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Metal shader placeholder
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@@ -46,7 +46,7 @@ static const char* FS_GLSL_TEX =
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"void main()\n"
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"{\n"
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" colorOut = vtf.color * texture(texs[0], vtf.uv);\n"
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" colorOut = vec4(1.0,1.0,1.0,1.0);\n"
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" colorOut = vtf.color;\n"
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"}\n";
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static const char* FS_GLSL_TEX_REDTOALPHA =
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@@ -180,7 +180,7 @@ static const char* FS_GLSL_NOTEX =
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" colorOut = vec4(1.0,1.0,1.0,1.0);\n"
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"}\n";
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struct DataBindingFactory : CElementGenShaders::IDataBindingFactory
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struct MetalDataBindingFactory : CElementGenShaders::IDataBindingFactory
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{
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void BuildShaderDataBinding(CElementGen& gen,
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boo::IShaderPipeline* regPipeline,
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@@ -336,7 +336,7 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLD
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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return new struct DataBindingFactory;
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return new struct MetalDataBindingFactory;
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}
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}
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