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Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
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@ -137,6 +137,16 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* regPipelinePmus = nullptr;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* redToAlphaPipelinePmus = nullptr;
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if (gen.x26c_28_zTest) {
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redToAlphaPipeline = &m_texRedToAlphaZTest;
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regPipelineSub = &m_texZTestNoZWriteSub;
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redToAlphaPipelineSub = &m_texRedToAlphaZTestSub;
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} else {
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redToAlphaPipeline = &m_texRedToAlphaNoZTest;
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regPipelineSub = &m_texNoZTestNoZWriteSub;
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redToAlphaPipelineSub = &m_texRedToAlphaNoZTestSub;
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}
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if (desc->x54_x40_TEXR) {
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if (desc->x58_x44_TIND) {
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if (desc->x45_30_x32_24_CIND) {
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@ -159,16 +169,6 @@ void CElementGenShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Conte
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}
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}
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} else {
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if (gen.x26c_28_zTest) {
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redToAlphaPipeline = &m_texRedToAlphaZTest;
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regPipelineSub = &m_texZTestNoZWriteSub;
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redToAlphaPipelineSub = &m_texRedToAlphaZTestSub;
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} else {
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redToAlphaPipeline = &m_texRedToAlphaNoZTest;
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regPipelineSub = &m_texNoZTestNoZWriteSub;
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redToAlphaPipelineSub = &m_texRedToAlphaNoZTestSub;
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}
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if (gen.x26c_26_AAPH) {
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if (gen.x26c_28_zTest)
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regPipeline = &m_texAdditiveZTest;
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