mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-16 19:37:03 +00:00
Convert CTextSupportShader; CTextRenderBuffer updates
This commit is contained in:
@@ -1,45 +1,142 @@
|
||||
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
|
||||
|
||||
#include "hsh/hsh.h"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||
|
||||
#include "CTextSupportShader.cpp.hshhead"
|
||||
|
||||
namespace urde {
|
||||
using namespace hsh::pipeline;
|
||||
|
||||
constexpr hsh::sampler ClampEdgeSamp(hsh::Linear, hsh::Linear, hsh::Linear, hsh::ClampToEdge, hsh::ClampToEdge,
|
||||
hsh::ClampToEdge);
|
||||
|
||||
template <CGuiWidget::EGuiModelDrawFlags Flags>
|
||||
struct DrawFlagsAttachmentExt {
|
||||
using type = BlendAttachment<>;
|
||||
};
|
||||
template <>
|
||||
struct DrawFlagsAttachmentExt<CGuiWidget::EGuiModelDrawFlags::Additive> {
|
||||
using type = AdditiveAttachment<>;
|
||||
};
|
||||
template <>
|
||||
struct DrawFlagsAttachmentExt<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw> {
|
||||
using type = color_attachment<hsh::One, hsh::One, hsh::Add, hsh::One, hsh::One, hsh::Add,
|
||||
hsh::ColorComponentFlags(hsh::CC_Red | hsh::CC_Green | hsh::CC_Blue)>;
|
||||
};
|
||||
template <CGuiWidget::EGuiModelDrawFlags Flags>
|
||||
using DrawFlagsAttachment = typename DrawFlagsAttachmentExt<Flags>::type;
|
||||
|
||||
template <CGuiWidget::EGuiModelDrawFlags Flags>
|
||||
struct CTextSupportShaderCharacterPipeline
|
||||
: pipeline<topology<hsh::TriangleStrip>, DrawFlagsAttachment<Flags>, depth_write<false>, depth_compare<hsh::LEqual>> {
|
||||
CTextSupportShaderCharacterPipeline(hsh::vertex_buffer<CTextSupportShader::CharacterInstance> vbo,
|
||||
hsh::uniform_buffer<CTextSupportShader::Uniform> ubo, hsh::texture2d_array tex) {
|
||||
this->position = ubo->m_mvp * hsh::float4(vbo->m_pos[this->vertex_id], 1.f);
|
||||
hsh::float4 fontColor = ubo->m_uniformColor * vbo->m_fontColor;
|
||||
hsh::float4 outlineColor = ubo->m_uniformColor * vbo->m_outlineColor;
|
||||
hsh::float4 texel = tex.sample<float>(vbo->m_uv[this->vertex_id]);
|
||||
this->color_out[0] = (fontColor * texel.x + outlineColor * texel.y) * vbo->m_mulColor;
|
||||
}
|
||||
};
|
||||
template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::Alpha>;
|
||||
template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::Additive>;
|
||||
template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw>;
|
||||
|
||||
template <CGuiWidget::EGuiModelDrawFlags Flags>
|
||||
struct CTextSupportShaderImagePipeline
|
||||
: pipeline<topology<hsh::TriangleStrip>, DrawFlagsAttachment<Flags>, depth_write<false>, depth_compare<hsh::LEqual>> {
|
||||
CTextSupportShaderImagePipeline(hsh::vertex_buffer<CTextSupportShader::ImageInstance> vbo,
|
||||
hsh::uniform_buffer<CTextSupportShader::Uniform> ubo, hsh::texture2d tex) {
|
||||
this->position = ubo->m_mvp * hsh::float4(vbo->m_pos[this->vertex_id], 1.f);
|
||||
// FIXME hsh bug: sampler appears to be completely ignored
|
||||
hsh::float4 texel = tex.sample<float>(vbo->m_uv[this->vertex_id], ClampEdgeSamp);
|
||||
this->color_out[0] = ubo->m_uniformColor * vbo->m_color * texel;
|
||||
}
|
||||
};
|
||||
template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::Alpha>;
|
||||
template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::Additive>;
|
||||
