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CMDL cooking updates
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@@ -7,6 +7,7 @@
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#include "DNAMP1/MLVL.hpp"
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#include "DNAMP1/STRG.hpp"
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#include "DNAMP1/CMDL.hpp"
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namespace Retro
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{
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@@ -281,6 +282,8 @@ struct SpecMP1 : SpecBase
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void cookMesh(const HECL::ProjectPath& in, BlendStream& ds, const HECL::ProjectPath& out) const
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{
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Mesh mesh = ds.compileMesh();
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DNAMP1::CMDL::Cook(mesh, out);
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}
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void cookActor(const HECL::ProjectPath& in, BlendStream& ds, const HECL::ProjectPath& out) const
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