Changes to support boo object tracker API

This commit is contained in:
Jack Andersen 2017-11-04 20:17:12 -10:00
parent d301491bd6
commit 3894749675
138 changed files with 1679 additions and 1243 deletions

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@ -204,8 +204,8 @@ void ViewManager::init(boo::IApplication* app)
m_mainWindow->setTitle(_S("URDE [") + hecl::SystemString(m_mainPlatformName) + _S("]"));
m_mainCommandQueue = m_mainWindow->getCommandQueue();
m_viewResources.init(m_mainBooFactory, &m_fontCache, &m_themeData, pixelFactor);
m_iconsToken = InitializeIcons(m_viewResources);
m_badgeToken = InitializeBadging(m_viewResources);
InitializeIcons(m_viewResources);
InitializeBadging(m_viewResources);
m_viewResources.prepFontCacheAsync(m_mainWindow.get());
specter::RootView* root = SetupRootView();
m_showSplash = true;
@ -292,7 +292,8 @@ void ViewManager::stop()
m_videoVoice.reset();
m_projManager.shutdown();
CDvdFile::Shutdown();
m_iconsToken.doDestroy();
DestroyIcons();
DestroyBadging();
m_viewResources.destroyResData();
m_fontCache.destroyAtlases();
m_mainWindow->getCommandQueue()->stopRenderer();

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@ -37,12 +37,10 @@ class ViewManager : public specter::IViewManager
specter::FontCache m_fontCache;
specter::DefaultThemeData m_themeData;
specter::ViewResources m_viewResources;
boo::GraphicsDataToken m_iconsToken;
boo::GraphicsDataToken m_badgeToken;
specter::Translator m_translator;
boo::IGraphicsDataFactory* m_mainBooFactory = nullptr;
boo::IGraphicsCommandQueue* m_mainCommandQueue = nullptr;
boo::ITextureR* m_renderTex = nullptr;
boo::ObjToken<boo::ITextureR> m_renderTex;
const boo::SystemChar* m_mainPlatformName;
std::unique_ptr<specter::RootView> m_rootView;

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@ -10,7 +10,7 @@ namespace urde
static logvisor::Module Log("URDE::badging");
static specter::Icon g_BadgeIcon;
boo::GraphicsDataToken InitializeBadging(specter::ViewResources& viewRes)
void InitializeBadging(specter::ViewResources& viewRes)
{
athena::io::MemoryReader r(URDE_BADGE, URDE_BADGE_SZ);
@ -28,7 +28,7 @@ boo::GraphicsDataToken InitializeBadging(specter::ViewResources& viewRes)
if (uncompress(texels.get(), &destSz, URDE_BADGE + pos, URDE_BADGE_SZ - pos) != Z_OK)
Log.report(logvisor::Fatal, "unable to decompress badge");
return viewRes.m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
viewRes.m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
specter::IconAtlas<1, 1> atlas;
@ -40,6 +40,11 @@ boo::GraphicsDataToken InitializeBadging(specter::ViewResources& viewRes)
});
}
void DestroyBadging()
{
g_BadgeIcon.m_tex.reset();
}
specter::Icon& GetBadge()
{
return g_BadgeIcon;

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@ -5,7 +5,8 @@
namespace urde
{
boo::GraphicsDataToken InitializeBadging(specter::ViewResources& viewRes);
void InitializeBadging(specter::ViewResources& viewRes);
void DestroyBadging();
specter::Icon& GetBadge();
}

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@ -11,7 +11,7 @@ static logvisor::Module Log("URDE::icons");
specter::IconAtlas<8,8> g_IconAtlas;
boo::GraphicsDataToken InitializeIcons(specter::ViewResources& viewRes)
void InitializeIcons(specter::ViewResources& viewRes)
{
athena::io::MemoryReader r(URDE_ICONS, URDE_ICONS_SZ);
size_t fmt = r.readUint32Big();
@ -28,7 +28,7 @@ boo::GraphicsDataToken InitializeIcons(specter::ViewResources& viewRes)
if (uncompress(texels.get(), &destSz, URDE_ICONS + pos, URDE_ICONS_SZ - pos) != Z_OK)
Log.report(logvisor::Fatal, "unable to decompress icons");
return viewRes.m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
viewRes.m_factory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
g_IconAtlas.initializeAtlas(ctx.newStaticTexture(width, height, mips,
boo::TextureFormat::RGBA8,
@ -38,6 +38,11 @@ boo::GraphicsDataToken InitializeIcons(specter::ViewResources& viewRes)
});
}
void DestroyIcons()
{
g_IconAtlas.destroyAtlas();
}
specter::Icon& GetIcon(SpaceIcon icon)
{
switch (icon)

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@ -6,7 +6,8 @@
namespace urde
{
boo::GraphicsDataToken InitializeIcons(specter::ViewResources& viewRes);
void InitializeIcons(specter::ViewResources& viewRes);
void DestroyIcons();
enum class SpaceIcon
{

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@ -54,7 +54,7 @@ void CMapArea::PostConstruct()
m_surfaces.back().PostConstruct(x44_buf.get(), index);
}
m_gfxToken = CGraphics::CommitResources([this, &index](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([this, &index](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, x3c_vertexStart, 12, x2c_vertexCount);
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, index.data(), 4, index.size());

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@ -29,8 +29,12 @@ public:
{
CMapSurfaceShader m_surfacePrims;
std::vector<CLineRenderer> m_linePrims;
Instance(boo::IGraphicsDataFactory::Context& ctx, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo)
Instance(boo::IGraphicsDataFactory::Context& ctx,
const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
: m_surfacePrims(ctx, vbo, ibo) {}
Instance(Instance&&) = default;
Instance& operator=(Instance&&) = default;
};
std::vector<Instance> m_instances;
public:
@ -67,9 +71,8 @@ private:
u8* x40_surfaceStart;
std::vector<CMapAreaSurface> m_surfaces;
std::unique_ptr<u8[]> x44_buf;
boo::GraphicsDataToken m_gfxToken;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferS* m_ibo;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public:
CMapArea(CInputStream& in, u32 size);

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@ -278,9 +278,8 @@ bool CMappableObject::IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo&
}
}
boo::GraphicsDataToken CMappableObject::g_gfxToken = {};
boo::IGraphicsBufferS* CMappableObject::g_doorVbo;
boo::IGraphicsBufferS* CMappableObject::g_doorIbo;
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorVbo;
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorIbo;
void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
{
@ -296,7 +295,7 @@ void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
doorVerts[6].assign(.2f * -center.z, center.y, 0.f);
doorVerts[7].assign(.2f * -center.z, center.y, 2.f * center.x);
g_gfxToken = CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx)
{
g_doorVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, skDoorVerts, 16, 8);
g_doorIbo = ctx.newStaticBuffer(boo::BufferUse::Index, DoorIndices, 4, 24);
@ -306,6 +305,7 @@ void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
void CMappableObject::Shutdown()
{
g_gfxToken.doDestroy();
g_doorVbo.reset();
g_doorIbo.reset();
}
}

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@ -17,9 +17,8 @@ class CMapWorldInfo;
class CMappableObject
{
friend class CMapArea;
static boo::GraphicsDataToken g_gfxToken;
static boo::IGraphicsBufferS* g_doorVbo;
static boo::IGraphicsBufferS* g_doorIbo;
static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;
static boo::ObjToken<boo::IGraphicsBufferS> g_doorIbo;
public:
enum class EMappableObjectType

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@ -672,7 +672,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
m_staticEntropy = store.GetObj("RandomStaticEntropy");
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
GenerateFogVolumeRampTex(ctx);
GenerateSphereRampTex(ctx);

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@ -97,7 +97,6 @@ class CBooRenderer : public IRenderer
IFactory& x8_factory;
IObjectStore& xc_store;
TLockedToken<CTexture> m_staticEntropy;
boo::GraphicsDataToken m_gfxToken;
// CFont x10_fnt;
u32 x18_ = 0;
std::list<CAreaListItem> x1c_areaListItems;
@ -120,17 +119,17 @@ class CBooRenderer : public IRenderer
//boo::ITextureS* xe4_blackTex = nullptr;
bool xee_24_ : 1;
boo::ITextureR* x14c_reflectionTex = nullptr;
boo::ObjToken<boo::ITextureR> x14c_reflectionTex;
//boo::ITextureS* x150_mirrorRamp = nullptr;
boo::ITextureS* x1b8_fogVolumeRamp = nullptr;
boo::ITextureS* x220_sphereRamp = nullptr;
boo::ObjToken<boo::ITextureS> x1b8_fogVolumeRamp;
boo::ObjToken<boo::ITextureS> x220_sphereRamp;
TLockedToken<CTexture> m_thermoPaletteTex;
boo::ITexture* x288_thermoPalette = nullptr;
boo::ObjToken<boo::ITexture> x288_thermoPalette;
TLockedToken<CTexture> m_ballFadeTex;
boo::ITexture* m_ballFade = nullptr;
boo::ITextureR* m_ballShadowId = nullptr;
boo::IGraphicsBufferS* m_scanLinesEvenVBO = nullptr;
boo::IGraphicsBufferS* m_scanLinesOddVBO = nullptr;
boo::ObjToken<boo::ITexture> m_ballFade;
boo::ObjToken<boo::ITextureR> m_ballShadowId;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesEvenVBO;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesOddVBO;
int m_ballShadowIdW = 64;
int m_ballShadowIdH = 64;
@ -275,11 +274,11 @@ public:
void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb,
const CModel* model, const CSkinnedModel* sModel);
boo::ITexture* GetThermoPalette() {return x288_thermoPalette;}
boo::ITextureS* GetFogRampTex() {return x1b8_fogVolumeRamp;}
boo::ITexture* GetRandomStaticEntropyTex() const {return m_staticEntropy->GetBooTexture();}
boo::IGraphicsBuffer* GetScanLinesEvenVBO() const {return m_scanLinesEvenVBO;}
boo::IGraphicsBuffer* GetScanLinesOddVBO() const {return m_scanLinesOddVBO;}
const boo::ObjToken<boo::ITexture>& GetThermoPalette() {return x288_thermoPalette;}
const boo::ObjToken<boo::ITextureS>& GetFogRampTex() {return x1b8_fogVolumeRamp;}
const boo::ObjToken<boo::ITexture>& GetRandomStaticEntropyTex() const {return m_staticEntropy->GetBooTexture();}
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesEvenVBO() const {return m_scanLinesEvenVBO;}
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesOddVBO() const {return m_scanLinesOddVBO;}
static void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);}
void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);}

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@ -515,7 +515,7 @@ void CGraphics::TickRenderTimings()
boo::IGraphicsDataFactory::Platform CGraphics::g_BooPlatform = boo::IGraphicsDataFactory::Platform::Null;
boo::IGraphicsDataFactory* CGraphics::g_BooFactory = nullptr;
boo::IGraphicsCommandQueue* CGraphics::g_BooMainCommandQueue = nullptr;
boo::ITextureR* CGraphics::g_SpareTexture = nullptr;
boo::ObjToken<boo::ITextureR> CGraphics::g_SpareTexture;
const boo::SystemChar* CGraphics::g_BooPlatformName = nullptr;
}

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@ -300,11 +300,11 @@ public:
static const boo::SystemChar* g_BooPlatformName;
static boo::IGraphicsDataFactory* g_BooFactory;
static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
static boo::ITextureR* g_SpareTexture;
static boo::ObjToken<boo::ITextureR> g_SpareTexture;
static void InitializeBoo(boo::IGraphicsDataFactory* factory,
boo::IGraphicsCommandQueue* cc,
boo::ITextureR* spareTex)
const boo::ObjToken<boo::ITextureR>& spareTex)
{
g_BooPlatform = factory->platform();
g_BooPlatformName = factory->platformName();
@ -313,16 +313,16 @@ public:
g_SpareTexture = spareTex;
}
const boo::SystemChar* PlatformName()
static const boo::SystemChar* PlatformName()
{
return g_BooPlatformName;
}
static boo::GraphicsDataToken CommitResources(const boo::FactoryCommitFunc& commitFunc)
static void CommitResources(const boo::FactoryCommitFunc& commitFunc)
{
return g_BooFactory->commitTransaction(commitFunc);
g_BooFactory->commitTransaction(commitFunc);
}
static void SetShaderDataBinding(boo::IShaderDataBinding* binding)
static void SetShaderDataBinding(const boo::ObjToken<boo::IShaderDataBinding>& binding)
{
g_BooMainCommandQueue->setShaderDataBinding(binding);
}

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@ -23,7 +23,8 @@ hecl::VertexBufferPool<CLineRenderer::SDrawVertNoTex> CLineRenderer::s_vertPoolN
hecl::UniformBufferPool<CLineRenderer::SDrawUniform> CLineRenderer::s_uniformPool = {};
CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
EPrimitiveMode mode, u32 maxVerts,
const boo::ObjToken<boo::ITexture>& texture, bool additive)
: m_mode(mode), m_maxVerts(maxVerts)
{
if (maxVerts < 2)
@ -31,7 +32,7 @@ CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
LineRendererLog.report(logvisor::Fatal, _S("maxVerts < 2, maxVerts = %i"), maxVerts);
return;
}
m_textured = texture != nullptr;
m_textured = texture;
u32 maxTriVerts;
switch (mode)
@ -57,7 +58,8 @@ CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
}
CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts,
const boo::ObjToken<boo::ITexture>& texture, bool additive)
: m_mode(mode), m_maxVerts(maxVerts)
{
if (maxVerts < 2)
@ -65,7 +67,7 @@ CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* t
LineRendererLog.report(logvisor::Fatal, _S("maxVerts < 2, maxVerts = %i"), maxVerts);
return;
}
m_textured = texture != nullptr;
m_textured = texture;
u32 maxTriVerts;
switch (mode)
@ -88,7 +90,7 @@ CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* t
m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
return true;

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@ -67,15 +67,14 @@ private:
static hecl::UniformBufferPool<SDrawUniform> s_uniformPool;
public:
boo::GraphicsDataToken m_gfxToken;
hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
boo::IShaderDataBinding* m_shaderBind = nullptr;
boo::ObjToken<boo::IShaderDataBinding> m_shaderBind;
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive);
EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture, bool additive);
CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture, bool additive);
CLineRenderer(CLineRenderer&&) = default;
void Reset();

