CScanDisplay::CDataDot imps

This commit is contained in:
Phillip Stephens 2016-08-14 18:29:07 -07:00
parent 52eb054935
commit 3c9120eb4c
2 changed files with 77 additions and 2 deletions

View File

@ -0,0 +1,74 @@
#include "CScanDisplay.hpp"
#include "zeus/CTransform.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
void CScanDisplay::CDataDot::Update(float dt)
{
if (x20_ > 0.f)
{
float diff = x20_ - dt;
if (diff < 0.f)
x20_ = 0.f;
else
x20_ = diff;
float d = x20_ / x1c_;
xc_ = (x14_ * (x4_ * d)) + (1.f - x1c_ > 0.f ? d : 0.f);
}
if (x24_ > x28_)
{
float tmp = -((2.0f * x24_) - dt);
x24_ = (tmp >= x28_ ? x28_ : tmp);
}
else if (x24_ < x28_)
{
float tmp = (2.0 * x24_) + x28_;
x24_ = (tmp >= x28_ ? x28_ : tmp);
}
}
void CScanDisplay::CDataDot::Draw(const zeus::CColor& col, float f1) const
{
if (x24_ == 0.f)
return;
if (x0_ == EDotState::One)
{
zeus::CTransform xf = zeus::CTransform::Translate(xc_.x, 0.f, xc_.y);
#if 0
g_Renderer->SetModelMatrix(xf);
CGraphics::StreamBegin(ERglPrimitive::TriangleStrip);
zeus::Comp8 r, g, b, a;
col.toRGBA8(r, g, b, a);
CGraphics::StreamColor({col.r, col.g, col.b, x24_ * float(a)});
CGraphics::StreamTexCoord(0.f, 1.f);
CGraphics::StreamVertex(zeus::CVector3f{-f1, 0, f1});
CGraphics::StreamTexCoord(0.f, 0.f);
CGraphics::StreamVertex(zeus::CVector3f{-f1, 0, -f1});
CGraphics::StreamTexCoord(1.f, 1.f);
CGraphics::StreamVertex(zeus::CVector3f{f1, 0, f1});
CGraphics::StreamTexCoord(1.f, 0.f);
CGraphics::StreamVertex(zeus::CVector3f{f1, 0, -f1});
CGraphics::StreamEnd();
#endif
}
}
void CScanDisplay::CDataDot::StartTransitionTo(const zeus::CVector2f& vec, float f1)
{
x20_ = f1;
x1c_ = f1;
x4_ = xc_;
x14_ = vec;
}
void CScanDisplay::CDataDot::SetDestPosition(const zeus::CVector2f& pos)
{
if (x20_ <= 0.f)
xc_ = pos;
else
x14_ = pos;
}
}

View File

@ -19,7 +19,8 @@ public:
public: public:
enum class EDotState enum class EDotState
{ {
Zero Zero,
One
}; };
private: private:
EDotState x0_ = EDotState::Zero; EDotState x0_ = EDotState::Zero;
@ -35,7 +36,7 @@ public:
void Update(float); void Update(float);
void Draw(const zeus::CColor&, float) const; void Draw(const zeus::CColor&, float) const;
float GetTransitionFactor() const; float GetTransitionFactor() const;
void StartTransitionTo(const zeus::CVector2f&, float, float); void StartTransitionTo(const zeus::CVector2f&, float);
void SetDestPosition(const zeus::CVector2f&); void SetDestPosition(const zeus::CVector2f&);
void SetDesiredAlpha(float); void SetDesiredAlpha(float);
void SetDotState(EDotState); void SetDotState(EDotState);