template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw>;
|
||||
|
||||
void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset) {
|
||||
float layer = glyph.GetLayer();
|
||||
|
||||
m_pos[0].assign(offset.x, 0.f, offset.y);
|
||||
m_uv[0].assign(glyph.GetStartU(), 1.f - glyph.GetStartV(), layer);
|
||||
m_pos[0] = {float(offset.x), 0.f, float(offset.y)};
|
||||
m_uv[0] = {glyph.GetStartU(), 1.f - glyph.GetStartV(), layer};
|
||||
|
||||
m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
|
||||
m_uv[1].assign(glyph.GetEndU(), 1.f - glyph.GetStartV(), layer);
|
||||
m_pos[1] = {float(offset.x + glyph.GetCellWidth()), 0.f, float(offset.y)};
|
||||
m_uv[1] = {glyph.GetEndU(), 1.f - glyph.GetStartV(), layer};
|
||||
|
||||
m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
|
||||
m_uv[2].assign(glyph.GetStartU(), 1.f - glyph.GetEndV(), layer);
|
||||
m_pos[2] = {float(offset.x), 0.f, float(offset.y + glyph.GetCellHeight())};
|
||||
m_uv[2] = {glyph.GetStartU(), 1.f - glyph.GetEndV(), layer};
|
||||
|
||||
m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
|
||||
m_uv[3].assign(glyph.GetEndU(), 1.f - glyph.GetEndV(), layer);
|
||||
m_pos[3] = {float(offset.x + glyph.GetCellWidth()), 0.f, float(offset.y + glyph.GetCellHeight())};
|
||||
m_uv[3] = {glyph.GetEndU(), 1.f - glyph.GetEndV(), layer};
|
||||
}
|
||||
|
||||
void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset) {
|
||||
zeus::CVector2f imgSize;
|
||||
if (imgDef.x4_texs.size()) {
|
||||
if (!imgDef.x4_texs.empty()) {
|
||||
const CTexture& tex = *imgDef.x4_texs[0].GetObj();
|
||||
imgSize.assign(tex.GetWidth() * imgDef.x14_cropFactor.x(), tex.GetHeight() * imgDef.x14_cropFactor.y());
|
||||
imgSize = {tex.GetWidth() * imgDef.x14_cropFactor.x(), tex.GetHeight() * imgDef.x14_cropFactor.y()};
|
||||
}
|
||||
zeus::CVector2f cropPad = imgDef.x14_cropFactor * 0.5f;
|
||||
|
||||
m_pos[0].assign(offset.x, 0.f, offset.y);
|
||||
m_uv[0].assign(0.5f - cropPad.x(), 0.5f + cropPad.y());
|
||||
m_pos[0] = {float(offset.x), 0.f, float(offset.y)};
|
||||
m_uv[0] = {0.5f - cropPad.x(), 0.5f + cropPad.y()};
|
||||
|
||||
m_pos[1].assign(offset.x + imgSize.x(), 0.f, offset.y);
|
||||
m_uv[1].assign(0.5f + cropPad.x(), 0.5f + cropPad.y());
|
||||
m_pos[1] = {offset.x + imgSize.x(), 0.f, float(offset.y)};
|
||||
m_uv[1] = {0.5f + cropPad.x(), 0.5f + cropPad.y()};
|
||||
|
||||
m_pos[2].assign(offset.x, 0.f, offset.y + imgSize.y());
|
||||
m_uv[2].assign(0.5f - cropPad.x(), 0.5f - cropPad.y());
|
||||
m_pos[2] = {float(offset.x), 0.f, offset.y + imgSize.y()};
|
||||
m_uv[2] = {0.5f - cropPad.x(), 0.5f - cropPad.y()};
|
||||
|
||||
m_pos[3].assign(offset.x + imgSize.x(), 0.f, offset.y + imgSize.y());
|
||||
m_uv[3].assign(0.5f + cropPad.x(), 0.5f - cropPad.y());
|
||||
m_pos[3] = {offset.x + imgSize.x(), 0.f, offset.y + imgSize.y()};
|
||||
m_uv[3] = {0.5f + cropPad.x(), 0.5f - cropPad.y()};
|
||||
}
|
||||
|
||||
static CGuiWidget::EGuiModelDrawFlags ResolveFlags(CGuiWidget::EGuiModelDrawFlags flags) {
|
||||
switch (flags) {
|
||||
case CGuiWidget::EGuiModelDrawFlags::Shadeless:
|
||||
case CGuiWidget::EGuiModelDrawFlags::Opaque:
|
||||
case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
|
||||
return CGuiWidget::EGuiModelDrawFlags::Alpha;
|
||||
default:
|
||||
return flags;
|
||||
}
|
||||
}
|
||||
|
||||