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@ -134,24 +134,23 @@ private:
size_t m_uniformDataSize = 0;
struct ModelInstance
{
boo::GraphicsDataToken m_gfxToken;
boo::IGraphicsBufferD* m_uniformBuffer;
std::vector<std::vector<boo::IShaderDataBinding*>> m_shaderDataBindings;
boo::IVertexFormat* m_dynamicVtxFmt = nullptr;
boo::IGraphicsBufferD* m_dynamicVbo = nullptr;
boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
boo::ObjToken<boo::IVertexFormat> m_dynamicVtxFmt;
boo::ObjToken<boo::IGraphicsBufferD> m_dynamicVbo;
boo::IGraphicsBuffer* GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::IVertexFormat* GetBooVtxFmt(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::ObjToken<boo::IGraphicsBuffer> GetBooVBO(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
boo::ObjToken<boo::IVertexFormat> GetBooVtxFmt(const CBooModel& model, boo::IGraphicsDataFactory::Context& ctx);
};
std::vector<ModelInstance> m_instances;
boo::IVertexFormat* m_staticVtxFmt = nullptr;
boo::IGraphicsBufferS* m_staticVbo = nullptr;
boo::IGraphicsBufferS* m_staticIbo = nullptr;
boo::ObjToken<boo::IVertexFormat> m_staticVtxFmt;
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
boo::ObjToken<boo::IGraphicsBufferS> m_staticIbo;
boo::ITexture* m_txtrOverrides[8] = {};
boo::ObjToken<boo::ITexture> m_txtrOverrides[8];
boo::ITexture* m_lastDrawnShadowMap = nullptr;
boo::ObjToken<boo::ITexture> m_lastDrawnShadowMap;
ModelInstance* PushNewModelInstance();
void DrawAlphaSurfaces(const CModelFlags& flags) const;
@ -172,9 +171,9 @@ private:
public:
~CBooModel();
CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
const zeus::CAABox& aabb, u8 renderMask,
int numInsts, boo::ITexture* txtrOverrides[8]);
const boo::ObjToken<boo::IVertexFormat>& vtxFmt, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo, const zeus::CAABox& aabb, u8 renderMask,
int numInsts, const boo::ObjToken<boo::ITexture> txtrOverrides[8]);
static void MakeTexturesFromMats(const MaterialSet& matSet,
std::vector<TCachedToken<CTexture>>& toksOut,
@ -193,9 +192,9 @@ public:
void SyncLoadTextures() const;
void Touch(int shaderIdx) const;
void VerifyCurrentShader(int shaderIdx);
boo::IGraphicsBufferD* UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
boo::ObjToken<boo::IGraphicsBufferD> UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
void DrawAlpha(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const;
@ -229,9 +228,9 @@ public:
static void EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf,
zeus::CMatrix4f* mtxsOut, float& alphaOut);
static boo::ITexture* g_shadowMap;
static boo::ObjToken<boo::ITexture> g_shadowMap;
static zeus::CTransform g_shadowTexXf;
static void EnableShadowMaps(boo::ITexture* map, const zeus::CTransform& texXf);
static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
static void DisableShadowMaps();
static void SetDummyTextures(bool b) { g_DummyTextures = true; }
@ -253,12 +252,11 @@ class CModel
int x38_lastFrame;
/* urde addition: boo! */
boo::GraphicsDataToken m_gfxToken;
boo::IVertexFormat* m_staticVtxFmt = nullptr;
boo::IGraphicsBufferS* m_staticVbo = nullptr;
boo::ObjToken<boo::IVertexFormat> m_staticVtxFmt;
boo::ObjToken<boo::IGraphicsBufferS> m_staticVbo;
hecl::HMDLMeta m_hmdlMeta;
std::unique_ptr<uint8_t[]> m_dynamicVertexData;
boo::IGraphicsBufferS* m_ibo = nullptr;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
public:
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
@ -274,7 +272,7 @@ public:
CBooModel& GetInstance() {return *x28_modelInst;}
const CBooModel& GetInstance() const {return *x28_modelInst;}
std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts,
boo::ITexture* txtrOverrides[8] = nullptr,
const boo::ObjToken<boo::ITexture> txtrOverrides[8] = nullptr,
bool lockParent = true);
void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
@ -282,7 +280,7 @@ public:
zeus::CVector3f GetPoolVertex(size_t idx) const;
size_t GetPoolNormalOffset(size_t idx) const;
zeus::CVector3f GetPoolNormal(size_t idx) const;
void ApplyVerticesCPU(boo::IGraphicsBufferD* vertBuf,
void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
void _WarmupShaders();

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@ -125,10 +125,10 @@ void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurfa
}
}
boo::ITexture* CBooModel::g_shadowMap = nullptr;
boo::ObjToken<boo::ITexture> CBooModel::g_shadowMap;
zeus::CTransform CBooModel::g_shadowTexXf;
void CBooModel::EnableShadowMaps(boo::ITexture* map, const zeus::CTransform& texXf)
void CBooModel::EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf)
{
g_shadowMap = map;
g_shadowTexXf = texXf;
@ -149,9 +149,9 @@ CBooModel::~CBooModel()
}
CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
const zeus::CAABox& aabb, u8 renderMask,
int numInsts, boo::ITexture* txtrOverrides[8])
const boo::ObjToken<boo::IVertexFormat>& vtxFmt, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo, const zeus::CAABox& aabb, u8 renderMask,
int numInsts, const boo::ObjToken<boo::ITexture> txtrOverrides[8])
: m_modelTok(token), m_model(parent), x0_surfaces(surfaces), x4_matSet(&shader.m_matSet),
m_matSetIdx(shader.m_matSetIdx), m_pipelines(&shader.m_shaders), x1c_textures(shader.x0_textures),
x20_aabb(aabb), x40_24_texturesLoaded(false), x40_25_modelVisible(0), x41_mask(renderMask),
@ -194,11 +194,12 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
PushNewModelInstance();
}
boo::IGraphicsBuffer* CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
boo::IGraphicsDataFactory::Context& ctx)
boo::ObjToken<boo::IGraphicsBuffer>
CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
boo::IGraphicsDataFactory::Context& ctx)
{
if (model.m_staticVbo)
return model.m_staticVbo;
return model.m_staticVbo.get();
if (!m_dynamicVbo && model.m_model)
{
const CModel& parent = *model.m_model;
@ -207,11 +208,12 @@ boo::IGraphicsBuffer* CBooModel::ModelInstance::GetBooVBO(const CBooModel& model
m_dynamicVbo->load(parent.m_dynamicVertexData.get(),
parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
}
return m_dynamicVbo;
return m_dynamicVbo.get();
}
boo::IVertexFormat* CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& model,
boo::IGraphicsDataFactory::Context& ctx)
boo::ObjToken<boo::IVertexFormat>
CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& model,
boo::IGraphicsDataFactory::Context& ctx)
{
if (model.m_staticVtxFmt)
return model.m_staticVtxFmt;
@ -219,7 +221,7 @@ boo::IVertexFormat* CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& mode
{
const CModel& parent = *model.m_model;
m_dynamicVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, parent.m_hmdlMeta,
GetBooVBO(model, ctx), parent.m_ibo);
GetBooVBO(model, ctx), parent.m_ibo.get());
}
return m_dynamicVtxFmt;
}
@ -241,8 +243,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
weightVecCount = model->m_hmdlMeta.weightCount;
}
newInst.m_gfxToken = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
/* Determine space required by uniform buffer */
std::vector<size_t> skinOffs;
@ -311,22 +312,22 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
m_uniformDataSize = uniBufSize;
newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
boo::IGraphicsBuffer* bufs[] = {newInst.m_uniformBuffer,
newInst.m_uniformBuffer,
newInst.m_uniformBuffer,
newInst.m_uniformBuffer};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {newInst.m_uniformBuffer.get(),
newInst.m_uniformBuffer.get(),
newInst.m_uniformBuffer.get(),
newInst.m_uniformBuffer.get()};
/* Binding for each surface */
newInst.m_shaderDataBindings.reserve(x0_surfaces->size());
boo::ITexture* mbShadowTexs[8] = {g_Renderer->m_ballShadowId,
g_Renderer->x220_sphereRamp,
g_Renderer->m_ballFade,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp};
boo::ObjToken<boo::ITexture> mbShadowTexs[8] = {g_Renderer->m_ballShadowId.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->m_ballFade.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get()};
size_t thisOffs[4];
size_t thisSizes[4];
@ -341,29 +342,29 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
{
const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
boo::ITexture* texs[8] = {g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp,
g_Renderer->x220_sphereRamp};
boo::ObjToken<boo::ITexture> texs[8] = {g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get(),
g_Renderer->x220_sphereRamp.get()};
u32 texCount = 0;
for (atUint32 idx : mat.textureIdxs)
{
if (boo::ITexture* overtex = m_txtrOverrides[texCount])
if (boo::ObjToken<boo::ITexture> overtex = m_txtrOverrides[texCount])
{
texs[texCount++] = overtex;
}
else if (g_DummyTextures)
{
texs[texCount++] = g_Renderer->x220_sphereRamp;
texs[texCount++] = g_Renderer->x220_sphereRamp.get();
}
else
{
TCachedToken<CTexture>& tex = x1c_textures[idx];
if (boo::ITexture* btex = tex.GetObj()->GetBooTexture())
if (boo::ObjToken<boo::ITexture> btex = tex.GetObj()->GetBooTexture())
texs[texCount++] = btex;
}
}
@ -389,9 +390,9 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
if (useReflection)
{
if (g_Renderer->x14c_reflectionTex)
texs[texCount] = g_Renderer->x14c_reflectionTex;
texs[texCount] = g_Renderer->x14c_reflectionTex.get();
else
texs[texCount] = g_Renderer->x220_sphereRamp;
texs[texCount] = g_Renderer->x220_sphereRamp.get();
thisOffs[3] = curReflect;
curReflect += 256;
}
@ -404,16 +405,16 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
const std::shared_ptr<hecl::Runtime::ShaderPipelines>& pipelines = m_pipelines->at(surf.m_data.matIdx);
newInst.m_shaderDataBindings.emplace_back();
std::vector<boo::IShaderDataBinding*>& extendeds = newInst.m_shaderDataBindings.back();
std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.back();
extendeds.reserve(pipelines->m_pipelines.size());
int idx = 0;
for (boo::IShaderPipeline* pipeline : pipelines->m_pipelines)
for (const boo::ObjToken<boo::IShaderPipeline>& pipeline : pipelines->m_pipelines)
{
boo::ITexture** ltexs;
boo::ObjToken<boo::ITexture>* ltexs;
if (idx == EExtendedShader::Thermal)
{
texs[7] = g_Renderer->x220_sphereRamp;
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
}
else if (idx == EExtendedShader::MorphBallShadow)
@ -425,7 +426,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
if (g_shadowMap)
texs[7] = g_shadowMap;
else
texs[7] = g_Renderer->x220_sphereRamp;
texs[7] = g_Renderer->x220_sphereRamp.get();
ltexs = texs;
}
else if (useReflection)
@ -438,7 +439,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
}
extendeds.push_back(
ctx.newShaderDataBinding(pipeline, newInst.GetBooVtxFmt(*this, ctx),
newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo, 4, bufs,
newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo.get(), 4, bufs,
stages, thisOffs, thisSizes, 8, ltexs, nullptr, nullptr));
++idx;
}
@ -613,8 +614,8 @@ void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) c
if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
return;
const std::vector<boo::IShaderDataBinding*>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
boo::IShaderDataBinding* binding = extendeds[0];
const std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
boo::ObjToken<boo::IShaderDataBinding> binding = extendeds[0];
if (flags.m_extendedShader < extendeds.size())
binding = extendeds[flags.m_extendedShader];
@ -842,9 +843,9 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
}
}
boo::IGraphicsBufferD* CBooModel::UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const
{
size_t skinBankCount = 0;
size_t weightVecCount = 0;
@ -1057,7 +1058,7 @@ static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur)
}
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts,
boo::ITexture* txtrOverrides[8],
const boo::ObjToken<boo::ITexture> txtrOverrides[8],
bool lockParent)
{
if (shaderIdx >= x18_matSets.size())
@ -1137,7 +1138,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
for (CBooModel::SShader& matSet : x18_matSets)
matSet.BuildShaders(m_hmdlMeta);
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
/* Index buffer is always static */
if (m_hmdlMeta.indexCount)
@ -1149,7 +1150,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
if (m_hmdlMeta.vertCount)
m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData,
m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
m_staticVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, m_hmdlMeta, m_staticVbo, m_ibo);
m_staticVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, m_hmdlMeta, m_staticVbo.get(), m_ibo.get());
}
else
{
@ -1258,7 +1259,7 @@ zeus::CVector3f CModel::GetPoolNormal(size_t idx) const
return {floats[0], floats[1], floats[2]};
}
void CModel::ApplyVerticesCPU(boo::IGraphicsBufferD* vertBuf,
void CModel::ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const
{
u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
@ -1279,7 +1280,7 @@ void CModel::ApplyVerticesCPU(boo::IGraphicsBufferD* vertBuf,
void CModel::_WarmupShaders()
{
CBooModel::SetDummyTextures(true);
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp, zeus::CTransform::Identity());
CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform::Identity());
CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;

