mirror of https://github.com/AxioDL/metaforce.git
Convert CTextSupportShader; CTextRenderBuffer updates
This commit is contained in:
parent
35f33333a5
commit
3c9816af12
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@ -50,20 +50,17 @@ runtime_add_list(Graphics GRAPHICS_SOURCES)
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runtime_add_hsh(Graphics
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runtime_add_hsh(Graphics
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CMoviePlayer.cpp
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CMoviePlayer.cpp
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Shaders/CLineRendererShaders.cpp
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Shaders/CColoredQuadFilter.cpp
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Shaders/CTexturedQuadFilter.cpp
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Shaders/CCameraBlurFilter.cpp
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Shaders/CFogVolumePlaneShader.cpp
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Shaders/CAABoxShader.cpp
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Shaders/CAABoxShader.cpp
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Shaders/CCameraBlurFilter.cpp
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Shaders/CColoredQuadFilter.cpp
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Shaders/CColoredStripShader.cpp
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Shaders/CColoredStripShader.cpp
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Shaders/CDecalShaders.cpp
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Shaders/CDecalShaders.cpp
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Shaders/CEnergyBarShader.cpp
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Shaders/CThermalColdFilter.cpp
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Shaders/CThermalHotFilter.cpp
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Shaders/CElementGenShaders.cpp
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Shaders/CElementGenShaders.cpp
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Shaders/CEnergyBarShader.cpp
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Shaders/CEnvFxShaders.cpp
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Shaders/CEnvFxShaders.cpp
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Shaders/CFogVolumeFilter.cpp
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Shaders/CFogVolumeFilter.cpp
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Shaders/CFogVolumePlaneShader.cpp
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Shaders/CLineRendererShaders.cpp
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Shaders/CMapSurfaceShader.cpp
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Shaders/CMapSurfaceShader.cpp
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Shaders/CParticleSwooshShaders.cpp
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Shaders/CParticleSwooshShaders.cpp
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Shaders/CPhazonSuitFilter.cpp
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Shaders/CPhazonSuitFilter.cpp
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@ -71,6 +68,10 @@ runtime_add_hsh(Graphics
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Shaders/CRandomStaticFilter.cpp
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Shaders/CRandomStaticFilter.cpp
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Shaders/CScanLinesFilter.cpp
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Shaders/CScanLinesFilter.cpp
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Shaders/CSpaceWarpFilter.cpp
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Shaders/CSpaceWarpFilter.cpp
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Shaders/CXRayBlurFilter.cpp
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Shaders/CTextSupportShader.cpp
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Shaders/CTexturedQuadFilter.cpp
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Shaders/CThermalColdFilter.cpp
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Shaders/CThermalHotFilter.cpp
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Shaders/CWorldShadowShader.cpp
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Shaders/CWorldShadowShader.cpp
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Shaders/CXRayBlurFilter.cpp
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)
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)
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@ -1,45 +1,142 @@
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "hsh/hsh.h"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
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#include "CTextSupportShader.cpp.hshhead"
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namespace urde {
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namespace urde {
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using namespace hsh::pipeline;
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constexpr hsh::sampler ClampEdgeSamp(hsh::Linear, hsh::Linear, hsh::Linear, hsh::ClampToEdge, hsh::ClampToEdge,
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hsh::ClampToEdge);
