mirror of https://github.com/AxioDL/metaforce.git
hecl/Compilers: Make name strings constexpr
Same behavior (as of C++17), without the need to duplicate the variable name.
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@ -12,35 +12,35 @@ using PlatformEnum = boo::IGraphicsDataFactory::Platform;
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struct Null {};
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struct OpenGL {
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static constexpr PlatformEnum Enum = PlatformEnum::OpenGL;
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static const char* Name;
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static constexpr char Name[] = "OpenGL";
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#if BOO_HAS_GL
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using Context = boo::GLDataFactory::Context;
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#endif
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};
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struct D3D11 {
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static constexpr PlatformEnum Enum = PlatformEnum::D3D11;
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static const char* Name;
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static constexpr char Name[] = "D3D11";
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#if _WIN32
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using Context = boo::D3D11DataFactory::Context;
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#endif
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};
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struct Metal {
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static constexpr PlatformEnum Enum = PlatformEnum::Metal;
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static const char* Name;
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static constexpr char Name[] = "Metal";
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#if BOO_HAS_METAL
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using Context = boo::MetalDataFactory::Context;
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#endif
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};
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struct Vulkan {
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static constexpr PlatformEnum Enum = PlatformEnum::Vulkan;
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static const char* Name;
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static constexpr char Name[] = "Vulkan";
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#if BOO_HAS_VULKAN
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using Context = boo::VulkanDataFactory::Context;
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#endif
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};
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struct NX {
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static constexpr PlatformEnum Enum = PlatformEnum::NX;
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static const char* Name;
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static constexpr char Name[] = "NX";
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#if BOO_HAS_NX
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using Context = boo::NXDataFactory::Context;
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#endif
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@ -51,27 +51,27 @@ namespace PipelineStage {
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using StageEnum = boo::PipelineStage;
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struct Null {
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static constexpr StageEnum Enum = StageEnum::Null;
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static const char* Name;
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static constexpr char Name[] = "Null";
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};
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struct Vertex {
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static constexpr StageEnum Enum = StageEnum::Vertex;
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static const char* Name;
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static constexpr char Name[] = "Vertex";
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};
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struct Fragment {
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static constexpr StageEnum Enum = StageEnum::Fragment;
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static const char* Name;
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static constexpr char Name[] = "Fragment";
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};
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struct Geometry {
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static constexpr StageEnum Enum = StageEnum::Geometry;
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static const char* Name;
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static constexpr char Name[] = "Geometry";
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};
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struct Control {
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static constexpr StageEnum Enum = StageEnum::Control;
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static const char* Name;
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static constexpr char Name[] = "Control";
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};
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struct Evaluation {
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static constexpr StageEnum Enum = StageEnum::Evaluation;
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static const char* Name;
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static constexpr char Name[] = "Evaluation";
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};
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} // namespace PipelineStage
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@ -17,23 +17,6 @@ extern pD3DCompile D3DCompilePROC;
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namespace hecl {
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logvisor::Module Log("hecl::Compilers");
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namespace PlatformType {
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const char* OpenGL::Name = "OpenGL";
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const char* Vulkan::Name = "Vulkan";
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const char* D3D11::Name = "D3D11";
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const char* Metal::Name = "Metal";
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const char* NX::Name = "NX";
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} // namespace PlatformType
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namespace PipelineStage {
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const char* Null::Name = "Null";
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const char* Vertex::Name = "Vertex";
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const char* Fragment::Name = "Fragment";
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const char* Geometry::Name = "Geometry";
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const char* Control::Name = "Control";
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const char* Evaluation::Name = "Evaluation";
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} // namespace PipelineStage
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template <typename P>
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struct ShaderCompiler {};
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