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Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -88,15 +88,19 @@ BOO_GLSL_BINDING_HEAD
struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
{
boo::IVertexFormat* vtxFmt = nullptr;
boo::ObjToken<boo::IVertexFormat> vtxFmt;
int texCount = 0;
boo::ITexture* textures[1];
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
renderer.m_uniformBuf.getBufferInfo();
if (texture)
{
@@ -105,9 +109,9 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
texCount = 1;
const boo::VertexElementDescriptor TexFmtTex[] =
{
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first, nullptr, boo::VertexSemantic::Color},
{vbufInfo.first, nullptr, boo::VertexSemantic::UV4}
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::UV4}
};
vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
}
@@ -116,18 +120,18 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first, nullptr, boo::VertexSemantic::Color}
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color}
};
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
}
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first,
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first.get(),
nullptr, nullptr, 1, uniforms, stages,
ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);