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template <CGuiWidget::EGuiModelDrawFlags Flags>
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struct DrawFlagsAttachmentExt {
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using type = BlendAttachment<>;
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};
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template <>
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struct DrawFlagsAttachmentExt<CGuiWidget::EGuiModelDrawFlags::Additive> {
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using type = AdditiveAttachment<>;
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};
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template <>
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struct DrawFlagsAttachmentExt<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw> {
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using type = color_attachment<hsh::One, hsh::One, hsh::Add, hsh::One, hsh::One, hsh::Add,
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hsh::ColorComponentFlags(hsh::CC_Red | hsh::CC_Green | hsh::CC_Blue)>;
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};
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template <CGuiWidget::EGuiModelDrawFlags Flags>
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using DrawFlagsAttachment = typename DrawFlagsAttachmentExt<Flags>::type;
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template <CGuiWidget::EGuiModelDrawFlags Flags>
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struct CTextSupportShaderCharacterPipeline
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: pipeline<topology<hsh::TriangleStrip>, DrawFlagsAttachment<Flags>, depth_write<false>, depth_compare<hsh::LEqual>> {
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CTextSupportShaderCharacterPipeline(hsh::vertex_buffer<CTextSupportShader::CharacterInstance> vbo,
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hsh::uniform_buffer<CTextSupportShader::Uniform> ubo, hsh::texture2d_array tex) {
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this->position = ubo->m_mvp * hsh::float4(vbo->m_pos[this->vertex_id], 1.f);
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hsh::float4 fontColor = ubo->m_uniformColor * vbo->m_fontColor;
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hsh::float4 outlineColor = ubo->m_uniformColor * vbo->m_outlineColor;
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hsh::float4 texel = tex.sample<float>(vbo->m_uv[this->vertex_id]);
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this->color_out[0] = (fontColor * texel.x + outlineColor * texel.y) * vbo->m_mulColor;
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}
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};
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template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::Alpha>;
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template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::Additive>;
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template struct CTextSupportShaderCharacterPipeline<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw>;
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template <CGuiWidget::EGuiModelDrawFlags Flags>
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struct CTextSupportShaderImagePipeline
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: pipeline<topology<hsh::TriangleStrip>, DrawFlagsAttachment<Flags>, depth_write<false>, depth_compare<hsh::LEqual>> {
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CTextSupportShaderImagePipeline(hsh::vertex_buffer<CTextSupportShader::ImageInstance> vbo,
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hsh::uniform_buffer<CTextSupportShader::Uniform> ubo, hsh::texture2d tex) {
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this->position = ubo->m_mvp * hsh::float4(vbo->m_pos[this->vertex_id], 1.f);
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// FIXME hsh bug: sampler appears to be completely ignored
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hsh::float4 texel = tex.sample<float>(vbo->m_uv[this->vertex_id], ClampEdgeSamp);
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this->color_out[0] = ubo->m_uniformColor * vbo->m_color * texel;
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}
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};
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template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::Alpha>;
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template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::Additive>;
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template struct CTextSupportShaderImagePipeline<CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw>;
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void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset) {
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void CTextSupportShader::CharacterInstance::SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset) {
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float layer = glyph.GetLayer();
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float layer = glyph.GetLayer();