void CTextSupportShader::BuildCharacterShaderBinding(CTextRenderBuffer& buf, BooFontCharacters& chs,
|
||||
CGuiWidget::EGuiModelDrawFlags flags) {
|
||||
chs.m_instBuf = hsh::create_dynamic_vertex_buffer<CTextSupportShader::CharacterInstance>(chs.m_charCount);
|
||||
hsh::texture2d_array tex = chs.m_font->GetTexture();
|
||||
if (flags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||
chs.m_dataBindingOverdraw.hsh_char_overdraw_bind(
|
||||
CTextSupportShaderCharacterPipeline<flags>(chs.m_instBuf.get(), buf.m_uniBuf2.get(), tex));
|
||||
}
|
||||
chs.m_dataBinding.hsh_char_bind(
|
||||
CTextSupportShaderCharacterPipeline<ResolveFlags(flags)>(chs.m_instBuf.get(), buf.m_uniBuf.get(), tex));
|
||||
}
|
||||
|
||||
void CTextSupportShader::BuildImageShaderBinding(CTextRenderBuffer& buf, BooImage& img,
|
||||
CGuiWidget::EGuiModelDrawFlags flags) {
|
||||
img.m_instBuf = hsh::create_dynamic_vertex_buffer<CTextSupportShader::ImageInstance>(1);
|
||||
if (flags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||
for (TToken<CTexture>& token : img.m_imageDef.x4_texs) {
|
||||
hsh::texture2d tex = token->GetBooTexture();
|
||||
img.m_dataBindingOverdraw.emplace_back().hsh_img_overdraw_bind(
|
||||
CTextSupportShaderImagePipeline<flags>(img.m_instBuf.get(), buf.m_uniBuf2.get(), tex));
|
||||
}
|
||||
}
|
||||
flags = ResolveFlags(flags);
|
||||
for (TToken<CTexture>& token : img.m_imageDef.x4_texs) {
|
||||
hsh::texture2d tex = token->GetBooTexture();
|
||||
img.m_dataBinding.emplace_back().hsh_img_bind(
|
||||
CTextSupportShaderImagePipeline<flags>(img.m_instBuf.get(), buf.m_uniBuf.get(), tex));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
||||
@@ -14,10 +14,13 @@ namespace urde {
|
||||
class CGlyph;
|
||||
class CFontImageDef;
|
||||
class CTextRenderBuffer;
|
||||
struct BooFontCharacters;
|
||||
struct BooImage;
|
||||
|
||||
class CTextSupportShader {
|
||||
friend class CTextRenderBuffer;
|
||||
|
||||
public:
|
||||
struct Uniform {
|
||||
hsh::float4x4 m_mvp;
|
||||
hsh::float4 m_uniformColor;
|
||||
@@ -25,7 +28,7 @@ class CTextSupportShader {
|
||||
|
||||
struct CharacterInstance {
|
||||
std::array<hsh::float3, 4> m_pos;
|
||||
std::array<hsh::float2, 4> m_uv;
|
||||
std::array<hsh::float3, 4> m_uv;
|
||||
hsh::float4 m_fontColor;
|
||||
hsh::float4 m_outlineColor;
|
||||
hsh::float4 m_mulColor;
|
||||
@@ -38,6 +41,10 @@ class CTextSupportShader {
|
||||
hsh::float4 m_color;
|
||||
void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
|
||||
};
|
||||
|
||||
static void BuildCharacterShaderBinding(CTextRenderBuffer& buf, BooFontCharacters& chs,
|
||||
CGuiWidget::EGuiModelDrawFlags flags);
|
||||
static void BuildImageShaderBinding(CTextRenderBuffer& buf, BooImage& img, CGuiWidget::EGuiModelDrawFlags flags);
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
||||
@@ -31,7 +31,7 @@ CWorldShadowShader::CWorldShadowShader(u32 w, u32 h) : m_w(w), m_h(h) {
|
||||
bool depth = false;
|
||||
m_dataBind.hsh_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
|
||||
depth = true;
|
||||
m_dataBind.hsh_z_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
|
||||
m_zDataBind.hsh_z_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
|
||||
}
|
||||
|
||||
void CWorldShadowShader::bindRenderTarget() { m_tex.attach(); }
|
||||
|
||||
Reference in New Issue
Block a user