View File

@ -176,9 +176,8 @@ static const u16 StaticVolumeLookup[] =
};
/* shared boo resources */
static boo::GraphicsDataToken GraphicsData;
static boo::IVertexFormat* YUVVTXFmt = nullptr;
static boo::IShaderPipeline* YUVShaderPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> YUVVTXFmt;
static boo::ObjToken<boo::IShaderPipeline> YUVShaderPipeline;
static tjhandle TjHandle = nullptr;
/* RSF audio state */
@ -199,7 +198,7 @@ static const char* TexNames[] = {"texY", "texU", "texV"};
void CMoviePlayer::Initialize()
{
GraphicsData = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
if (!ctx.bindingNeedsVertexFormat())
{
@ -231,7 +230,7 @@ void CMoviePlayer::Initialize()
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
YUVShaderPipeline = static_cast<boo::MetalDataFactory::Context&>(ctx).newShaderPipeline
(VS_METAL_YUV, FS_METAL_YUV, YUVVTXFmt, 1,
(VS_METAL_YUV, FS_METAL_YUV, nullptr, nullptr, YUVVTXFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
break;
@ -254,7 +253,8 @@ void CMoviePlayer::Initialize()
void CMoviePlayer::Shutdown()
{
GraphicsData.doDestroy();
YUVVTXFmt.reset();
YUVShaderPipeline.reset();
tjDestroy(TjHandle);
}
@ -424,18 +424,18 @@ CMoviePlayer::CMoviePlayer(const char* path, float preLoadSeconds, bool loop, bo
xa0_bufferQueue.reserve(xf0_preLoadFrames);
/* All set for GPU resources */
m_token = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_blockBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(m_viewVertBlock), 1);
m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(specter::View::TexShaderVert), 4);
boo::IVertexFormat* vtxFmt = YUVVTXFmt;
boo::ObjToken<boo::IVertexFormat> vtxFmt = YUVVTXFmt;
if (ctx.bindingNeedsVertexFormat())
{
boo::VertexElementDescriptor texvdescs[] =
{
{m_vertBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertBuf, nullptr, boo::VertexSemantic::UV4}
{m_vertBuf.get(), nullptr, boo::VertexSemantic::Position4},
{m_vertBuf.get(), nullptr, boo::VertexSemantic::UV4}
};
vtxFmt = ctx.newVertexFormat(2, texvdescs);
}
@ -458,11 +458,11 @@ CMoviePlayer::CMoviePlayer(const char* path, float preLoadSeconds, bool loop, bo
set.V = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2,
boo::TextureFormat::I8, boo::TextureClampMode::Repeat);
boo::IGraphicsBuffer* bufs[] = {m_blockBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_blockBuf.get()};
for (int j=0 ; j<2 ; ++j)
{
boo::ITexture* texs[] = {set.Y[j], set.U, set.V};
set.binding[j] = ctx.newShaderDataBinding(YUVShaderPipeline, vtxFmt, m_vertBuf,
boo::ObjToken<boo::ITexture> texs[] = {set.Y[j].get(), set.U.get(), set.V.get()};
set.binding[j] = ctx.newShaderDataBinding(YUVShaderPipeline, vtxFmt, m_vertBuf.get(),
nullptr, nullptr, 1, bufs, nullptr,
3, texs, nullptr, nullptr);
}
@ -477,9 +477,9 @@ CMoviePlayer::CMoviePlayer(const char* path, float preLoadSeconds, bool loop, bo
set.V = ctx.newDynamicTexture(x6c_videoInfo.width / 2, x6c_videoInfo.height / 2,
boo::TextureFormat::I8, boo::TextureClampMode::Repeat);
boo::IGraphicsBuffer* bufs[] = {m_blockBuf};
boo::ITexture* texs[] = {set.Y[0], set.U, set.V};
set.binding[0] = ctx.newShaderDataBinding(YUVShaderPipeline, vtxFmt, m_vertBuf,
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_blockBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {set.Y[0].get(), set.U.get(), set.V.get()};
set.binding[0] = ctx.newShaderDataBinding(YUVShaderPipeline, vtxFmt, m_vertBuf.get(),
nullptr, nullptr, 1, bufs, nullptr,
3, texs, nullptr, nullptr);
}
@ -686,9 +686,9 @@ void CMoviePlayer::DrawFrame()
/* draw appropriate field */
CTHPTextureSet& tex = x80_textures[xd0_drawTexSlot];
CGraphics::g_BooMainCommandQueue->setShaderDataBinding
CGraphics::SetShaderDataBinding
(tex.binding[m_deinterlace ? (xfc_fieldIndex != 0) : 0]);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
CGraphics::DrawArray(0, 4);
/* ensure second field is being displayed by VI to signal advance
* (faked in urde with continuous xor) */

View File

@ -83,13 +83,13 @@ private:
struct CTHPTextureSet
{
boo::ITextureD* Y[2] = {};
boo::ITextureD* U = nullptr;
boo::ITextureD* V = nullptr;
boo::ObjToken<boo::ITextureD> Y[2];
boo::ObjToken<boo::ITextureD> U;
boo::ObjToken<boo::ITextureD> V;
u32 playedSamples = 0;
u32 audioSamples = 0;
std::unique_ptr<s16[]> audioBuf;
boo::IShaderDataBinding* binding[2] = {};
boo::ObjToken<boo::IShaderDataBinding> binding[2];
};
std::vector<CTHPTextureSet> x80_textures;
std::unique_ptr<uint8_t[]> x90_requestBuf;
@ -116,7 +116,6 @@ private:
u32 xf8_ = 0;
u32 xfc_fieldIndex = 0;
boo::GraphicsDataToken m_token;
std::unique_ptr<uint8_t[]> m_yuvBuf;
union
@ -130,8 +129,8 @@ private:
};
specter::View::ViewBlock m_viewVertBlock;
boo::IGraphicsBufferD* m_blockBuf;
boo::IGraphicsBufferD* m_vertBuf;
boo::ObjToken<boo::IGraphicsBufferD> m_blockBuf;
boo::ObjToken<boo::IGraphicsBufferD> m_vertBuf;
specter::View::TexShaderVert m_frame[4];

View File

@ -14,7 +14,7 @@ CRainSplashGenerator::CRainSplashGenerator(const zeus::CVector3f& scale, u32 max
x48_24 = false;
x48_25_raining = true;
x0_rainSplashes.reserve(maxSplashes);
m_gfxTok = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
for (int i=0 ; i<maxSplashes ; ++i)
x0_rainSplashes.emplace_back(ctx);

View File

@ -58,7 +58,6 @@ class CRainSplashGenerator
u32 x44_genRate;
bool x48_24 : 1;
bool x48_25_raining : 1;
boo::GraphicsDataToken m_gfxTok;
void UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt);
void UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt);
void DoDraw(const zeus::CTransform& xf) const;

View File

@ -38,7 +38,7 @@ void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
{
if (morphEffect || g_PointGenFunc)
{
boo::IGraphicsBufferD* vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr);
boo::ObjToken<boo::IGraphicsBufferD> vertBuf = m_modelInst->UpdateUniformData(drawFlags, nullptr, nullptr);
x10_skinRules->TransformVerticesCPU(m_vertWorkspace, pose, *x4_model);
if (morphEffect)
morphEffect->MorphVertices(m_vertWorkspace, morphMagnitudes, x10_skinRules, pose);

View File

@ -31,9 +31,8 @@ private:
u16 x4_w;
u16 x6_h;
u32 x8_mips;
boo::GraphicsDataToken m_booToken;
boo::ITexture* m_booTex;
boo::ITexture* m_paletteTex;
boo::ObjToken<boo::ITexture> m_booTex;
boo::ObjToken<boo::ITexture> m_paletteTex;
std::unique_ptr<u8[]> m_otex;
EFontType m_ftype = EFontType::None;
@ -69,11 +68,11 @@ public:
u16 GetHeight() const {return x6_h;}
u32 GetNumMips() const {return x8_mips;}
void Load(int slot, EClampMode clamp) const;
boo::ITexture* GetBooTexture() const {return m_booTex;}
boo::ITexture* GetPaletteTexture() const {return m_paletteTex;}
const boo::ObjToken<boo::ITexture>& GetBooTexture() const {return m_booTex;}
const boo::ObjToken<boo::ITexture>& GetPaletteTexture() const {return m_paletteTex;}
std::unique_ptr<u8[]> BuildMemoryCardTex(u32& sizeOut, ETexelFormat& fmtOut,
std::unique_ptr<u8[]>& paletteOut) const;
boo::ITexture* GetFontTexture(EFontType tp);
const boo::ObjToken<boo::ITexture>& GetFontTexture(EFontType tp);
};
CFactoryFnReturn FTextureFactory(const urde::SObjectTag& tag,

View File

@ -112,10 +112,10 @@ void CTexture::BuildI4FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -160,10 +160,10 @@ void CTexture::BuildI8FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -209,10 +209,10 @@ void CTexture::BuildIA4FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -258,10 +258,10 @@ void CTexture::BuildIA8FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -366,10 +366,10 @@ void CTexture::BuildC4FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -410,10 +410,10 @@ void CTexture::BuildC8FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -462,10 +462,10 @@ void CTexture::BuildRGB565FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -519,10 +519,10 @@ void CTexture::BuildRGB5A3FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -576,10 +576,10 @@ void CTexture::BuildRGBA8FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * 4).get();
return true;
});
}
@ -640,10 +640,10 @@ void CTexture::BuildDXT1FromGCN(CInputStream& in)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::DXT1,
boo::TextureClampMode::Repeat, buf.get(), blockCount * 8);
boo::TextureClampMode::Repeat, buf.get(), blockCount * 8).get();
return true;
});
}
@ -656,10 +656,10 @@ void CTexture::BuildRGBA8(const void* data, size_t length)
Log.report(logvisor::Fatal, "insufficient TXTR length (%" PRISize "/%" PRISize ")",
length, expectedSize);
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, data, expectedSize);
boo::TextureClampMode::Repeat, data, expectedSize).get();
return true;
});
}
@ -671,15 +671,15 @@ void CTexture::BuildC8(const void* data, size_t length)
Log.report(logvisor::Fatal, "insufficient TXTR length (%" PRISize "/%" PRISize ")",
length, texelCount);
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
uint32_t nentries = hecl::SBig(*reinterpret_cast<const uint32_t*>(data));
const u8* paletteTexels = reinterpret_cast<const u8*>(data) + 4;
const u8* texels = reinterpret_cast<const u8*>(data) + 4 + nentries * 4;
m_paletteTex = ctx.newStaticTexture(nentries, 1, 1, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, paletteTexels, nentries * 4);
boo::TextureClampMode::Repeat, paletteTexels, nentries * 4).get();
m_booTex = ctx.newStaticTexture(x4_w, x6_h, x8_mips, boo::TextureFormat::I8,
boo::TextureClampMode::Repeat, texels, texelCount);
boo::TextureClampMode::Repeat, texels, texelCount).get();
return true;
});
}
@ -778,10 +778,10 @@ void CTexture::BuildC8Font(const void* data, EFontType ftype)
h /= 2;
}
m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_booTex = ctx.newStaticArrayTexture(x4_w, x6_h, layerCount, x8_mips, boo::TextureFormat::RGBA8,
boo::TextureClampMode::Repeat, buf.get(), texelCount * layerCount * 4);
boo::TextureClampMode::Repeat, buf.get(), texelCount * layerCount * 4).get();
return true;
});
}
@ -977,7 +977,7 @@ std::unique_ptr<u8[]> CTexture::BuildMemoryCardTex(u32& sizeOut, ETexelFormat& f
return ret;
}
boo::ITexture* CTexture::GetFontTexture(EFontType tp)
const boo::ObjToken<boo::ITexture>& CTexture::GetFontTexture(EFontType tp)
{
if (m_ftype != tp && x0_fmt == ETexelFormat::C8PC)
{

View File

@ -6,7 +6,7 @@ namespace urde
CAABoxShader::CAABoxShader(bool zOnly)
: m_zOnly(zOnly)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -69,12 +69,10 @@ void CAABoxShader::draw(const zeus::CColor& color)
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(Uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 34);
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 34);
}
void CAABoxShader::Shutdown() {}
URDE_SPECIALIZE_SHADER(CAABoxShader)
}

View File

@ -21,10 +21,9 @@ class CAABoxShader
zeus::CMatrix4f m_xf;
zeus::CColor m_color;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_zOnly;

View File

@ -44,25 +44,25 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::IShaderPipeline* s_zOnlyPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
struct CAABoxShaderGLDataBindingFactory : TShader<CAABoxShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
return cctx.newShaderDataBinding(filter.m_zOnly ? s_zOnlyPipeline : s_Pipeline,
ctx.newVertexFormat(1, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(1, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
@ -95,6 +95,13 @@ TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::GLData
return new CAABoxShaderGLDataBindingFactory;
}
template <>
void CAABoxShader::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
s_zOnlyPipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::VulkanDataFactory::Context& ctx)
{

View File

@ -48,20 +48,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::IShaderPipeline* s_zOnlyPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_zOnlyPipeline;
struct CAABoxShaderMetalDataBindingFactory : TShader<CAABoxShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CAABoxShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
return cctx.newShaderDataBinding(filter.m_zOnly ? s_zOnlyPipeline : s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
@ -73,13 +73,23 @@ TShader<CAABoxShader>::IDataBindingFactory* CAABoxShader::Initialize(boo::MetalD
{nullptr, nullptr, boo::VertexSemantic::Position4},
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
s_zOnlyPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_zOnlyPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::None);
return new CAABoxShaderMetalDataBindingFactory;
}
template <>
void CAABoxShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
s_zOnlyPipeline.reset();
}
}

View File

@ -5,7 +5,7 @@ namespace urde
CCameraBlurFilter::CCameraBlurFilter()
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -55,12 +55,10 @@ void CCameraBlurFilter::draw(float amount)
m_uniform.m_opacity = std::min(amount / 2.f, 1.f);
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CCameraBlurFilter::Shutdown() {}
URDE_SPECIALIZE_SHADER(CCameraBlurFilter)
}

View File

@ -26,10 +26,9 @@ class CCameraBlurFilter
zeus::CVector4f m_uv[6];
float m_opacity = 1.f;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:

View File

@ -79,26 +79,26 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CCameraBlurFilterGLDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraBlurFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraBlurFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get()};
return cctx.newShaderDataBinding(s_Pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -130,6 +130,12 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
return new CCameraBlurFilterGLDataBindingFactory;
}
template <>
void CCameraBlurFilter::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
{

View File

@ -90,20 +90,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CCameraBlurFilterMetalDataBindingFactory : TShader<CCameraBlurFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraBlurFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraBlurFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get()};
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -116,10 +116,18 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CCameraBlurFilterMetalDataBindingFactory;
}
template <>
void CCameraBlurFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}

View File

@ -5,7 +5,7 @@ namespace urde
CColoredQuadFilter::CColoredQuadFilter(EFilterType type)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
struct Vert
{
@ -88,8 +88,6 @@ void CWideScreenFilter::SetViewportToFull()
CGraphics::g_BooMainCommandQueue->setViewport(rect);
}
void CColoredQuadFilter::Shutdown() {}
const zeus::CRectangle CColoredQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)

View File

@ -22,10 +22,9 @@ class CColoredQuadFilter
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:

View File

@ -43,12 +43,12 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -59,26 +59,25 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CColoredQuadFilterGLDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CColoredQuadFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CColoredQuadFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
return cctx.newShaderDataBinding(SelectPipeline(type),
ctx.newVertexFormat(1, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(1, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
@ -116,6 +115,14 @@ CColoredQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CColoredQuadFilterGLDataBindingFactory;
}
template <>
void CColoredQuadFilter::Shutdown<boo::GLDataFactory>()
{
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory*
CColoredQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -47,12 +47,12 @@ static const char* FS =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -63,21 +63,20 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CColoredQuadFilterMetalDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CColoredQuadFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CColoredQuadFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
}
};
@ -90,16 +89,28 @@ CColoredQuadFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AddPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CColoredQuadFilterMetalDataBindingFactory;
}
template <>
void CColoredQuadFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
}