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m_pos[0].assign(offset.x, 0.f, offset.y);
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m_pos[0] = {float(offset.x), 0.f, float(offset.y)};
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m_uv[0].assign(glyph.GetStartU(), 1.f - glyph.GetStartV(), layer);
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m_uv[0] = {glyph.GetStartU(), 1.f - glyph.GetStartV(), layer};
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m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y);
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m_pos[1] = {float(offset.x + glyph.GetCellWidth()), 0.f, float(offset.y)};
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m_uv[1].assign(glyph.GetEndU(), 1.f - glyph.GetStartV(), layer);
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m_uv[1] = {glyph.GetEndU(), 1.f - glyph.GetStartV(), layer};
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m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight());
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m_pos[2] = {float(offset.x), 0.f, float(offset.y + glyph.GetCellHeight())};
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m_uv[2].assign(glyph.GetStartU(), 1.f - glyph.GetEndV(), layer);
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m_uv[2] = {glyph.GetStartU(), 1.f - glyph.GetEndV(), layer};
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m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight());
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m_pos[3] = {float(offset.x + glyph.GetCellWidth()), 0.f, float(offset.y + glyph.GetCellHeight())};
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m_uv[3].assign(glyph.GetEndU(), 1.f - glyph.GetEndV(), layer);
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m_uv[3] = {glyph.GetEndU(), 1.f - glyph.GetEndV(), layer};
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}
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}
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void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset) {
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void CTextSupportShader::ImageInstance::SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset) {
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zeus::CVector2f imgSize;
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zeus::CVector2f imgSize;
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if (imgDef.x4_texs.size()) {
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if (!imgDef.x4_texs.empty()) {
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const CTexture& tex = *imgDef.x4_texs[0].GetObj();
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const CTexture& tex = *imgDef.x4_texs[0].GetObj();
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imgSize.assign(tex.GetWidth() * imgDef.x14_cropFactor.x(), tex.GetHeight() * imgDef.x14_cropFactor.y());
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imgSize = {tex.GetWidth() * imgDef.x14_cropFactor.x(), tex.GetHeight() * imgDef.x14_cropFactor.y()};
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}
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}
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zeus::CVector2f cropPad = imgDef.x14_cropFactor * 0.5f;
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zeus::CVector2f cropPad = imgDef.x14_cropFactor * 0.5f;
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m_pos[0].assign(offset.x, 0.f, offset.y);
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m_pos[0] = {float(offset.x), 0.f, float(offset.y)};
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m_uv[0].assign(0.5f - cropPad.x(), 0.5f + cropPad.y());
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m_uv[0] = {0.5f - cropPad.x(), 0.5f + cropPad.y()};
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m_pos[1].assign(offset.x + imgSize.x(), 0.f, offset.y);
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m_pos[1] = {offset.x + imgSize.x(), 0.f, float(offset.y)};
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m_uv[1].assign(0.5f + cropPad.x(), 0.5f + cropPad.y());
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m_uv[1] = {0.5f + cropPad.x(), 0.5f + cropPad.y()};
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m_pos[2].assign(offset.x, 0.f, offset.y + imgSize.y());
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m_pos[2] = {float(offset.x), 0.f, offset.y + imgSize.y()};
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m_uv[2].assign(0.5f - cropPad.x(), 0.5f - cropPad.y());
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m_uv[2] = {0.5f - cropPad.x(), 0.5f - cropPad.y()};
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m_pos[3].assign(offset.x + imgSize.x(), 0.f, offset.y + imgSize.y());
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m_pos[3] = {offset.x + imgSize.x(), 0.f, offset.y + imgSize.y()};
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m_uv[3].assign(0.5f + cropPad.x(), 0.5f - cropPad.y());
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m_uv[3] = {0.5f + cropPad.x(), 0.5f - cropPad.y()};
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}
