mirror of https://github.com/AxioDL/metaforce.git
CTransitionDatabaseGame: std::move constructor parameters where applicable
Same behavior, but allows the parameters to be moved into from calling code.
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parent
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commit
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@ -11,8 +11,8 @@ namespace urde {
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CTransitionDatabaseGame::CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
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CTransitionDatabaseGame::CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
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const std::vector<CHalfTransition>& halfTransitions,
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const std::vector<CHalfTransition>& halfTransitions,
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const std::shared_ptr<IMetaTrans>& defaultTrans)
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std::shared_ptr<IMetaTrans> defaultTrans)
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: x10_defaultTrans(defaultTrans) {
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: x10_defaultTrans(std::move(defaultTrans)) {
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x14_transitions.reserve(transitions.size());
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x14_transitions.reserve(transitions.size());
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for (const CTransition& trans : transitions)
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for (const CTransition& trans : transitions)
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x14_transitions.emplace_back(trans.GetAnimPair(), trans.GetMetaTrans());
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x14_transitions.emplace_back(trans.GetAnimPair(), trans.GetMetaTrans());
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@ -18,7 +18,7 @@ class CTransitionDatabaseGame final : public CTransitionDatabase {
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public:
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public:
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CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
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CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
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const std::vector<CHalfTransition>& halfTransitions,
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const std::vector<CHalfTransition>& halfTransitions,
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const std::shared_ptr<IMetaTrans>& defaultTrans);
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std::shared_ptr<IMetaTrans> defaultTrans);
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const std::shared_ptr<IMetaTrans>& GetMetaTrans(u32, u32) const override;
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const std::shared_ptr<IMetaTrans>& GetMetaTrans(u32, u32) const override;
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};
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};
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