View File

@ -4,37 +4,37 @@
namespace urde
{
boo::IShaderPipeline* CElementGenShaders::m_texZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texNoZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texAdditiveZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texAdditiveNoZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texZTestNoZWriteSub = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texNoZTestNoZWriteSub = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaZTestSub = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_texRedToAlphaNoZTestSub = nullptr;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texAdditiveNoZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texZTestNoZWriteSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texNoZTestNoZWriteSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaZTestSub;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_texRedToAlphaNoZTestSub;
boo::IShaderPipeline* CElementGenShaders::m_indTexZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_indTexNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_indTexAdditive = nullptr;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_indTexAdditive;
boo::IShaderPipeline* CElementGenShaders::m_cindTexZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_cindTexNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_cindTexAdditive = nullptr;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_cindTexAdditive;
boo::IShaderPipeline* CElementGenShaders::m_noTexZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexNoZTestNoZWrite = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveZTest = nullptr;
boo::IShaderPipeline* CElementGenShaders::m_noTexAdditiveNoZTest = nullptr;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexNoZTestNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveZTest;
boo::ObjToken<boo::IShaderPipeline> CElementGenShaders::m_noTexAdditiveNoZTest;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatTex = nullptr;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatIndTex = nullptr;
boo::IVertexFormat* CElementGenShaders::m_vtxFormatNoTex = nullptr;
boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatTex;
boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatIndTex;
boo::ObjToken<boo::IVertexFormat> CElementGenShaders::m_vtxFormatNoTex;
CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen& gen)
{
@ -54,12 +54,12 @@ CElementGenShaders::EShaderClass CElementGenShaders::GetShaderClass(CElementGen&
void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CElementGen& gen)
{
CGenDescription* desc = gen.x1c_genDesc.GetObj();
boo::IShaderPipeline* regPipeline = nullptr;
boo::IShaderPipeline* regPipelineSub = nullptr;
boo::IShaderPipeline* redToAlphaPipeline = nullptr;
boo::IShaderPipeline* redToAlphaPipelineSub = nullptr;
boo::IShaderPipeline* regPipelinePmus = nullptr;
boo::IShaderPipeline* redToAlphaPipelinePmus = nullptr;
boo::ObjToken<boo::IShaderPipeline> regPipeline;
boo::ObjToken<boo::IShaderPipeline> regPipelineSub;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelineSub;
boo::ObjToken<boo::IShaderPipeline> regPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> redToAlphaPipelinePmus;
if (desc->x54_x40_TEXR)
{
@ -183,8 +183,6 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
TShader<CElementGenShaders>::BuildShaderDataBinding(ctx, shad);
}
void CElementGenShaders::Shutdown() {}
URDE_SPECIALIZE_SHADER(CElementGenShaders)
}

View File

@ -27,52 +27,52 @@ public:
};
private:
static boo::IShaderPipeline* m_texZTestZWrite;
static boo::IShaderPipeline* m_texNoZTestZWrite;
static boo::IShaderPipeline* m_texZTestNoZWrite;
static boo::IShaderPipeline* m_texNoZTestNoZWrite;
static boo::IShaderPipeline* m_texAdditiveZTest;
static boo::IShaderPipeline* m_texAdditiveNoZTest;
static boo::IShaderPipeline* m_texRedToAlphaZTest;
static boo::IShaderPipeline* m_texRedToAlphaNoZTest;
static boo::IShaderPipeline* m_texZTestNoZWriteSub;
static boo::IShaderPipeline* m_texNoZTestNoZWriteSub;
static boo::IShaderPipeline* m_texRedToAlphaZTestSub;
static boo::IShaderPipeline* m_texRedToAlphaNoZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_texZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZTestNoZWriteSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaZTestSub;
static boo::ObjToken<boo::IShaderPipeline> m_texRedToAlphaNoZTestSub;
static boo::IShaderPipeline* m_indTexZWrite;
static boo::IShaderPipeline* m_indTexNoZWrite;
static boo::IShaderPipeline* m_indTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_indTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_indTexAdditive;
static boo::IShaderPipeline* m_cindTexZWrite;
static boo::IShaderPipeline* m_cindTexNoZWrite;
static boo::IShaderPipeline* m_cindTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_cindTexAdditive;
static boo::IShaderPipeline* m_noTexZTestZWrite;
static boo::IShaderPipeline* m_noTexNoZTestZWrite;
static boo::IShaderPipeline* m_noTexZTestNoZWrite;
static boo::IShaderPipeline* m_noTexNoZTestNoZWrite;
static boo::IShaderPipeline* m_noTexAdditiveZTest;
static boo::IShaderPipeline* m_noTexAdditiveNoZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZTestNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZTest;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZTest;
static boo::IVertexFormat* m_vtxFormatTex; /* No OpenGL */
static boo::IVertexFormat* m_vtxFormatIndTex; /* No OpenGL */
static boo::IVertexFormat* m_vtxFormatNoTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatIndTex; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormatNoTex; /* No OpenGL */
CElementGen& m_gen;
boo::IShaderPipeline* m_regPipeline;
boo::IShaderPipeline* m_regPipelineSub;
boo::IShaderPipeline* m_redToAlphaPipeline;
boo::IShaderPipeline* m_redToAlphaPipelineSub;
boo::IShaderPipeline* m_regPipelinePmus;
boo::IShaderPipeline* m_redToAlphaPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> m_regPipeline;
boo::ObjToken<boo::IShaderPipeline> m_regPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelineSub;
boo::ObjToken<boo::IShaderPipeline> m_regPipelinePmus;
boo::ObjToken<boo::IShaderPipeline> m_redToAlphaPipelinePmus;
CElementGenShaders(CElementGen& gen,
boo::IShaderPipeline* regPipeline,
boo::IShaderPipeline* regPipelineSub,
boo::IShaderPipeline* redToAlphaPipeline,
boo::IShaderPipeline* redToAlphaPipelineSub,
boo::IShaderPipeline* regPipelinePmus,
boo::IShaderPipeline* redToAlphaPipelinePmus)
const boo::ObjToken<boo::IShaderPipeline>& regPipeline,
const boo::ObjToken<boo::IShaderPipeline>& regPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipeline,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelineSub,
const boo::ObjToken<boo::IShaderPipeline>& regPipelinePmus,
const boo::ObjToken<boo::IShaderPipeline>& redToAlphaPipelinePmus)
: m_gen(gen), m_regPipeline(regPipeline), m_regPipelineSub(regPipelineSub),
m_redToAlphaPipeline(redToAlphaPipeline), m_redToAlphaPipelineSub(redToAlphaPipelineSub),
m_regPipelinePmus(regPipelinePmus), m_redToAlphaPipelinePmus(redToAlphaPipelinePmus) {}

View File

@ -192,18 +192,18 @@ BOO_GLSL_BINDING_HEAD
struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shaders)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shaders)
{
CElementGen& gen = shaders.m_gen;
CGenDescription* desc = gen.GetDesc();
boo::IVertexFormat* vtxFmt = nullptr;
boo::IVertexFormat* vtxFmtPmus = nullptr;
boo::ObjToken<boo::IVertexFormat> vtxFmt;
boo::ObjToken<boo::IVertexFormat> vtxFmtPmus;
CUVElement* texr = desc->x54_x40_TEXR.get();
CUVElement* tind = desc->x58_x44_TIND.get();
int texCount = 0;
boo::ITexture* textures[3];
boo::ObjToken<boo::ITexture> textures[3];
if (texr)
{
@ -213,22 +213,22 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
{
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[1] = CGraphics::g_SpareTexture.get();
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
const boo::VertexElementDescriptor TexFmtIndTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
};
vtxFmt = ctx.newVertexFormat(10, TexFmtIndTex);
}
@ -236,15 +236,15 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
{
const boo::VertexElementDescriptor TexFmtTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
vtxFmt = ctx.newVertexFormat(9, TexFmtTex);
}
@ -253,15 +253,15 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
{
const boo::VertexElementDescriptor TexFmtTex[] =
{
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
vtxFmtPmus = ctx.newVertexFormat(9, TexFmtTex);
}
@ -272,11 +272,11 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
{
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
vtxFmt = ctx.newVertexFormat(5, TexFmtNoTex);
}
@ -284,11 +284,11 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
{
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBufPmus, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{gen.m_instBufPmus.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
vtxFmtPmus = ctx.newVertexFormat(5, TexFmtNoTex);
}
@ -296,38 +296,38 @@ struct OGLElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingF
if (gen.m_instBuf)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
if (shaders.m_regPipeline)
gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shaders.m_regPipelineSub)
gen.m_normalSubDataBind = ctx.newShaderDataBinding(shaders.m_regPipelineSub, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shaders.m_redToAlphaPipeline)
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shaders.m_redToAlphaPipelineSub)
gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelineSub, vtxFmt, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
if (gen.m_instBufPmus)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
texCount = std::min(texCount, 1);
if (shaders.m_regPipelinePmus)
gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shaders.m_regPipelinePmus, vtxFmtPmus, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shaders.m_redToAlphaPipelinePmus)
gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shaders.m_redToAlphaPipelinePmus, vtxFmtPmus, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
@ -449,6 +449,38 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
return new struct OGLElementDataBindingFactory;
}
template <>
void CElementGenShaders::Shutdown<boo::GLDataFactory>()
{
m_texZTestZWrite.reset();
m_texNoZTestZWrite.reset();
m_texZTestNoZWrite.reset();
m_texNoZTestNoZWrite.reset();
m_texAdditiveZTest.reset();
m_texAdditiveNoZTest.reset();
m_texRedToAlphaZTest.reset();
m_texRedToAlphaNoZTest.reset();
m_texZTestNoZWriteSub.reset();
m_texNoZTestNoZWriteSub.reset();
m_texRedToAlphaZTestSub.reset();
m_texRedToAlphaNoZTestSub.reset();
m_indTexZWrite.reset();
m_indTexNoZWrite.reset();
m_indTexAdditive.reset();
m_cindTexZWrite.reset();
m_cindTexNoZWrite.reset();
m_cindTexAdditive.reset();
m_noTexZTestZWrite.reset();
m_noTexNoZTestZWrite.reset();
m_noTexZTestNoZWrite.reset();
m_noTexNoZTestNoZWrite.reset();
m_noTexAdditiveZTest.reset();
m_noTexAdditiveNoZTest.reset();
}
#if BOO_HAS_VULKAN
struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
{

View File

@ -210,8 +210,8 @@ static const char* FS_METAL_NOTEX =
struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shader)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CElementGenShaders& shader)
{
CElementGen& gen = shader.m_gen;
CGenDescription* desc = gen.GetDesc();
@ -219,7 +219,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
CUVElement* texr = desc->x54_x40_TEXR.get();
CUVElement* tind = desc->x58_x44_TIND.get();
int texCount = 0;
boo::ITexture* textures[3];
boo::ObjToken<boo::ITexture> textures[3];
if (texr)
{
@ -227,7 +227,7 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[1] = CGraphics::g_SpareTexture.get();
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
}
@ -235,42 +235,42 @@ struct MetalElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindin
if (gen.m_instBuf)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
if (shader.m_regPipeline)
gen.m_normalDataBind = ctx.newShaderDataBinding(shader.m_regPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_regPipelineSub)
gen.m_normalSubDataBind = ctx.newShaderDataBinding(shader.m_regPipelineSub, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipeline)
gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipelineSub)
gen.m_redToAlphaSubDataBind = ctx.newShaderDataBinding(shader.m_redToAlphaPipelineSub, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
gen.m_instBuf.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
if (gen.m_instBufPmus)
{
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBufPmus};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBufPmus.get()};
texCount = std::min(texCount, 1);
if (shader.m_regPipelinePmus)
gen.m_normalDataBindPmus = ctx.newShaderDataBinding(shader.m_regPipelinePmus, nullptr, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
if (shader.m_redToAlphaPipelinePmus)
gen.m_redToAlphaDataBindPmus = ctx.newShaderDataBinding(shader.m_redToAlphaPipelinePmus, nullptr, nullptr,
gen.m_instBufPmus, nullptr, 1, uniforms,
gen.m_instBufPmus.get(), nullptr, 1, uniforms,
nullptr, texCount, textures, nullptr, nullptr);
}
return nullptr;
return {};
}
};
@ -315,116 +315,152 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
};
m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texNoZTestNoZWriteSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
CGraphics::g_ViewportSamples,
m_texRedToAlphaNoZTestSub = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, nullptr, nullptr,
m_vtxFormatTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::Subtract, boo::BlendFactor::Subtract,
boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
CGraphics::g_ViewportSamples,
m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, nullptr, nullptr,
m_vtxFormatIndTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true, true, true, boo::CullMode::None);
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
CGraphics::g_ViewportSamples,
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr,
m_vtxFormatNoTex, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
return new struct MetalElementDataBindingFactory;
}
template <>
void CElementGenShaders::Shutdown<boo::MetalDataFactory>()
{
m_texZTestZWrite.reset();
m_texNoZTestZWrite.reset();
m_texZTestNoZWrite.reset();
m_texNoZTestNoZWrite.reset();
m_texAdditiveZTest.reset();
m_texAdditiveNoZTest.reset();
m_texRedToAlphaZTest.reset();
m_texRedToAlphaNoZTest.reset();
m_texZTestNoZWriteSub.reset();
m_texNoZTestNoZWriteSub.reset();
m_texRedToAlphaZTestSub.reset();
m_texRedToAlphaNoZTestSub.reset();
m_indTexZWrite.reset();
m_indTexNoZWrite.reset();
m_indTexAdditive.reset();
m_cindTexZWrite.reset();
m_cindTexNoZWrite.reset();
m_cindTexAdditive.reset();
m_noTexZTestZWrite.reset();
m_noTexNoZTestZWrite.reset();
m_noTexZTestNoZWrite.reset();
m_noTexNoZTestNoZWrite.reset();
m_noTexAdditiveZTest.reset();
m_noTexAdditiveNoZTest.reset();
m_vtxFormatTex.reset();
m_vtxFormatIndTex.reset();
m_vtxFormatNoTex.reset();
}
}

View File

@ -21,7 +21,7 @@ void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex
{
m_maxVerts = totalVerts;
m_tex = tex;
m_token = CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
for (int i=0 ; i<3 ; ++i)
@ -77,6 +77,4 @@ void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex
URDE_SPECIALIZE_SHADER(CEnergyBarShader)
void CEnergyBarShader::Shutdown() {}
}

View File

@ -30,10 +30,9 @@ private:
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf[3];
boo::IShaderDataBinding* m_dataBind[3];
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;

View File

@ -50,30 +50,30 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CEnergyBarShaderGLDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnergyBarShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnergyBarShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(2, VtxVmt);
boo::IGraphicsBuffer* bufs[1];
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(2, VtxVmt);
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
for (int i=0 ; i<3 ; ++i)
{
bufs[0] = filter.m_uniBuf[i];
bufs[0] = filter.m_uniBuf[i].get();
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline,
vtxFmt, filter.m_vbo, nullptr, nullptr,
vtxFmt, filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
return filter.m_dataBind[0];
@ -113,6 +113,12 @@ CEnergyBarShader::Initialize(boo::GLDataFactory::Context& ctx)
return new CEnergyBarShaderGLDataBindingFactory;
}
template <>
void CEnergyBarShader::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CEnergyBarShader>::IDataBindingFactory*
CEnergyBarShader::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -54,23 +54,23 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CEnergyBarShaderMetalDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnergyBarShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnergyBarShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[1];
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ObjToken<boo::IGraphicsBuffer> bufs[1];
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
for (int i=0 ; i<3 ; ++i)
{
bufs[0] = filter.m_uniBuf[i];
bufs[0] = filter.m_uniBuf[i].get();
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
return filter.m_dataBind[0];
@ -86,11 +86,19 @@ CEnergyBarShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual,
false, true, false, boo::CullMode::None);
return new CEnergyBarShaderMetalDataBindingFactory;
}
template <>
void CEnergyBarShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}

