mirror of https://github.com/AxioDL/metaforce.git
CThardus: Make use of std::make_unique where applicable
Same thing, but more straightforward.
This commit is contained in:
parent
2f9dd38bbe
commit
3b6218fa67
|
@ -836,15 +836,15 @@ void CThardus::_SetupCollisionActorMaterials(const std::unique_ptr<CCollisionAct
|
||||||
void CThardus::_SetupCollisionManagers(CStateManager& mgr) {
|
void CThardus::_SetupCollisionManagers(CStateManager& mgr) {
|
||||||
std::vector<CJointCollisionDescription> list;
|
std::vector<CJointCollisionDescription> list;
|
||||||
_BuildSphereJointList(skDamageableSphereJointInfoList1, 7, list);
|
_BuildSphereJointList(skDamageableSphereJointInfoList1, 7, list);
|
||||||
x5f0_rockColliders.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), list, true));
|
x5f0_rockColliders = std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), list, true);
|
||||||
_SetupCollisionActorMaterials(x5f0_rockColliders, mgr);
|
_SetupCollisionActorMaterials(x5f0_rockColliders, mgr);
|
||||||
list.clear();
|
list.clear();
|
||||||
_BuildSphereJointList(skDamageableSphereJointInfoList2, 5, list);
|
_BuildSphereJointList(skDamageableSphereJointInfoList2, 5, list);
|
||||||
x5f4_.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), list, true));
|
x5f4_ = std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), list, true);
|
||||||
_SetupCollisionActorMaterials(x5f4_, mgr);
|
_SetupCollisionActorMaterials(x5f4_, mgr);
|
||||||
list.clear();
|
list.clear();
|
||||||
_BuildAABoxJointList(skFootCollision, 2, list);
|
_BuildAABoxJointList(skFootCollision, 2, list);
|
||||||
x5f8_.reset(new CCollisionActorManager(mgr, GetUniqueId(), GetAreaIdAlways(), list, true));
|
x5f8_ = std::make_unique<CCollisionActorManager>(mgr, GetUniqueId(), GetAreaIdAlways(), list, true);
|
||||||
_SetupCollisionActorMaterials(x5f8_, mgr);
|
_SetupCollisionActorMaterials(x5f8_, mgr);
|
||||||
list.clear();
|
list.clear();
|
||||||
x634_nonDestroyableActors.reserve(x5f4_->GetNumCollisionActors() + x5f0_rockColliders->GetNumCollisionActors() +
|
x634_nonDestroyableActors.reserve(x5f4_->GetNumCollisionActors() + x5f0_rockColliders->GetNumCollisionActors() +
|
||||||
|
|
Loading…
Reference in New Issue