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Changes to support boo object tracker API
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@@ -70,18 +70,18 @@ static const char* FS_NOTEX =
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struct MetalParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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{
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CParticleSwoosh& gen = shaders.m_gen;
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CSwooshDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
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gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
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gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
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nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
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return nullptr;
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}
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@@ -97,36 +97,44 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
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};
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m_vtxFormat = ctx.newVertexFormat(3, VtxFmt);
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m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
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m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
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m_vtxFormat, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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@@ -134,4 +142,20 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
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return new struct MetalParticleSwooshDataBindingFactory;
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}
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template <>
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void CParticleSwooshShaders::Shutdown<boo::MetalDataFactory>()
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{
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m_texZWrite.reset();
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m_texNoZWrite.reset();
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m_texAdditiveZWrite.reset();
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m_texAdditiveNoZWrite.reset();
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m_noTexZWrite.reset();
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m_noTexNoZWrite.reset();
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m_noTexAdditiveZWrite.reset();
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m_noTexAdditiveNoZWrite.reset();
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m_vtxFormat.reset();
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}
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}
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