View File

@ -89,38 +89,38 @@ u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneDoorShaderInfo& info
}
template<class T>
boo::IShaderPipeline* CFluidPlaneShader::Cache::GetOrBuildShader(const T& info)
boo::ObjToken<boo::IShaderPipeline> CFluidPlaneShader::Cache::GetOrBuildShader(const T& info)
{
u16 key = MakeCacheKey(info);
auto& slot = CacheSlot(info, key);
if (slot.second != nullptr)
return slot.second;
if (slot)
return slot;
if (CGraphics::g_BooFactory == nullptr)
return nullptr;
slot.first = CGraphics::CommitResources(
CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx)
{
switch (ctx.platform())
{
case boo::IGraphicsDataFactory::Platform::OpenGL:
slot.second = BuildShader(static_cast<boo::GLDataFactory::Context&>(ctx), info);
slot = BuildShader(static_cast<boo::GLDataFactory::Context&>(ctx), info);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
slot.second = BuildShader(static_cast<boo::ID3DDataFactory::Context&>(ctx), info);
slot = BuildShader(static_cast<boo::ID3DDataFactory::Context&>(ctx), info);
break;
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
slot.second = BuildShader(static_cast<boo::MetalDataFactory::Context&>(ctx), info);
slot = BuildShader(static_cast<boo::MetalDataFactory::Context&>(ctx), info);
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
slot.second = BuildShader(static_cast<boo::VulkanDataFactory::Context&>(ctx), info);
slot = BuildShader(static_cast<boo::VulkanDataFactory::Context&>(ctx), info);
break;
#endif
default: break;
@ -128,31 +128,25 @@ boo::IShaderPipeline* CFluidPlaneShader::Cache::GetOrBuildShader(const T& info)
return true;
});
return slot.second;
return slot;
}
template boo::IShaderPipeline*
template boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneShaderInfo>(const SFluidPlaneShaderInfo& info);
template boo::IShaderPipeline*
template boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneDoorShaderInfo>(const SFluidPlaneDoorShaderInfo& info);
void CFluidPlaneShader::Cache::Clear()
{
for (auto& p : m_cache)
{
p.first.doDestroy();
p.second = nullptr;
}
p.reset();
for (auto& p : m_doorCache)
{
p.first.doDestroy();
p.second = nullptr;
}
p.reset();
}
void CFluidPlaneShader::PrepareBinding(boo::IShaderPipeline* pipeline, u32 maxVertCount, bool door)
void CFluidPlaneShader::PrepareBinding(const boo::ObjToken<boo::IShaderPipeline>& pipeline, u32 maxVertCount, bool door)
{
m_gfxTok = CGraphics::CommitResources(
CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), maxVertCount);
@ -211,7 +205,7 @@ CFluidPlaneShader::CFluidPlaneShader(CFluidPlane::EFluidType type,
m_envBumpMap.operator bool(),
m_lightmap.operator bool(),
doubleLightmapBlend, additive);
boo::IShaderPipeline* pipeline = _cache.GetOrBuildShader(shaderInfo);
boo::ObjToken<boo::IShaderPipeline> pipeline = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(pipeline, maxVertCount, false);
}
@ -226,7 +220,7 @@ CFluidPlaneShader::CFluidPlaneShader(const std::experimental::optional<TLockedTo
SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.operator bool(),
m_patternTex2.operator bool(),
m_colorTex.operator bool());
boo::IShaderPipeline* pipeline = _cache.GetOrBuildShader(shaderInfo);
boo::ObjToken<boo::IShaderPipeline> pipeline = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(pipeline, maxVertCount, true);
}

View File

@ -82,17 +82,17 @@ public:
private:
class Cache
{
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_cache[1024] = {};
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_doorCache[8] = {};
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*>&
boo::ObjToken<boo::IShaderPipeline> m_cache[1024] = {};
boo::ObjToken<boo::IShaderPipeline> m_doorCache[8] = {};
boo::ObjToken<boo::IShaderPipeline>&
CacheSlot(const SFluidPlaneShaderInfo& info, int i) { return m_cache[i]; }
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*>&
boo::ObjToken<boo::IShaderPipeline>&
CacheSlot(const SFluidPlaneDoorShaderInfo& info, int i) { return m_doorCache[i]; }
static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
static u16 MakeCacheKey(const SFluidPlaneDoorShaderInfo& info);
public:
template<class T>
boo::IShaderPipeline* GetOrBuildShader(const T& info);
boo::ObjToken<boo::IShaderPipeline> GetOrBuildShader(const T& info);
void Clear();
};
static Cache _cache;
@ -113,23 +113,28 @@ private:
std::experimental::optional<TLockedToken<CTexture>> m_envMap;
std::experimental::optional<TLockedToken<CTexture>> m_envBumpMap;
std::experimental::optional<TLockedToken<CTexture>> m_lightmap;
boo::GraphicsDataToken m_gfxTok;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::GLDataFactory::Context& ctx,
const SFluidPlaneShaderInfo& info);
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::GLDataFactory::Context& ctx,
const SFluidPlaneDoorShaderInfo& info);
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::GLDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
#if _WIN32
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#endif
#if BOO_HAS_METAL
static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::MetalDataFactory::Context& ctx,
const SFluidPlaneShaderInfo& info);
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::MetalDataFactory::Context& ctx,
const SFluidPlaneDoorShaderInfo& info);
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::MetalDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
#endif
#if BOO_HAS_VULKAN
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
@ -137,7 +142,7 @@ private:
boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline, bool door);
#endif
void PrepareBinding(boo::IShaderPipeline* pipeline, u32 maxVertCount, bool door);
void PrepareBinding(const boo::ObjToken<boo::IShaderPipeline>& pipeline, u32 maxVertCount, bool door);
public:
CFluidPlaneShader(CFluidPlane::EFluidType type,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,

View File

@ -509,7 +509,7 @@ static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTe
finalFS = hecl::Format(FSDoor, textures.c_str(), combiner.c_str());
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
int nextTex = 0;
@ -524,7 +524,7 @@ CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPla
boo::CullMode::None);
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
{
int nextTex = 0;
@ -595,25 +595,26 @@ CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFlui
}
#endif
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline, bool door)
boo::ObjToken<boo::IShaderDataBinding>
CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
{
boo::VertexElementDescriptor elements[] =
{
{m_vbo, nullptr, boo::VertexSemantic::Position4},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 0},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 1},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 2},
{m_vbo, nullptr, boo::VertexSemantic::Color}
{m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 0},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 1},
{m_vbo.get(), nullptr, boo::VertexSemantic::Normal4, 2},
{m_vbo.get(), nullptr, boo::VertexSemantic::Color}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(5, elements);
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(5, elements);
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
boo::ObjToken<boo::ITexture> texs[7];
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
@ -628,7 +629,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Con
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
}

View File

@ -3,7 +3,7 @@
namespace urde
{
static boo::IVertexFormat* s_vtxFmt = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_vtxFmt;
static const char* VS =
"#include <metal_stdlib>\n"
@ -148,10 +148,10 @@ static const char* FSDoor =
" return colorOut;\n"
"}\n";
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
if (s_vtxFmt == nullptr)
if (!s_vtxFmt)
{
boo::VertexElementDescriptor elements[] =
{
@ -467,17 +467,18 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid
std::string finalVS = hecl::Format(VS, additionalTCGs.c_str());
std::string finalFS = hecl::Format(FS, textures.c_str(), combiner.c_str());
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), s_vtxFmt, CGraphics::g_ViewportSamples,
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), nullptr, nullptr,
s_vtxFmt, CGraphics::g_ViewportSamples,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
boo::IShaderPipeline*
boo::ObjToken<boo::IShaderPipeline>
CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneDoorShaderInfo& info)
{
if (s_vtxFmt == nullptr)
if (!s_vtxFmt)
{
boo::VertexElementDescriptor elements[] =
{
@ -523,22 +524,23 @@ CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluid
std::string finalVS = hecl::Format(VS, additionalTCGs.c_str());
std::string finalFS = hecl::Format(FSDoor, textures.c_str(), combiner.c_str());
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), s_vtxFmt, CGraphics::g_ViewportSamples,
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), nullptr, nullptr,
s_vtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline, bool door)
boo::ObjToken<boo::IShaderDataBinding> CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door)
{
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = { m_uniBuf.get(), m_uniBuf.get(), m_uniBuf.get() };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
boo::ObjToken<boo::ITexture> texs[7];
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
@ -553,7 +555,7 @@ boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, door ? 1 : 3,
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo.get(), nullptr, nullptr, door ? 1 : 3,
ubufs, ubufStages, ubufOffs, ubufSizes, texCount, texs, nullptr, nullptr);
}

View File

@ -5,7 +5,7 @@ namespace urde
CFogVolumeFilter::CFogVolumeFilter()
{
m_token = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
struct Vert
{
@ -39,8 +39,6 @@ void CFogVolumeFilter::draw1WayPass(const zeus::CColor& color)
CGraphics::DrawArray(0, 4);
}
void CFogVolumeFilter::Shutdown() {}
URDE_SPECIALIZE_SHADER(CFogVolumeFilter)
}

View File

@ -16,11 +16,10 @@ class CFogVolumeFilter
friend struct CFogVolumeFilterMetalDataBindingFactory;
friend struct CFogVolumeFilterD3DDataBindingFactory;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind1Way;
boo::IShaderDataBinding* m_dataBind2Way;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind1Way;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind2Way;
public:
CFogVolumeFilter();

View File

@ -86,34 +86,34 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CFogVolumeFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_1WayPipeline = nullptr;
static boo::IShaderPipeline* s_2WayPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_1WayPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_2WayPipeline;
struct CFogVolumeFilterGLDataBindingFactory : TShader<CFogVolumeFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumeFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumeFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IVertexFormat* VtxVmtObj = cctx.newVertexFormat(2, VtxVmt);
boo::ITexture* texs[] = { CGraphics::g_SpareTexture, CGraphics::g_SpareTexture,
g_Renderer->GetFogRampTex() };
boo::ObjToken<boo::IVertexFormat> VtxVmtObj = cctx.newVertexFormat(2, VtxVmt);
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
g_Renderer->GetFogRampTex().get() };
int bindIdxs[] = {0, 1, 0};
bool bindDepth[] = {true, true, false};
boo::IGraphicsBuffer* ubufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {filter.m_uniBuf.get()};
filter.m_dataBind1Way = cctx.newShaderDataBinding(s_1WayPipeline, VtxVmtObj,
filter.m_vbo, nullptr, nullptr, 1, ubufs,
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
filter.m_dataBind2Way = cctx.newShaderDataBinding(s_2WayPipeline, VtxVmtObj,
filter.m_vbo, nullptr, nullptr, 1, ubufs,
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
return filter.m_dataBind1Way;
}
@ -157,6 +157,13 @@ CFogVolumeFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CFogVolumeFilterGLDataBindingFactory;
}
template <>
void CFogVolumeFilter::Shutdown<boo::GLDataFactory>()
{
s_1WayPipeline.reset();
s_2WayPipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CFogVolumeFilter>::IDataBindingFactory*
CFogVolumeFilter::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -90,27 +90,27 @@ static const char* FS2Way =
URDE_DECL_SPECIALIZE_SHADER(CFogVolumeFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_1WayPipeline = nullptr;
static boo::IShaderPipeline* s_2WayPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_1WayPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_2WayPipeline;
struct CFogVolumeFilterMetalDataBindingFactory : TShader<CFogVolumeFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumeFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumeFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::ITexture* texs[] = { CGraphics::g_SpareTexture, CGraphics::g_SpareTexture,
g_Renderer->GetFogRampTex() };
boo::ObjToken<boo::ITexture> texs[] = { CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
g_Renderer->GetFogRampTex().get() };
int bindIdxs[] = {0, 1, 0};
bool bindDepth[] = {true, true, false};
boo::IGraphicsBuffer* ubufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {filter.m_uniBuf.get()};
filter.m_dataBind1Way = cctx.newShaderDataBinding(s_1WayPipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, ubufs,
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
filter.m_dataBind2Way = cctx.newShaderDataBinding(s_2WayPipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, ubufs,
filter.m_vbo.get(), nullptr, nullptr, 1, ubufs,
nullptr, nullptr, nullptr, 3, texs, bindIdxs, bindDepth);
return filter.m_dataBind1Way;
}
@ -125,13 +125,23 @@ CFogVolumeFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_1WayPipeline = ctx.newShaderPipeline(VS, FS1Way, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::DstAlpha,
s_1WayPipeline = ctx.newShaderPipeline(VS, FS1Way, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::DstAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_2WayPipeline = ctx.newShaderPipeline(VS, FS2Way, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_2WayPipeline = ctx.newShaderPipeline(VS, FS2Way, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CFogVolumeFilterMetalDataBindingFactory;
}
template <>
void CFogVolumeFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_1WayPipeline.reset();
s_2WayPipeline.reset();
}
}

View File

@ -6,7 +6,7 @@ namespace urde
void CFogVolumePlaneShader::CommitResources(size_t capacity)
{
m_vertCapacity = capacity;
m_token = CGraphics::CommitResources([this, capacity](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([this, capacity](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector4f), capacity);
TShader<CFogVolumePlaneShader>::BuildShaderDataBinding(ctx, *this);
@ -60,8 +60,6 @@ void CFogVolumePlaneShader::draw(int pass)
CGraphics::DrawArray(0, m_verts.size());
}
void CFogVolumePlaneShader::Shutdown() {}
URDE_SPECIALIZE_SHADER(CFogVolumePlaneShader)
}

View File

@ -17,9 +17,8 @@ class CFogVolumePlaneShader
friend struct CFogVolumePlaneShaderMetalDataBindingFactory;
friend struct CFogVolumePlaneShaderD3DDataBindingFactory;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IShaderDataBinding* m_dataBinds[4];
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IShaderDataBinding> m_dataBinds[4];
std::vector<zeus::CVector4f> m_verts;
size_t m_vertCapacity = 0;