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static CGuiWidget::EGuiModelDrawFlags ResolveFlags(CGuiWidget::EGuiModelDrawFlags flags) {
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switch (flags) {
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case CGuiWidget::EGuiModelDrawFlags::Shadeless:
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case CGuiWidget::EGuiModelDrawFlags::Opaque:
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case CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw:
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return CGuiWidget::EGuiModelDrawFlags::Alpha;
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default:
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return flags;
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}
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}
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void CTextSupportShader::BuildCharacterShaderBinding(CTextRenderBuffer& buf, BooFontCharacters& chs,
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CGuiWidget::EGuiModelDrawFlags flags) {
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chs.m_instBuf = hsh::create_dynamic_vertex_buffer<CTextSupportShader::CharacterInstance>(chs.m_charCount);
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hsh::texture2d_array tex = chs.m_font->GetTexture();
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if (flags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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chs.m_dataBindingOverdraw.hsh_char_overdraw_bind(
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CTextSupportShaderCharacterPipeline<flags>(chs.m_instBuf.get(), buf.m_uniBuf2.get(), tex));
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}
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chs.m_dataBinding.hsh_char_bind(
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CTextSupportShaderCharacterPipeline<ResolveFlags(flags)>(chs.m_instBuf.get(), buf.m_uniBuf.get(), tex));
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}
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void CTextSupportShader::BuildImageShaderBinding(CTextRenderBuffer& buf, BooImage& img,
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CGuiWidget::EGuiModelDrawFlags flags) {
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img.m_instBuf = hsh::create_dynamic_vertex_buffer<CTextSupportShader::ImageInstance>(1);
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if (flags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
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for (TToken<CTexture>& token : img.m_imageDef.x4_texs) {
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hsh::texture2d tex = token->GetBooTexture();
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img.m_dataBindingOverdraw.emplace_back().hsh_img_overdraw_bind(
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CTextSupportShaderImagePipeline<flags>(img.m_instBuf.get(), buf.m_uniBuf2.get(), tex));
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}
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}
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flags = ResolveFlags(flags);
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for (TToken<CTexture>& token : img.m_imageDef.x4_texs) {
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hsh::texture2d tex = token->GetBooTexture();
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img.m_dataBinding.emplace_back().hsh_img_bind(
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CTextSupportShaderImagePipeline<flags>(img.m_instBuf.get(), buf.m_uniBuf.get(), tex));
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}
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}
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}
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} // namespace urde
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} // namespace urde
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@ -14,10 +14,13 @@ namespace urde {
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class CGlyph;
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class CGlyph;
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class CFontImageDef;
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class CFontImageDef;
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class CTextRenderBuffer;
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class CTextRenderBuffer;
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struct BooFontCharacters;
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struct BooImage;
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class CTextSupportShader {
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class CTextSupportShader {
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friend class CTextRenderBuffer;
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friend class CTextRenderBuffer;
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public:
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struct Uniform {
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struct Uniform {
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hsh::float4x4 m_mvp;
