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s_Pipelines[3].reset();
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}
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}
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