2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-21 21:39:11 +00:00

Changes to support boo object tracker API

This commit is contained in:
Jack Andersen
2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

View File

@@ -58,20 +58,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CRadarPaintShaderMetalDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
nullptr, filter.m_vbo, nullptr, 1, bufs,
nullptr, filter.m_vbo.get(), nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@@ -92,11 +92,19 @@ CRadarPaintShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_VtxFmt = ctx.newVertexFormat(9, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CRadarPaintShaderMetalDataBindingFactory;
}
template <>
void CRadarPaintShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}