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hsh::float4x4 m_mvp;
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hsh::float4 m_uniformColor;
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hsh::float4 m_uniformColor;
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@ -25,7 +28,7 @@ class CTextSupportShader {
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struct CharacterInstance {
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struct CharacterInstance {
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std::array<hsh::float3, 4> m_pos;
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std::array<hsh::float3, 4> m_pos;
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std::array<hsh::float2, 4> m_uv;
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std::array<hsh::float3, 4> m_uv;
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hsh::float4 m_fontColor;
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hsh::float4 m_fontColor;
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hsh::float4 m_outlineColor;
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hsh::float4 m_outlineColor;
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hsh::float4 m_mulColor;
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hsh::float4 m_mulColor;
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hsh::float4 m_color;
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hsh::float4 m_color;
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void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
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void SetMetrics(const CFontImageDef& imgDef, const zeus::CVector2i& offset);
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};
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};
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static void BuildCharacterShaderBinding(CTextRenderBuffer& buf, BooFontCharacters& chs,
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CGuiWidget::EGuiModelDrawFlags flags);
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static void BuildImageShaderBinding(CTextRenderBuffer& buf, BooImage& img, CGuiWidget::EGuiModelDrawFlags flags);
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};
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};
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} // namespace urde
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} // namespace urde
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@ -31,7 +31,7 @@ CWorldShadowShader::CWorldShadowShader(u32 w, u32 h) : m_w(w), m_h(h) {
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bool depth = false;
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bool depth = false;
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m_dataBind.hsh_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
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m_dataBind.hsh_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
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depth = true;
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depth = true;
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m_dataBind.hsh_z_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
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m_zDataBind.hsh_z_bind(CWorldShadowShaderPipeline<depth>(m_vbo.get(), m_uniBuf.get()));
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}
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}
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void CWorldShadowShader::bindRenderTarget() { m_tex.attach(); }
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void CWorldShadowShader::bindRenderTarget() { m_tex.attach(); }
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@ -12,31 +12,6 @@
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namespace urde {
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namespace urde {
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struct CTextRenderBuffer::BooFontCharacters {
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TLockedToken<CRasterFont> m_font;
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hecl::VertexBufferPool<CTextSupportShader::CharacterInstance>::Token m_instBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBinding2;
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std::vector<CTextSupportShader::CharacterInstance> m_charData;
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u32 m_charCount = 0;
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bool m_dirty = true;
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BooFontCharacters(const CToken& token) : m_font(token) {}
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};
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struct CTextRenderBuffer::BooImage {
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CFontImageDef m_imageDef;
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hecl::VertexBufferPool<CTextSupportShader::ImageInstance>::Token m_instBuf;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding;
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std::vector<boo::ObjToken<boo::IShaderDataBinding>> m_dataBinding2;
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CTextSupportShader::ImageInstance m_imageData;