View File

@ -26,24 +26,24 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipelines[4] = {};
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
struct CFogVolumePlaneShaderGLDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4}
};
boo::IVertexFormat* VtxVmtObj = cctx.newVertexFormat(1, VtxVmt);
boo::ObjToken<boo::IVertexFormat> VtxVmtObj = cctx.newVertexFormat(1, VtxVmt);
for (int i=0 ; i<4 ; ++i)
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], VtxVmtObj,
filter.m_vbo, nullptr, nullptr, 0, nullptr,
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBinds[0];
}
@ -84,6 +84,15 @@ CFogVolumePlaneShader::Initialize(boo::GLDataFactory::Context& ctx)
return new CFogVolumePlaneShaderGLDataBindingFactory;
}
template <>
void CFogVolumePlaneShader::Shutdown<boo::GLDataFactory>()
{
s_Pipelines[0].reset();
s_Pipelines[1].reset();
s_Pipelines[2].reset();
s_Pipelines[3].reset();
}
#if BOO_HAS_VULKAN
TShader<CFogVolumePlaneShader>::IDataBindingFactory*
CFogVolumePlaneShader::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -39,19 +39,19 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipelines[4] = {};
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipelines[4];
struct CFogVolumePlaneShaderMetalDataBindingFactory : TShader<CFogVolumePlaneShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CFogVolumePlaneShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
for (int i=0 ; i<4 ; ++i)
filter.m_dataBinds[i] = cctx.newShaderDataBinding(s_Pipelines[i], s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 0, nullptr,
filter.m_vbo.get(), nullptr, nullptr, 0, nullptr,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBinds[0];
}
@ -65,19 +65,33 @@ CFogVolumePlaneShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
s_Pipelines[0] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Frontface);
s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
s_Pipelines[1] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::None, false, false, false, boo::CullMode::Frontface);
s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
s_Pipelines[2] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::Backface);
s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
s_Pipelines[3] = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::Zero,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::Greater, false, false, false, boo::CullMode::Backface);
return new CFogVolumePlaneShaderMetalDataBindingFactory;
}
template <>
void CFogVolumePlaneShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipelines[0].reset();
s_Pipelines[1].reset();
s_Pipelines[2].reset();
s_Pipelines[3].reset();
}
}

View File

@ -3,24 +3,23 @@
namespace urde
{
boo::IShaderPipeline* CLineRendererShaders::m_texAlpha = nullptr;
boo::IShaderPipeline* CLineRendererShaders::m_texAdditive = nullptr;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditive;
boo::IShaderPipeline* CLineRendererShaders::m_noTexAlpha = nullptr;
boo::IShaderPipeline* CLineRendererShaders::m_noTexAdditive = nullptr;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditive;
boo::IVertexFormat* CLineRendererShaders::m_texVtxFmt = nullptr;
boo::IVertexFormat* CLineRendererShaders::m_noTexVtxFmt = nullptr;
boo::ObjToken<boo::IVertexFormat> CLineRendererShaders::m_texVtxFmt;
boo::ObjToken<boo::IVertexFormat> CLineRendererShaders::m_noTexVtxFmt;
std::unique_ptr<CLineRendererShaders::IDataBindingFactory> CLineRendererShaders::m_bindFactory;
boo::GraphicsDataToken CLineRendererShaders::m_gfxToken;
void CLineRendererShaders::Initialize()
{
if (!CGraphics::g_BooFactory)
return;
m_gfxToken = CGraphics::CommitResources(
CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
switch (ctx.platform())
@ -52,15 +51,20 @@ void CLineRendererShaders::Initialize()
void CLineRendererShaders::Shutdown()
{
m_gfxToken.doDestroy();
m_texAlpha.reset();
m_texAdditive.reset();
m_noTexAlpha.reset();
m_noTexAdditive.reset();
m_texVtxFmt.reset();
m_noTexVtxFmt.reset();
}
void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
boo::ITexture* texture,
const boo::ObjToken<boo::ITexture>& texture,
bool additive)
{
boo::IShaderPipeline* pipeline = nullptr;
boo::ObjToken<boo::IShaderPipeline> pipeline;
if (texture)
{
if (additive)

View File

@ -18,22 +18,21 @@ public:
{
virtual void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
boo::IShaderPipeline* pipeline,
boo::ITexture* texture)=0;
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)=0;
};
private:
static boo::IShaderPipeline* m_texAlpha;
static boo::IShaderPipeline* m_texAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_texAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditive;
static boo::IShaderPipeline* m_noTexAlpha;
static boo::IShaderPipeline* m_noTexAdditive;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAlpha;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditive;
static boo::IVertexFormat* m_texVtxFmt;
static boo::IVertexFormat* m_noTexVtxFmt;
static boo::ObjToken<boo::IVertexFormat> m_texVtxFmt;
static boo::ObjToken<boo::IVertexFormat> m_noTexVtxFmt;
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
static boo::GraphicsDataToken m_gfxToken;
public:
static IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
@ -50,7 +49,7 @@ public:
static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
boo::ITexture* texture, bool additive);
const boo::ObjToken<boo::ITexture>& texture, bool additive);
};
}

View File

@ -88,15 +88,19 @@ BOO_GLSL_BINDING_HEAD
struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
{
boo::IVertexFormat* vtxFmt = nullptr;
boo::ObjToken<boo::IVertexFormat> vtxFmt;
int texCount = 0;
boo::ITexture* textures[1];
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
renderer.m_uniformBuf.getBufferInfo();
if (texture)
{
@ -105,9 +109,9 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
texCount = 1;
const boo::VertexElementDescriptor TexFmtTex[] =
{
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first, nullptr, boo::VertexSemantic::Color},
{vbufInfo.first, nullptr, boo::VertexSemantic::UV4}
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::UV4}
};
vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
}
@ -116,18 +120,18 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first, nullptr, boo::VertexSemantic::Color}
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color}
};
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
}
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first,
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first.get(),
nullptr, nullptr, 1, uniforms, stages,
ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);

View File

@ -103,14 +103,18 @@ static const char* FS_METAL_NOTEX =
struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CLineRenderer& renderer,
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
const boo::ObjToken<boo::ITexture>& texture)
{
int texCount = 0;
boo::ITexture* textures[1];
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
renderer.m_uniformBuf.getBufferInfo();
if (texture)
{
@ -123,12 +127,12 @@ struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
}
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
size_t ubufOffs[] = {ubufInfo.second};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
nullptr, nullptr, 1, uniforms, stages,
ubufOffs, ubufSizes, texCount, textures,
nullptr, nullptr, vbufInfo.second);
@ -152,19 +156,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
};
m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);

View File

@ -4,8 +4,8 @@ namespace urde
{
CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
boo::IGraphicsBufferS* vbo,
boo::IGraphicsBufferS* ibo)
const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
: m_vbo(vbo), m_ibo(ibo)
{
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -24,6 +24,4 @@ void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
URDE_SPECIALIZE_SHADER(CMapSurfaceShader)
void CMapSurfaceShader::Shutdown() {}
}

View File

@ -19,14 +19,14 @@ class CMapSurfaceShader
zeus::CColor color;
};
boo::IGraphicsBufferD* m_uniBuf;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferS* m_ibo;
boo::IShaderDataBinding* m_dataBind;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
public:
CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, boo::IGraphicsBufferS* vbo,
boo::IGraphicsBufferS* ibo);
CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo);
void draw(const zeus::CColor& color, u32 start, u32 count);
using _CLS = CMapSurfaceShader;

View File

@ -44,25 +44,25 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CMapSurfaceShaderGLDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CMapSurfaceShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CMapSurfaceShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, filter.m_ibo, boo::VertexSemantic::Position4}
{filter.m_vbo.get(), filter.m_ibo.get(), boo::VertexSemantic::Position4}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(1, VtxVmt);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(1, VtxVmt);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline,
vtxFmt, filter.m_vbo, nullptr, filter.m_ibo,
vtxFmt, filter.m_vbo.get(), nullptr, filter.m_ibo.get(),
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBind;
}
@ -96,6 +96,12 @@ CMapSurfaceShader::Initialize(boo::GLDataFactory::Context& ctx)
return new CMapSurfaceShaderGLDataBindingFactory;
}
template <>
void CMapSurfaceShader::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CMapSurfaceShader>::IDataBindingFactory*
CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -48,19 +48,19 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CMapSurfaceShaderMetalDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CMapSurfaceShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CMapSurfaceShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
filter.m_vbo.get(), nullptr, filter.m_ibo.get(), 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
return filter.m_dataBind;
}
@ -74,10 +74,18 @@ CMapSurfaceShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderMetalDataBindingFactory;
}
template <>
void CMapSurfaceShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}

View File

@ -5,17 +5,17 @@
namespace urde
{
boo::IShaderPipeline* CParticleSwooshShaders::m_texZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_texNoZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_texAdditiveZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_texAdditiveNoZWrite = nullptr;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_texAdditiveNoZWrite;
boo::IShaderPipeline* CParticleSwooshShaders::m_noTexZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_noTexNoZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_noTexAdditiveZWrite = nullptr;
boo::IShaderPipeline* CParticleSwooshShaders::m_noTexAdditiveNoZWrite = nullptr;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexNoZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveZWrite;
boo::ObjToken<boo::IShaderPipeline> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
boo::IVertexFormat* CParticleSwooshShaders::m_vtxFormat = nullptr;
boo::ObjToken<boo::IVertexFormat> CParticleSwooshShaders::m_vtxFormat;
CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen)
{
@ -30,7 +30,7 @@ CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CPar
void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen)
{
CSwooshDescription* desc = gen.GetDesc();
boo::IShaderPipeline* pipeline = nullptr;
boo::ObjToken<boo::IShaderPipeline> pipeline;
if (desc->x3c_TEXR)
{
@ -71,8 +71,6 @@ void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::C
TShader<CParticleSwooshShaders>::BuildShaderDataBinding(ctx, shad);
}
void CParticleSwooshShaders::Shutdown() {}
URDE_SPECIALIZE_SHADER(CParticleSwooshShaders)
}

View File

@ -33,21 +33,21 @@ public:
};
private:
static boo::IShaderPipeline* m_texZWrite;
static boo::IShaderPipeline* m_texNoZWrite;
static boo::IShaderPipeline* m_texAdditiveZWrite;
static boo::IShaderPipeline* m_texAdditiveNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
static boo::IShaderPipeline* m_noTexZWrite;
static boo::IShaderPipeline* m_noTexNoZWrite;
static boo::IShaderPipeline* m_noTexAdditiveZWrite;
static boo::IShaderPipeline* m_noTexAdditiveNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
static boo::IVertexFormat* m_vtxFormat; /* No OpenGL */
static boo::ObjToken<boo::IVertexFormat> m_vtxFormat; /* No OpenGL */
CParticleSwoosh& m_gen;
boo::IShaderPipeline* m_pipeline;
CParticleSwooshShaders(CParticleSwoosh& gen, boo::IShaderPipeline* pipeline)
boo::ObjToken<boo::IShaderPipeline> m_pipeline;
CParticleSwooshShaders(CParticleSwoosh& gen, const boo::ObjToken<boo::IShaderPipeline>& pipeline)
: m_gen(gen), m_pipeline(pipeline) {}
public:

View File

@ -66,25 +66,25 @@ BOO_GLSL_BINDING_HEAD
struct OGLParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CParticleSwooshShaders& shaders)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CParticleSwooshShaders& shaders)
{
CParticleSwoosh& gen = shaders.m_gen;
CSwooshDescription* desc = gen.GetDesc();
CUVElement* texr = desc->x3c_TEXR.get();
boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
const boo::VertexElementDescriptor VtxFmt[] =
{
{gen.m_vertBuf, nullptr, boo::VertexSemantic::Position4},
{gen.m_vertBuf, nullptr, boo::VertexSemantic::UV4},
{gen.m_vertBuf, nullptr, boo::VertexSemantic::Color},
{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Position4},
{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::UV4},
{gen.m_vertBuf.get(), nullptr, boo::VertexSemantic::Color},
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(3, VtxFmt);
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(3, VtxFmt);
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, vtxFmt, gen.m_vertBuf,
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, vtxFmt, gen.m_vertBuf.get(),
nullptr, nullptr, 1, uniforms,
nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
return nullptr;
@ -133,6 +133,20 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
return new struct OGLParticleSwooshDataBindingFactory;
}
template <>
void CParticleSwooshShaders::Shutdown<boo::GLDataFactory>()
{
m_texZWrite.reset();
m_texNoZWrite.reset();
m_texAdditiveZWrite.reset();
m_texAdditiveNoZWrite.reset();
m_noTexZWrite.reset();
m_noTexNoZWrite.reset();
m_noTexAdditiveZWrite.reset();
m_noTexAdditiveNoZWrite.reset();
}
#if BOO_HAS_VULKAN
struct VulkanParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
{

View File

@ -70,18 +70,18 @@ static const char* FS_NOTEX =
struct MetalParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CParticleSwooshShaders& shaders)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CParticleSwooshShaders& shaders)
{
CParticleSwoosh& gen = shaders.m_gen;
CSwooshDescription* desc = gen.GetDesc();
CUVElement* texr = desc->x3c_TEXR.get();
boo::ITexture* textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
return nullptr;
}
@ -97,36 +97,44 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
};
m_vtxFormat = ctx.newVertexFormat(3, VtxFmt);
m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
true, false, boo::CullMode::None);
m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
true, false, boo::CullMode::None);
m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
true, false, boo::CullMode::None);
m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
true, false, boo::CullMode::None);
m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, m_vtxFormat, CGraphics::g_ViewportSamples,
m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr,
m_vtxFormat, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
true, false, boo::CullMode::None);
@ -134,4 +142,20 @@ TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::In
return new struct MetalParticleSwooshDataBindingFactory;
}
template <>
void CParticleSwooshShaders::Shutdown<boo::MetalDataFactory>()
{
m_texZWrite.reset();
m_texNoZWrite.reset();
m_texAdditiveZWrite.reset();
m_texAdditiveNoZWrite.reset();
m_noTexZWrite.reset();
m_noTexNoZWrite.reset();
m_noTexAdditiveZWrite.reset();
m_noTexAdditiveNoZWrite.reset();
m_vtxFormat.reset();
}
}

View File

@ -8,8 +8,7 @@ void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex)
if (!m_dataBind || indTex != m_indTex)
{
m_indTex = indTex;
m_gfxTok = CGraphics::CommitResources(
[this](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
m_uniBufBlurX = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
m_uniBufBlurY = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
@ -89,8 +88,6 @@ void CPhazonSuitFilter::draw(const zeus::CColor& color,
CGraphics::DrawArray(0, 4);
}
void CPhazonSuitFilter::Shutdown() {}
URDE_SPECIALIZE_SHADER(CPhazonSuitFilter)
}

View File

@ -14,16 +14,15 @@ class CPhazonSuitFilter
friend struct CPhazonSuitFilterMetalDataBindingFactory;
friend struct CPhazonSuitFilterD3DDataBindingFactory;
boo::GraphicsDataToken m_gfxTok;
boo::IGraphicsBufferD* m_uniBufBlurX;
boo::IGraphicsBufferD* m_uniBufBlurY;
boo::IGraphicsBufferD* m_uniBuf;
boo::IGraphicsBufferS* m_blurVbo;
boo::IGraphicsBufferS* m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurX;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurY;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IGraphicsBufferS> m_blurVbo;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
const CTexture* m_indTex = nullptr;
boo::IShaderDataBinding* m_dataBindBlurX = nullptr;
boo::IShaderDataBinding* m_dataBindBlurY = nullptr;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurX;
boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurY;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
public:
void drawBlurPasses(float radius, const CTexture* indTex);

