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Changes to support boo object tracker API
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@@ -66,25 +66,25 @@ BOO_GLSL_BINDING_HEAD
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struct OGLParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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{
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CParticleSwoosh& gen = shaders.m_gen;
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CSwooshDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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const boo::VertexElementDescriptor VtxFmt[] =
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{
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{gen.m_vertBuf, nullptr, boo::VertexSemantic::Position4},
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{gen.m_vertBuf, nullptr, boo::VertexSemantic::UV4},
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{gen.m_vertBuf, nullptr, boo::VertexSemantic::Color},
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{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Position4},
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{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::UV4},
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{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Color},
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};
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boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(3, VtxFmt);
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boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(3, VtxFmt);
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, vtxFmt, gen.m_vertBuf,
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, vtxFmt, gen.m_vertBuf.get(),
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nullptr, nullptr, 1, uniforms,
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nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
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return nullptr;
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@@ -133,6 +133,20 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
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return new struct OGLParticleSwooshDataBindingFactory;
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}
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template <>
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void CParticleSwooshShaders::Shutdown<boo::GLDataFactory>()
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{
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m_texZWrite.reset();
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m_texNoZWrite.reset();
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m_texAdditiveZWrite.reset();
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m_texAdditiveNoZWrite.reset();
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m_noTexZWrite.reset();
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m_noTexNoZWrite.reset();
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m_noTexAdditiveZWrite.reset();
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m_noTexAdditiveNoZWrite.reset();
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}
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#if BOO_HAS_VULKAN
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struct VulkanParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
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{
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