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bool m_dirty = true;
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BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
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m_imageData.SetMetrics(imgDef, offset);
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}
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};
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struct CTextRenderBuffer::BooPrimitiveMark {
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struct CTextRenderBuffer::BooPrimitiveMark {
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Command m_cmd;
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Command m_cmd;
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u32 m_bindIdx;
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u32 m_bindIdx;
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@ -47,13 +22,13 @@ struct CTextRenderBuffer::BooPrimitiveMark {
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case Command::CharacterRender: {
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case Command::CharacterRender: {
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx];
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CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
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CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx];
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inst.m_mulColor.a() = opacity;
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inst.m_mulColor.w = opacity;
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fc.m_dirty = true;
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fc.m_dirty = true;
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break;
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break;
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}
|
}
|
||||||
case Command::ImageRender: {
|
case Command::ImageRender: {
|
||||||
BooImage& img = rb.m_images[m_bindIdx];
|
BooImage& img = rb.m_images[m_bindIdx];
|
||||||
img.m_imageData.m_color.a() = opacity;
|
img.m_imageData.m_color.w = opacity;
|
||||||
img.m_dirty = true;
|
img.m_dirty = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -72,84 +47,30 @@ CTextRenderBuffer::~CTextRenderBuffer() = default;
|
||||||
CTextRenderBuffer& CTextRenderBuffer::operator=(CTextRenderBuffer&&) noexcept = default;
|
CTextRenderBuffer& CTextRenderBuffer::operator=(CTextRenderBuffer&&) noexcept = default;
|
||||||
|
|
||||||
void CTextRenderBuffer::CommitResources() {
|
void CTextRenderBuffer::CommitResources() {
|
||||||
if (m_committed)
|
if (m_committed) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
m_committed = true;
|
m_committed = true;
|
||||||
|
|
||||||
/* Ensure font textures are ready outside transaction */
|
m_uniBuf = hsh::create_dynamic_uniform_buffer<CTextSupportShader::Uniform>();
|
||||||
for (BooFontCharacters& chs : m_fontCharacters)
|
|
||||||
chs.m_font->GetTexture();
|
|
||||||
|
|
||||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
|
|
||||||
m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
|
|
||||||
auto uBufInfo = m_uniBuf.getBufferInfo();
|
|
||||||
decltype(uBufInfo) uBufInfo2;
|
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||||
m_uniBuf2 = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory);
|
m_uniBuf2 = hsh::create_dynamic_uniform_buffer<CTextSupportShader::Uniform>();
|
||||||
uBufInfo2 = m_uniBuf2.getBufferInfo();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (BooFontCharacters& chs : m_fontCharacters) {
|
for (BooFontCharacters& chs : m_fontCharacters) {
|
||||||
chs.m_instBuf = CTextSupportShader::s_CharInsts.allocateBlock(CGraphics::g_BooFactory, chs.m_charCount);
|
CTextSupportShader::BuildCharacterShaderBinding(*this, chs, m_drawFlags);
|
||||||
auto iBufInfo = chs.m_instBuf.getBufferInfo();
|
|
||||||
|
|
||||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
|
|
||||||
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
|
|
||||||
size_t unioffs[] = {size_t(uBufInfo.second)};
|
|
||||||
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
|
|
||||||
boo::ObjToken<boo::ITexture> texs[] = {chs.m_font->GetTexture()};
|
|
||||||
chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags), nullptr,
|
|
||||||
iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
|
|
||||||
unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
|
|
||||||
|
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
|
||||||
uniforms[0] = uBufInfo2.first.get();
|
|
||||||
unioffs[0] = size_t(uBufInfo2.second);
|
|
||||||
chs.m_dataBinding2 = ctx.newShaderDataBinding(CTextSupportShader::GetTextAdditiveOverdrawPipeline(), nullptr,
|
|
||||||
iBufInfo.first.get(), nullptr, 1, uniforms, unistages, unioffs,
|
|
||||||
unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
for (BooImage& img : m_images) {
|
for (BooImage& img : m_images) {
|
||||||
img.m_instBuf = CTextSupportShader::s_ImgInsts.allocateBlock(CGraphics::g_BooFactory, 1);
|
CTextSupportShader::BuildImageShaderBinding(*this, img, m_drawFlags);
|
||||||
auto iBufInfo = img.m_instBuf.getBufferInfo();
|
|
||||||
|
|
||||||
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get()};
|
|
||||||
boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex};
|
|
||||||
size_t unioffs[] = {size_t(uBufInfo.second)};
|
|
||||||
size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)};
|
|
||||||
img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size());
|
|
||||||
for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
|
|
||||||
boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
|
|
||||||
texs[0]->setClampMode(boo::TextureClampMode::ClampToEdge);
|
|
||||||
img.m_dataBinding.push_back(ctx.newShaderDataBinding(
|
|
||||||
CTextSupportShader::SelectImagePipeline(m_drawFlags), nullptr, iBufInfo.first.get(), nullptr, 1, uniforms,
|
|
||||||
unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
|
||||||
uniforms[0] = uBufInfo2.first.get();
|
|
||||||
unioffs[0] = size_t(uBufInfo2.second);
|
|
||||||
img.m_dataBinding2.reserve(img.m_imageDef.x4_texs.size());
|
|
||||||
for (TToken<CTexture>& tex : img.m_imageDef.x4_texs) {
|
|
||||||
boo::ObjToken<boo::ITexture> texs[] = {tex->GetBooTexture()};
|
|
||||||
img.m_dataBinding2.push_back(ctx.newShaderDataBinding(
|
|
||||||
CTextSupportShader::GetImageAdditiveOverdrawPipeline(), nullptr, iBufInfo.first.get(), nullptr, 1,
|
|
||||||
uniforms, unistages, unioffs, unisizes, 1, texs, nullptr, nullptr, 0, iBufInfo.second));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
} BooTrace);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTextRenderBuffer::SetMode(EMode mode) {
|
void CTextRenderBuffer::SetMode(EMode mode) {
|
||||||
if (mode == EMode::BufferFill) {
|
if (mode == EMode::BufferFill) {
|
||||||
m_images.reserve(m_imagesCount);
|
m_images.reserve(m_imagesCount);
|
||||||
for (BooFontCharacters& fc : m_fontCharacters)
|
for (BooFontCharacters& fc : m_fontCharacters) {
|
||||||
fc.m_charData.reserve(fc.m_charCount);
|
fc.m_charData.reserve(fc.m_charCount);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
m_activeFontCh = -1;
|
m_activeFontCh = -1;
|
||||||
x0_mode = mode;
|
x0_mode = mode;
|
||||||
}
|
}
|
||||||
|
@ -167,58 +88,55 @@ void CTextRenderBuffer::Render(const zeus::CColor& col, float time) {
|
||||||
const zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
const zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
||||||
const zeus::CMatrix4f mat = proj * mv;
|
const zeus::CMatrix4f mat = proj * mv;
|
||||||
|
|
||||||
m_uniBuf.access() = CTextSupportShader::Uniform{mat, col};
|
m_uniBuf.load({mat, col});
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||||
zeus::CColor colPremul = col * col.a();
|
zeus::CColor colPremul = col * col.a();
|
||||||
colPremul.a() = col.a();
|
colPremul.a() = col.a();
|
||||||
m_uniBuf2.access() = CTextSupportShader::Uniform{mat, colPremul};
|
m_uniBuf2.load({mat, colPremul});
|
||||||
}
|
}
|
||||||
|
|
||||||
for (BooFontCharacters& chs : m_fontCharacters) {
|
for (BooFontCharacters& chs : m_fontCharacters) {
|
||||||
if (chs.m_charData.size()) {
|
if (!chs.m_charData.empty()) {
|
||||||
if (chs.m_dirty) {
|
if (chs.m_dirty) {
|
||||||
std::memmove(chs.m_instBuf.access(), chs.m_charData.data(),
|
chs.m_instBuf.load(chs.m_charData);
|
||||||
sizeof(CTextSupportShader::CharacterInstance) * chs.m_charData.size());
|
|
||||||
chs.m_dirty = false;
|
chs.m_dirty = false;
|
||||||
}
|
}
|
||||||
CGraphics::SetShaderDataBinding(chs.m_dataBinding);
|
chs.m_dataBinding.draw_instanced(0, 4, chs.m_charData.size());
|
||||||
CGraphics::DrawInstances(0, 4, chs.m_charData.size());
|
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||||
CGraphics::SetShaderDataBinding(chs.m_dataBinding2);
|
chs.m_dataBindingOverdraw.draw_instanced(0, 4, chs.m_charData.size());
|
||||||
CGraphics::DrawInstances(0, 4, chs.m_charData.size());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (BooImage& img : m_images) {
|
for (BooImage& img : m_images) {
|
||||||
if (img.m_dirty) {
|
if (img.m_dirty) {
|
||||||
*img.m_instBuf.access() = img.m_imageData;
|
img.m_instBuf.load(img.m_imageData);
|
||||||
img.m_dirty = false;
|
img.m_dirty = false;
|
||||||
}
|
}
|
||||||
const int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
|
const int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size();
|
||||||
CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]);
|
img.m_dataBinding[idx].draw_instanced(0, 4, 1);
|
||||||
CGraphics::DrawInstances(0, 4, 1);
|
|
||||||
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
if (m_drawFlags == CGuiWidget::EGuiModelDrawFlags::AlphaAdditiveOverdraw) {
|
||||||
CGraphics::SetShaderDataBinding(img.m_dataBinding2[idx]);
|
img.m_dataBindingOverdraw[idx].draw_instanced(0, 4, 1);
|
||||||
CGraphics::DrawInstances(0, 4, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) {
|
void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) {
|
||||||
if (x0_mode == EMode::AllocTally)
|
if (x0_mode == EMode::AllocTally) {
|
||||||
m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0});
|
m_primitiveMarks.emplace_back<BooPrimitiveMark>({Command::ImageRender, m_imagesCount++, 0});
|
||||||
else
|
} else {
|
||||||
m_images.emplace_back(image, offset);
|
m_images.emplace_back(image, offset);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) {
|
void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) {
|
||||||
if (m_activeFontCh == UINT32_MAX)
|