View File

@ -149,80 +149,80 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CPhazonSuitFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IVertexFormat* s_BlurVtxFmt = nullptr;
static boo::IShaderPipeline* s_IndPipeline = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::IShaderPipeline* s_BlurPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IVertexFormat> s_BlurVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_IndPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_BlurPipeline;
struct CPhazonSuitFilterGLDataBindingFactory : TShader<CPhazonSuitFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CPhazonSuitFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CPhazonSuitFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor BlurVtxVmt[] =
{
{filter.m_blurVbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_blurVbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_blurVbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_blurVbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IVertexFormat* blurVtxFmt = ctx.newVertexFormat(2, BlurVtxVmt);
boo::ObjToken<boo::IVertexFormat> blurVtxFmt = ctx.newVertexFormat(2, BlurVtxVmt);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBufBlurX};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBufBlurX.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[4];
boo::ObjToken<boo::ITexture> texs[4];
int texBindIdxs[4];
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 1;
filter.m_dataBindBlurX = cctx.newShaderDataBinding(s_BlurPipeline,
blurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
blurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
bufs[0] = filter.m_uniBufBlurY;
texs[0] = CGraphics::g_SpareTexture;
bufs[0] = filter.m_uniBufBlurY.get();
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 2;
filter.m_dataBindBlurY = cctx.newShaderDataBinding(s_BlurPipeline,
blurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
blurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 0},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 1},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 2}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 0},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 1},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 2}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(4, VtxVmt);
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(4, VtxVmt);
bufs[0] = filter.m_uniBuf;
bufs[0] = filter.m_uniBuf.get();
size_t texCount;
if (filter.m_indTex)
{
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = filter.m_indTex->GetBooTexture();
texBindIdxs[1] = 0;
texs[2] = CGraphics::g_SpareTexture;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 1;
texs[3] = CGraphics::g_SpareTexture;
texs[3] = CGraphics::g_SpareTexture.get();
texBindIdxs[3] = 2;
texCount = 4;
}
else
{
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = CGraphics::g_SpareTexture;
texs[1] = CGraphics::g_SpareTexture.get();
texBindIdxs[1] = 1;
texs[2] = CGraphics::g_SpareTexture;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 2;
texCount = 3;
}
return cctx.newShaderDataBinding(filter.m_indTex ? s_IndPipeline : s_Pipeline,
vtxFmt, filter.m_vbo, nullptr, nullptr,
vtxFmt, filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, texCount, texs, texBindIdxs, nullptr);
}
};
@ -306,6 +306,14 @@ CPhazonSuitFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CPhazonSuitFilterGLDataBindingFactory;
}
template <>
void CPhazonSuitFilter::Shutdown<boo::GLDataFactory>()
{
s_IndPipeline.reset();
s_Pipeline.reset();
s_BlurPipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CPhazonSuitFilter>::IDataBindingFactory*
CPhazonSuitFilter::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -158,64 +158,64 @@ static const char* BlurFS =
URDE_DECL_SPECIALIZE_SHADER(CPhazonSuitFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IVertexFormat* s_BlurVtxFmt = nullptr;
static boo::IShaderPipeline* s_IndPipeline = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::IShaderPipeline* s_BlurPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IVertexFormat> s_BlurVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_IndPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
static boo::ObjToken<boo::IShaderPipeline> s_BlurPipeline;
struct CPhazonSuitFilterMetalDataBindingFactory : TShader<CPhazonSuitFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CPhazonSuitFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CPhazonSuitFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBufBlurX};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBufBlurX.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[4];
boo::ObjToken<boo::ITexture> texs[4];
int texBindIdxs[4];
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 1;
filter.m_dataBindBlurX = cctx.newShaderDataBinding(s_BlurPipeline,
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
bufs[0] = filter.m_uniBufBlurY;
texs[0] = CGraphics::g_SpareTexture;
bufs[0] = filter.m_uniBufBlurY.get();
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 2;
filter.m_dataBindBlurY = cctx.newShaderDataBinding(s_BlurPipeline,
s_BlurVtxFmt, filter.m_blurVbo, nullptr, nullptr,
s_BlurVtxFmt, filter.m_blurVbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, texBindIdxs, nullptr);
bufs[0] = filter.m_uniBuf;
bufs[0] = filter.m_uniBuf.get();
size_t texCount;
if (filter.m_indTex)
{
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = filter.m_indTex->GetBooTexture();
texBindIdxs[1] = 0;
texs[2] = CGraphics::g_SpareTexture;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 1;
texs[3] = CGraphics::g_SpareTexture;
texs[3] = CGraphics::g_SpareTexture.get();
texBindIdxs[3] = 2;
texCount = 4;
}
else
{
texs[0] = CGraphics::g_SpareTexture;
texs[0] = CGraphics::g_SpareTexture.get();
texBindIdxs[0] = 0;
texs[1] = CGraphics::g_SpareTexture;
texs[1] = CGraphics::g_SpareTexture.get();
texBindIdxs[1] = 1;
texs[2] = CGraphics::g_SpareTexture;
texs[2] = CGraphics::g_SpareTexture.get();
texBindIdxs[2] = 2;
texCount = 3;
}
return cctx.newShaderDataBinding(filter.m_indTex ? s_IndPipeline : s_Pipeline,
s_VtxFmt, filter.m_vbo, nullptr, nullptr,
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, texCount, texs, texBindIdxs, nullptr);
}
};
@ -237,19 +237,29 @@ CPhazonSuitFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_BlurVtxFmt = ctx.newVertexFormat(2, BlurVtxVmt);
s_IndPipeline = ctx.newShaderPipeline(VS, IndFS, s_VtxFmt,
s_IndPipeline = ctx.newShaderPipeline(VS, IndFS, nullptr, nullptr, s_VtxFmt,
CGraphics::g_ViewportSamples, boo::BlendFactor::One,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt,
CGraphics::g_ViewportSamples, boo::BlendFactor::One,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_BlurPipeline = ctx.newShaderPipeline(BlurVS, BlurFS, s_BlurVtxFmt,
s_BlurPipeline = ctx.newShaderPipeline(BlurVS, BlurFS, nullptr, nullptr, s_BlurVtxFmt,
CGraphics::g_ViewportSamples, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::None, false, false, true, boo::CullMode::None);
return new CPhazonSuitFilterMetalDataBindingFactory;
}
template <>
void CPhazonSuitFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_BlurVtxFmt.reset();
s_IndPipeline.reset();
s_Pipeline.reset();
s_BlurPipeline.reset();
}
}

View File

@ -12,7 +12,7 @@ void CRadarPaintShader::draw(const std::vector<Instance>& instances, const CText
{
m_maxInsts = instances.size();
m_tex = tex;
m_token = CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Instance), m_maxInsts);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CMatrix4f), 1);
@ -35,6 +35,4 @@ void CRadarPaintShader::draw(const std::vector<Instance>& instances, const CText
URDE_SPECIALIZE_SHADER(CRadarPaintShader)
void CRadarPaintShader::Shutdown() {}
}

View File

@ -26,10 +26,9 @@ public:
};
private:
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
const CTexture* m_tex = nullptr;
size_t m_maxInsts = 0;

View File

@ -50,34 +50,34 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CRadarPaintShaderGLDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 0},
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 1},
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 2},
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4, 3},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 0},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 1},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 2},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4, 3},
{filter.m_vbo, nullptr, boo::VertexSemantic::Color}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 0},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 1},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 2},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4, 3},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 0},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 1},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 2},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4, 3},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Color}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(9, VtxVmt);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IVertexFormat> vtxFmt = ctx.newVertexFormat(9, VtxVmt);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
return cctx.newShaderDataBinding(s_Pipeline,
vtxFmt, nullptr, filter.m_vbo, nullptr,
vtxFmt, nullptr, filter.m_vbo.get(), nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -110,6 +110,12 @@ CRadarPaintShader::Initialize(boo::GLDataFactory::Context& ctx)
return new CRadarPaintShaderGLDataBindingFactory;
}
template <>
void CRadarPaintShader::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CRadarPaintShader>::IDataBindingFactory*
CRadarPaintShader::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -58,20 +58,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CRadarPaintShaderMetalDataBindingFactory : TShader<CRadarPaintShader>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CRadarPaintShader& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_tex->GetBooTexture()};
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
nullptr, filter.m_vbo, nullptr, 1, bufs,
nullptr, filter.m_vbo.get(), nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -92,11 +92,19 @@ CRadarPaintShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_VtxFmt = ctx.newVertexFormat(9, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CRadarPaintShaderMetalDataBindingFactory;
}
template <>
void CRadarPaintShader::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}

View File

@ -9,7 +9,7 @@ namespace urde
CRandomStaticFilter::CRandomStaticFilter(EFilterType type, bool cookieCutter)
: m_cookieCutter(cookieCutter)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
struct Vert
{
@ -41,8 +41,6 @@ void CRandomStaticFilter::draw(const zeus::CColor& color, float t)
CGraphics::DrawArray(0, 4);
}
void CRandomStaticFilter::Shutdown() {}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CRandomStaticFilter)
}

View File

@ -23,10 +23,9 @@ class CRandomStaticFilter
float randOff;
float discardThres;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_cookieCutter;

View File

@ -106,13 +106,13 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CRandomStaticFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::IShaderPipeline* s_CookieCutterPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_CookieCutterPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -123,28 +123,27 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CRandomStaticFilterGLDataBindingFactory : TMultiBlendShader<CRandomStaticFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CRandomStaticFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CRandomStaticFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
boo::ObjToken<boo::ITexture> texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
return cctx.newShaderDataBinding(filter.m_cookieCutter ? s_CookieCutterPipeline : SelectPipeline(type),
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -187,6 +186,15 @@ CRandomStaticFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CRandomStaticFilterGLDataBindingFactory;
}
template <>
void CRandomStaticFilter::Shutdown<boo::GLDataFactory>()
{
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
s_CookieCutterPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CRandomStaticFilter>::IDataBindingFactory*
CRandomStaticFilter::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -112,13 +112,13 @@ static const char* FSCookieCutter =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CRandomStaticFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::IShaderPipeline* s_CookieCutterPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_CookieCutterPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -129,22 +129,21 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CRandomStaticFilterMetalDataBindingFactory : TMultiBlendShader<CRandomStaticFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CRandomStaticFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CRandomStaticFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {g_Renderer->GetRandomStaticEntropyTex()};
return cctx.newShaderDataBinding(filter.m_cookieCutter ? s_CookieCutterPipeline : SelectPipeline(type),
s_VtxFmt, filter.m_vbo, nullptr, nullptr, 1, bufs,
s_VtxFmt, filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -158,23 +157,37 @@ CRandomStaticFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AddPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_AddPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
s_MultPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_CookieCutterPipeline = ctx.newShaderPipeline(VS, FSCookieCutter, s_VtxFmt, CGraphics::g_ViewportSamples,
s_CookieCutterPipeline = ctx.newShaderPipeline(VS, FSCookieCutter, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::LEqual, true, false, false, boo::CullMode::None);
return new CRandomStaticFilterMetalDataBindingFactory;
}
template <>
void CRandomStaticFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
s_CookieCutterPipeline.reset();
}
}

View File

@ -6,7 +6,7 @@ namespace urde
CScanLinesFilter::CScanLinesFilter(EFilterType type, bool even)
: m_even(even)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TMultiBlendShader<CScanLinesFilter>::BuildShaderDataBinding(ctx, type, *this);
@ -23,8 +23,6 @@ void CScanLinesFilter::draw(const zeus::CColor& color)
CGraphics::DrawArray(0, 670);
}
void CScanLinesFilter::Shutdown() {}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CScanLinesFilter)
}

View File

@ -21,9 +21,8 @@ class CScanLinesFilter
{
zeus::CColor color;
};
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_even;

View File

@ -45,12 +45,12 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CScanLinesFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -61,25 +61,24 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CScanLinesFilterGLDataBindingFactory : TMultiBlendShader<CScanLinesFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CScanLinesFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CScanLinesFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* vbo = filter.m_even ?
g_Renderer->GetScanLinesEvenVBO() : g_Renderer->GetScanLinesOddVBO();
boo::ObjToken<boo::IGraphicsBuffer> vbo = filter.m_even ?
g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
const boo::VertexElementDescriptor VtxVmt[] =
{
{vbo, nullptr, boo::VertexSemantic::Position4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
return cctx.newShaderDataBinding(SelectPipeline(type),
ctx.newVertexFormat(1, VtxVmt), vbo, nullptr, nullptr,
@ -122,6 +121,14 @@ CScanLinesFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CScanLinesFilterGLDataBindingFactory;
}
template <>
void CScanLinesFilter::Shutdown<boo::GLDataFactory>()
{
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CScanLinesFilter>::IDataBindingFactory*
CScanLinesFilter::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -49,12 +49,12 @@ static const char* FS =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CScanLinesFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type)
{
switch (type)
{
@ -65,21 +65,20 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CScanLinesFilterMetalDataBindingFactory : TMultiBlendShader<CScanLinesFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CScanLinesFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CScanLinesFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* vbo = filter.m_even ?
g_Renderer->GetScanLinesEvenVBO() : g_Renderer->GetScanLinesOddVBO();
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> vbo = filter.m_even ?
g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
return cctx.newShaderDataBinding(SelectPipeline(type), s_VtxFmt,
vbo, nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
@ -94,16 +93,28 @@ CScanLinesFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Position4}
};
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_AddPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CScanLinesFilterMetalDataBindingFactory;
}
template <>
void CScanLinesFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_AlphaPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
}

View File

@ -28,12 +28,12 @@ void CSpaceWarpFilter::GenerateWarpRampTex(boo::IGraphicsDataFactory::Context& c
}
m_warpTex = ctx.newStaticTexture(WARP_RAMP_RES+1, WARP_RAMP_RES+1, 1,
boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat,
data[0], (WARP_RAMP_RES+1) * (WARP_RAMP_RES+1) * 4);
data[0], (WARP_RAMP_RES+1) * (WARP_RAMP_RES+1) * 4).get();
}
CSpaceWarpFilter::CSpaceWarpFilter()
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
GenerateWarpRampTex(ctx);
struct Vert
@ -148,12 +148,10 @@ void CSpaceWarpFilter::draw(const zeus::CVector3f& pt)
m_uniform.m_strength.y = m_uniform.m_matrix[1][1] * m_strength * 0.5f;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CSpaceWarpFilter::Shutdown() {}
URDE_SPECIALIZE_SHADER(CSpaceWarpFilter)
}

View File

@ -22,11 +22,10 @@ class CSpaceWarpFilter
zeus::CVector3f m_strength;
};
u8 m_shiftTexture[4][8][4] = {};
boo::GraphicsDataToken m_token;
boo::ITexture* m_warpTex;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::ITexture> m_warpTex;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
float m_strength = 1.f;

