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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 23:07:42 +00:00

Compile fixes, and initial asset name parser

This commit is contained in:
2017-07-02 03:18:38 -07:00
parent 704e1b110a
commit 38a13868f0
21 changed files with 528 additions and 112 deletions

View File

@@ -6,6 +6,56 @@
namespace urde
{
void CGunController::UnLoadFidget()
{
}
void CGunController::LoadFidgetAnimAsync(CStateManager &, s32, s32, s32)
{
}
void CGunController::GetFreeLookSetId() const
{
}
bool CGunController::IsFidgetLoaded() const
{
return false;
}
bool CGunController::IsComboOver() const
{
return true;
}
void CGunController::EnterFreeLook(CStateManager &, s32, s32)
{
}
void CGunController::EnterComboFire(CStateManager &, s32)
{
}
void CGunController::EnterFidget(CStateManager &, s32, s32, s32)
{
}
void CGunController::EnterStruck(CStateManager &, float)
{
}
void CGunController::EnterIdle(CStateManager &)
{
}
bool CGunController::Update(float dt, CStateManager& mgr)
{
CAnimData& animData = *x0_modelData.AnimationData();
@@ -51,6 +101,11 @@ bool CGunController::Update(float dt, CStateManager& mgr)
return true;
}
void CGunController::ReturnToDefault(CStateManager &, float)
{
}
void CGunController::ReturnToBasePosition(CStateManager& mgr, float)
{
const CPASDatabase& pasDatabase = x0_modelData.AnimationData()->GetCharacterInfo().GetPASDatabase();