if (m_activeFontCh == UINT32_MAX) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
|
BooFontCharacters& chs = m_fontCharacters[m_activeFontCh];
|
||||||
if (x0_mode == EMode::AllocTally)
|
if (x0_mode == EMode::AllocTally) {
|
||||||
m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
|
m_primitiveMarks.emplace_back<BooPrimitiveMark>({Command::CharacterRender, m_activeFontCh, chs.m_charCount++});
|
||||||
else {
|
} else {
|
||||||
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
|
const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch);
|
||||||
|
|
||||||
CTextSupportShader::CharacterInstance& inst = chs.m_charData.emplace_back();
|
CTextSupportShader::CharacterInstance& inst = chs.m_charData.emplace_back();
|
||||||
|
@ -265,18 +183,18 @@ std::pair<zeus::CVector2i, zeus::CVector2i> CTextRenderBuffer::AccumulateTextBou
|
||||||
|
|
||||||
for (const BooFontCharacters& chars : m_fontCharacters) {
|
for (const BooFontCharacters& chars : m_fontCharacters) {
|
||||||
for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) {
|
for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) {
|
||||||
ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x()));
|
ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x));
|
||||||
ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z()));
|
ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z));
|
||||||
ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x()));
|
ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x));
|
||||||
ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z()));
|
ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const BooImage& imgs : m_images) {
|
for (const BooImage& imgs : m_images) {
|
||||||
ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x()));
|
ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x));
|
||||||
ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z()));
|
ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z));
|
||||||
ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x()));
|
ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x));
|
||||||
ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z()));
|
ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z));
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
|
|
@ -22,6 +22,31 @@ class CTextExecuteBuffer;
|
||||||
|
|
||||||
using CTextColor = zeus::CColor;
|
using CTextColor = zeus::CColor;
|
||||||
|
|
||||||
|
struct BooFontCharacters {
|
||||||
|
TLockedToken<CRasterFont> m_font;
|
||||||
|
hsh::dynamic_owner<hsh::vertex_buffer<CTextSupportShader::CharacterInstance>> m_instBuf;
|
||||||
|
hsh::binding m_dataBinding;
|
||||||
|
hsh::binding m_dataBindingOverdraw;
|
||||||
|
std::vector<CTextSupportShader::CharacterInstance> m_charData;
|
||||||
|
u32 m_charCount = 0;
|
||||||
|
bool m_dirty = true;
|
||||||
|
|
||||||
|
BooFontCharacters(const CToken& token) : m_font(token) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BooImage {
|
||||||
|
CFontImageDef m_imageDef;
|
||||||
|
hsh::dynamic_owner<hsh::vertex_buffer<CTextSupportShader::ImageInstance>> m_instBuf;
|
||||||
|
std::vector<hsh::binding> m_dataBinding;
|
||||||
|
std::vector<hsh::binding> m_dataBindingOverdraw;
|
||||||
|
CTextSupportShader::ImageInstance m_imageData;
|
||||||
|
bool m_dirty = true;
|
||||||
|
|
||||||
|
BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) {
|
||||||
|
m_imageData.SetMetrics(imgDef, offset);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class CTextRenderBuffer {
|
class CTextRenderBuffer {
|
||||||
friend class CGuiTextSupport;
|
friend class CGuiTextSupport;
|
||||||
friend class CTextSupportShader;
|
friend class CTextSupportShader;
|
||||||
|
@ -42,7 +67,7 @@ public:
|
||||||
enum class EMode { AllocTally, BufferFill };
|
enum class EMode { AllocTally, BufferFill };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EMode x0_mode;
|
EMode x0_mode{};
|
||||||
#if 0
|
#if 0
|
||||||
std::vector<TToken<CRasterFont>> x4_fonts;
|
std::vector<TToken<CRasterFont>> x4_fonts;
|
||||||
std::vector<CFontImageDef> x14_images;
|
std::vector<CFontImageDef> x14_images;
|
||||||
|
@ -58,11 +83,7 @@ private:
|
||||||
#else
|
#else
|
||||||
/* Boo-specific text-rendering functionality */
|
/* Boo-specific text-rendering functionality */
|
||||||
hsh::dynamic_owner<hsh::uniform_buffer<CTextSupportShader::Uniform>> m_uniBuf, m_uniBuf2;
|
hsh::dynamic_owner<hsh::uniform_buffer<CTextSupportShader::Uniform>> m_uniBuf, m_uniBuf2;
|
||||||
|
|
||||||
struct BooFontCharacters;
|
|
||||||
std::vector<BooFontCharacters> m_fontCharacters;
|
std::vector<BooFontCharacters> m_fontCharacters;
|
||||||
|
|
||||||
struct BooImage;
|
|
||||||
std::vector<BooImage> m_images;
|
std::vector<BooImage> m_images;
|
||||||
|
|
||||||
struct BooPrimitiveMark;
|
struct BooPrimitiveMark;
|
||||||
|
@ -73,7 +94,7 @@ private:
|
||||||
zeus::CColor m_main;
|
zeus::CColor m_main;
|
||||||
zeus::CColor m_outline = zeus::skBlack;
|
zeus::CColor m_outline = zeus::skBlack;
|
||||||
|
|
||||||
CGuiWidget::EGuiModelDrawFlags m_drawFlags;
|
CGuiWidget::EGuiModelDrawFlags m_drawFlags{};
|
||||||
|
|
||||||
bool m_committed = false;
|
bool m_committed = false;
|
||||||
void CommitResources();
|
void CommitResources();
|
||||||
|
|
Loading…
Reference in New Issue