View File

@ -53,26 +53,26 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CSpaceWarpFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CSpaceWarpFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_warpTex.get()};
return cctx.newShaderDataBinding(s_Pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 2, texs, nullptr, nullptr);
}
};
@ -104,6 +104,12 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
return new CSpaceWarpFilterGLDataBindingFactory;
}
template <>
void CSpaceWarpFilter::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
{

View File

@ -57,20 +57,20 @@ static const char* FS =
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CSpaceWarpFilterMetalDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CSpaceWarpFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CSpaceWarpFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_warpTex};
return cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 2, texs, nullptr, nullptr);
}
};
@ -83,10 +83,18 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::One,
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::One,
boo::BlendFactor::Zero, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, true, boo::CullMode::None);
return new CSpaceWarpFilterMetalDataBindingFactory;
}
template <>
void CSpaceWarpFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_Pipeline.reset();
}
}

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@ -4,13 +4,13 @@
namespace urde
{
boo::IVertexFormat* CTextSupportShader::s_TextVtxFmt = nullptr;
boo::IShaderPipeline* CTextSupportShader::s_TextAlphaPipeline = nullptr;
boo::IShaderPipeline* CTextSupportShader::s_TextAddPipeline = nullptr;
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_TextVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_TextAddPipeline;
boo::IVertexFormat* CTextSupportShader::s_ImageVtxFmt = nullptr;
boo::IShaderPipeline* CTextSupportShader::s_ImageAlphaPipeline = nullptr;
boo::IShaderPipeline* CTextSupportShader::s_ImageAddPipeline = nullptr;
boo::ObjToken<boo::IVertexFormat> CTextSupportShader::s_ImageVtxFmt;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAlphaPipeline;
boo::ObjToken<boo::IShaderPipeline> CTextSupportShader::s_ImageAddPipeline;
hecl::VertexBufferPool<CTextSupportShader::CharacterInstance> CTextSupportShader::s_CharInsts;
hecl::VertexBufferPool<CTextSupportShader::ImageInstance> CTextSupportShader::s_ImgInsts;
@ -61,6 +61,13 @@ void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef,
void CTextSupportShader::Shutdown()
{
s_TextVtxFmt.reset();
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_ImageVtxFmt.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
s_CharInsts.doDestroy();
s_ImgInsts.doDestroy();
s_Uniforms.doDestroy();

View File

@ -20,13 +20,13 @@ class CTextSupportShader
friend struct CTextSupportShaderD3DDataBindingFactory;
friend class CTextRenderBuffer;
static boo::IVertexFormat* s_TextVtxFmt;
static boo::IShaderPipeline* s_TextAlphaPipeline;
static boo::IShaderPipeline* s_TextAddPipeline;
static boo::ObjToken<boo::IVertexFormat> s_TextVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_TextAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_TextAddPipeline;
static boo::IVertexFormat* s_ImageVtxFmt;
static boo::IShaderPipeline* s_ImageAlphaPipeline;
static boo::IShaderPipeline* s_ImageAddPipeline;
static boo::ObjToken<boo::IVertexFormat> s_ImageVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_ImageAddPipeline;
struct Uniform
{
@ -60,7 +60,7 @@ public:
using _CLS = CTextSupportShader;
#include "TMultiBlendShaderDecl.hpp"
static boo::IShaderPipeline* SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df)
static boo::ObjToken<boo::IShaderPipeline> SelectTextPipeline(CGuiWidget::EGuiModelDrawFlags df)
{
switch (df)
{
@ -72,11 +72,11 @@ public:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_TextAddPipeline;
default:
return nullptr;
return {};
}
}
static boo::IShaderPipeline* SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df)
static boo::ObjToken<boo::IShaderPipeline> SelectImagePipeline(CGuiWidget::EGuiModelDrawFlags df)
{
switch (df)
{
@ -88,7 +88,7 @@ public:
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
return s_ImageAddPipeline;
default:
return nullptr;
return {};
}
}
@ -98,6 +98,8 @@ public:
s_ImgInsts.updateBuffers();
s_Uniforms.updateBuffers();
}
static void Shutdown();
};
}

View File

@ -127,6 +127,15 @@ CTextSupportShader::Initialize(boo::GLDataFactory::Context& ctx)
return nullptr;
}
template <>
void CTextSupportShader::Shutdown<boo::GLDataFactory>()
{
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CTextSupportShader>::IDataBindingFactory*
CTextSupportShader::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -138,10 +138,12 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 2},
};
s_TextVtxFmt = ctx.newVertexFormat(11, TextVtxVmt);
s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples,
s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, nullptr, nullptr,
s_TextVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples,
s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, nullptr, nullptr,
s_TextVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
@ -158,14 +160,27 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0},
};
s_ImageVtxFmt = ctx.newVertexFormat(9, ImageVtxVmt);
s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples,
s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, nullptr, nullptr,
s_ImageVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples,
s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, nullptr, nullptr,
s_ImageVtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, true, boo::CullMode::None);
return nullptr;
}
template <>
void CTextSupportShader::Shutdown<boo::MetalDataFactory>()
{
s_TextVtxFmt.reset();
s_TextAlphaPipeline.reset();
s_TextAddPipeline.reset();
s_ImageVtxFmt.reset();
s_ImageAlphaPipeline.reset();
s_ImageAddPipeline.reset();
}
}

View File

@ -4,15 +4,15 @@
namespace urde
{
CTexturedQuadFilter::CTexturedQuadFilter(boo::ITexture* tex)
CTexturedQuadFilter::CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex)
: m_booTex(tex)
{
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, boo::ITexture* tex, bool gequal)
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, bool gequal)
: m_booTex(tex), m_gequal(gequal)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 16);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -138,14 +138,12 @@ void CTexturedQuadFilter::DrawFilter(EFilterShape shape, const zeus::CColor& col
const zeus::CRectangle CTexturedQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
void CTexturedQuadFilter::Shutdown() {}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, boo::ITexture* tex)
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex)
: CTexturedQuadFilter(tex)
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
@ -161,8 +159,6 @@ CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type,
m_tex = tex;
}
void CTexturedQuadFilterAlpha::Shutdown() {}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
}

View File

@ -14,9 +14,13 @@ namespace urde
class CTexturedQuadFilter
{
friend struct CTexturedQuadFilterGLDataBindingFactory;
friend struct CTexturedQuadFilterAlphaGLDataBindingFactory;
friend struct CTexturedQuadFilterVulkanDataBindingFactory;
friend struct CTexturedQuadFilterAlphaVulkanDataBindingFactory;
friend struct CTexturedQuadFilterMetalDataBindingFactory;
friend struct CTexturedQuadFilterAlphaMetalDataBindingFactory;
friend struct CTexturedQuadFilterD3DDataBindingFactory;
friend struct CTexturedQuadFilterAlphaD3DDataBindingFactory;
protected:
struct Uniform
@ -26,15 +30,14 @@ protected:
float m_lod = 0.f;
};
TLockedToken<CTexture> m_tex;
boo::ITexture* m_booTex;
boo::GraphicsDataToken m_token;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::ITexture> m_booTex;
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_gequal;
CTexturedQuadFilter(boo::ITexture* tex);
CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);
public:
struct Vert
@ -45,7 +48,7 @@ public:
static const zeus::CRectangle DefaultRect;
CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex);
CTexturedQuadFilter(EFilterType type, boo::ITexture* tex, bool gequal = false);
CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, bool gequal = false);
CTexturedQuadFilter(const CTexturedQuadFilter&) = delete;
CTexturedQuadFilter& operator=(const CTexturedQuadFilter&) = delete;
CTexturedQuadFilter(CTexturedQuadFilter&&) = default;
@ -69,7 +72,7 @@ class CTexturedQuadFilterAlpha : public CTexturedQuadFilter
public:
CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex);
CTexturedQuadFilterAlpha(EFilterType type, boo::ITexture* tex);
CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex);
using _CLS = CTexturedQuadFilterAlpha;
#include "TMultiBlendShaderDecl.hpp"
};

View File

@ -103,13 +103,13 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AlphaGEqualPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal)
{
if (gequal)
return s_AlphaGEqualPipeline;
@ -122,16 +122,16 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
static boo::IVertexFormat* s_AVtxFmt = nullptr;
static boo::IShaderPipeline* s_AAlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AAddPipeline = nullptr;
static boo::IShaderPipeline* s_AMultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
{
switch (type)
{
@ -142,28 +142,27 @@ static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
case EFilterType::Multiply:
return s_AMultPipeline;
default:
return nullptr;
return {};
}
}
struct CTexturedQuadFilterGLDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CTexturedQuadFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CTexturedQuadFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {filter.m_booTex};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal),
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -206,6 +205,15 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
return new CTexturedQuadFilterGLDataBindingFactory;
}
template <>
void CTexturedQuadFilter::Shutdown<boo::GLDataFactory>()
{
s_AlphaPipeline.reset();
s_AlphaGEqualPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory*
CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
@ -236,22 +244,21 @@ URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
struct CTexturedQuadFilterAlphaGLDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CTexturedQuadFilterAlpha& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CTexturedQuadFilterAlpha& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {filter.m_booTex};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectAlphaPipeline(type),
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -291,6 +298,14 @@ CTexturedQuadFilterAlpha::Initialize(boo::GLDataFactory::Context& ctx)
return new CTexturedQuadFilterAlphaGLDataBindingFactory;
}
template <>
void CTexturedQuadFilterAlpha::Shutdown<boo::GLDataFactory>()
{
s_AAlphaPipeline.reset();
s_AAddPipeline.reset();
s_AMultPipeline.reset();
}
#if BOO_HAS_VULKAN
TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory*
CTexturedQuadFilterAlpha::Initialize(boo::VulkanDataFactory::Context& ctx)

View File

@ -111,13 +111,13 @@ static const char* FSAlpha =
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_AlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AlphaGEqualPipeline = nullptr;
static boo::IShaderPipeline* s_AddPipeline = nullptr;
static boo::IShaderPipeline* s_MultPipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal)
{
if (gequal)
return s_AlphaGEqualPipeline;
@ -130,22 +130,21 @@ static boo::IShaderPipeline* SelectPipeline(EFilterType type, bool gequal)
case EFilterType::Multiply:
return s_MultPipeline;
default:
return nullptr;
return {};
}
}
struct CTexturedQuadFilterMetalDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CTexturedQuadFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CTexturedQuadFilter& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -159,27 +158,41 @@ CTexturedQuadFilter::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
s_AlphaGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AlphaGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::GEqual, true,
true, false, boo::CullMode::None);
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, boo::ZTest::None, false,
true, false, boo::CullMode::None);
return new CTexturedQuadFilterMetalDataBindingFactory;
}
static boo::IVertexFormat* s_AVtxFmt = nullptr;
static boo::IShaderPipeline* s_AAlphaPipeline = nullptr;
static boo::IShaderPipeline* s_AAddPipeline = nullptr;
static boo::IShaderPipeline* s_AMultPipeline = nullptr;
template <>
void CTexturedQuadFilter::Shutdown<boo::MetalDataFactory>()
{
s_VtxFmt.reset();
s_AlphaPipeline.reset();
s_AlphaGEqualPipeline.reset();
s_AddPipeline.reset();
s_MultPipeline.reset();
}
static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
static boo::ObjToken<boo::IVertexFormat> s_AVtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_AAlphaPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AAddPipeline;
static boo::ObjToken<boo::IShaderPipeline> s_AMultPipeline;
static boo::ObjToken<boo::IShaderPipeline> SelectAlphaPipeline(EFilterType type)
{
switch (type)
{
@ -190,22 +203,21 @@ static boo::IShaderPipeline* SelectAlphaPipeline(EFilterType type)
case EFilterType::Multiply:
return s_AMultPipeline;
default:
return nullptr;
return {};
}
}
struct CTexturedQuadFilterAlphaMetalDataBindingFactory : TMultiBlendShader<CTexturedQuadFilterAlpha>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type,
CTexturedQuadFilterAlpha& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, CTexturedQuadFilterAlpha& filter)
{
boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ITexture* texs[] = {filter.m_booTex};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
return cctx.newShaderDataBinding(SelectAlphaPipeline(type), s_AVtxFmt,
filter.m_vbo, nullptr, nullptr, 1, bufs,
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
}
};
@ -219,16 +231,28 @@ CTexturedQuadFilterAlpha::Initialize(boo::MetalDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4}
};
s_AVtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_AAlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AAlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, nullptr, nullptr,
s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AAddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
s_AAddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, nullptr, nullptr,
s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
s_AMultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
s_AMultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, nullptr, nullptr,
s_AVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
boo::BlendFactor::DstColor, boo::Primitive::TriStrips,
boo::ZTest::None, false, true, false, boo::CullMode::None);
return new CTexturedQuadFilterAlphaMetalDataBindingFactory;
}
template <>
void CTexturedQuadFilterAlpha::Shutdown<boo::MetalDataFactory>()
{
s_AVtxFmt.reset();
s_AAlphaPipeline.reset();
s_AAddPipeline.reset();
s_AMultPipeline.reset();
}
}

View File

@ -6,7 +6,7 @@ namespace urde
CThermalColdFilter::CThermalColdFilter()
{
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
m_shiftTex = ctx.newDynamicTexture(8, 4, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat);
@ -62,12 +62,10 @@ void CThermalColdFilter::draw()
m_uniform.m_shiftTexScale[1] = 1.f / m_uniform.m_shiftTexMtx[1][1];
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
CGraphics::g_BooMainCommandQueue->draw(0, 4);
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CThermalColdFilter::Shutdown() {}
URDE_SPECIALIZE_SHADER(CThermalColdFilter)
}

View File

@ -23,11 +23,10 @@ class CThermalColdFilter
zeus::CColor m_colorRegs[3];
};
u8 m_shiftTexture[4][8][4] = {};
boo::GraphicsDataToken m_token;
boo::ITextureD* m_shiftTex = nullptr;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
boo::ObjToken<boo::ITextureD> m_shiftTex;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:

View File

@ -75,26 +75,26 @@ BOO_GLSL_BINDING_HEAD
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
static boo::IVertexFormat* s_VtxFmt = nullptr;
static boo::IShaderPipeline* s_Pipeline = nullptr;
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
{
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CThermalColdFilter& filter)
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CThermalColdFilter& filter)
{
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
const boo::VertexElementDescriptor VtxVmt[] =
{
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::Position4},
{filter.m_vbo.get(), nullptr, boo::VertexSemantic::UV4}
};
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), filter.m_shiftTex.get()};
return cctx.newShaderDataBinding(s_Pipeline,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
1, bufs, stages, nullptr, nullptr, 2, texs, nullptr, nullptr);
}
};
@ -126,6 +126,12 @@ TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize
return new CThermalColdFilterGLDataBindingFactory;
}
template <>
void CThermalColdFilter::Shutdown<boo::GLDataFactory>()
{
s_Pipeline.reset();
}
#if BOO_HAS_VULKAN
TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
{

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