CPlayerGun: Resolve trivial implicit sign conversion warnings

This commit is contained in:
Lioncash 2020-03-09 16:04:13 -04:00
parent d93df18a37
commit 3abaccb238
1 changed files with 15 additions and 9 deletions

View File

@ -1208,16 +1208,17 @@ void CPlayerGun::DoUserAnimEvent(float dt, CStateManager& mgr, const CInt32POINo
void CPlayerGun::DoUserAnimEvents(float dt, CStateManager& mgr) {
zeus::CVector3f posToCam = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation() - x3e8_xf.origin;
const CAnimData& animData = *x72c_currentBeam->GetSolidModelData().GetAnimationData();
for (int i = 0; i < animData.GetPassedSoundPOICount(); ++i) {
for (size_t i = 0; i < animData.GetPassedSoundPOICount(); ++i) {
const CSoundPOINode& node = CAnimData::g_SoundPOINodes[i];
if (node.GetPoiType() != EPOIType::Sound ||
(node.GetCharacterIndex() != -1 && animData.x204_charIdx != node.GetCharacterIndex()))
(node.GetCharacterIndex() != -1 && animData.x204_charIdx != node.GetCharacterIndex())) {
continue;
}
NWeaponTypes::do_sound_event(x670_animSfx, x328_animSfxPitch, false, node.GetSfxId(), node.GetWeight(),
node.GetFlags(), node.GetFalloff(), node.GetMaxDist(), 0.16f, 1.f, posToCam,
x3e8_xf.origin, mgr.GetPlayer().GetAreaIdAlways(), mgr);
}
for (int i = 0; i < animData.GetPassedIntPOICount(); ++i) {
for (size_t i = 0; i < animData.GetPassedIntPOICount(); ++i) {
const CInt32POINode& node = CAnimData::g_Int32POINodes[i];
switch (node.GetPoiType()) {
case EPOIType::UserEvent:
@ -1568,15 +1569,20 @@ void CPlayerGun::AsyncLoadFidget(CStateManager& mgr) {
}
bool CPlayerGun::IsFidgetLoaded() const {
int loadFlags = 0;
if ((x2fc_fidgetAnimBits & 0x1) == 0x1 && x73c_gunMotion->GunController().IsFidgetLoaded())
u32 loadFlags = 0;
if ((x2fc_fidgetAnimBits & 0x1) == 0x1 && x73c_gunMotion->GunController().IsFidgetLoaded()) {
loadFlags |= 0x1;
if ((x2fc_fidgetAnimBits & 0x2) == 0x2 && x72c_currentBeam->IsFidgetLoaded())
}
if ((x2fc_fidgetAnimBits & 0x2) == 0x2 && x72c_currentBeam->IsFidgetLoaded()) {
loadFlags |= 0x2;
if ((x2fc_fidgetAnimBits & 0x4) == 0x4)
if (CGunController* gc = x740_grappleArm->GunController())
if (gc->IsFidgetLoaded())
}
if ((x2fc_fidgetAnimBits & 0x4) == 0x4) {
if (CGunController* gc = x740_grappleArm->GunController()) {
if (gc->IsFidgetLoaded()) {
loadFlags |= 0x4;
}
}
}
return x2fc_fidgetAnimBits == loadFlags;
}