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Changes to support boo object tracker API
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@@ -6,7 +6,7 @@ namespace urde
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CWorldShadowShader::CWorldShadowShader(u32 w, u32 h)
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: m_w(w), m_h(h)
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{
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m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx)
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 16, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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@@ -47,7 +47,7 @@ void CWorldShadowShader::lightenShadow()
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void CWorldShadowShader::blendPreviousShadow()
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{
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if (!m_prevQuad)
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m_prevQuad.emplace(EFilterType::Blend, m_tex);
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m_prevQuad.emplace(EFilterType::Blend, m_tex.get());
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m_prevQuad->draw({1.f, 0.85f}, 1.f);
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}
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@@ -57,8 +57,6 @@ void CWorldShadowShader::resolveTexture()
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CGraphics::g_BooMainCommandQueue->resolveBindTexture(m_tex, rect, false, 0, true, false);
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}
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void CWorldShadowShader::Shutdown() {}
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URDE_SPECIALIZE_SHADER(CWorldShadowShader)
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}
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