mirror of https://github.com/AxioDL/metaforce.git
CBodyState: Return 1.0f directly in UpdateLocomotionAnimation()
Same behavior, but less verbose.
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@ -2035,8 +2035,6 @@ float CBSBiPedLocomotion::UpdateStrafe(float vel, CBodyController& bc, pas::ELoc
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}
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}
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float CBSBiPedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) {
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float CBSBiPedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) {
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constexpr float ret = 1.f;
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if (init || x3c8_primeTime >= 0.2f) {
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if (init || x3c8_primeTime >= 0.2f) {
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const auto anim = init ? pas::ELocomotionAnim::Invalid : x3c4_anim;
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const auto anim = init ? pas::ELocomotionAnim::Invalid : x3c4_anim;
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const float maxSpeed = velMag * GetLocomotionSpeed(x4_locomotionType, pas::ELocomotionAnim::Run);
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const float maxSpeed = velMag * GetLocomotionSpeed(x4_locomotionType, pas::ELocomotionAnim::Run);
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@ -2065,7 +2063,7 @@ float CBSBiPedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBod
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}
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}
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}
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}
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return ret;
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return 1.0f;
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}
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}
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bool CBSBiPedLocomotion::IsStrafing(const CBodyController& bc) const {
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bool CBSBiPedLocomotion::IsStrafing(const CBodyController& bc) const {
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