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Changes to support boo object tracker API
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@@ -50,34 +50,34 @@ BOO_GLSL_BINDING_HEAD
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URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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struct CRadarPaintShaderGLDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CRadarPaintShader& filter)
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boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CRadarPaintShader& filter)
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{
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boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 0},
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{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 1},
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{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 2},
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{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 3},
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{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 0},
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{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 1},
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{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 2},
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{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 3},
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{filter.m_vbo, nullptr, boo::VertexSemantic::Color}
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 0},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 1},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 2},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 3},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 0},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 1},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 2},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 3},
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{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Color}
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};
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boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(9, VtxVmt);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(9, VtxVmt);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
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boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
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return cctx.newShaderDataBinding(s_Pipeline,
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vtxFmt, nullptr, filter.m_vbo, nullptr,
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vtxFmt, nullptr, filter.m_vbo.get(), nullptr,
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1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
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}
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};
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@@ -110,6 +110,12 @@ CRadarPaintShader::Initialize(boo::GLDataFactory::Context& ctx)
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return new CRadarPaintShaderGLDataBindingFactory;
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}
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template <>
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void CRadarPaintShader::Shutdown<boo::GLDataFactory>()
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{
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s_Pipeline.reset();
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}
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#if BOO_HAS_VULKAN
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TShader<CRadarPaintShader>::IDataBindingFactory*
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CRadarPaintShader::Initialize(boo::VulkanDataFactory::Context& ctx)
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