mirror of https://github.com/AxioDL/metaforce.git
Disable contiguous surface splitting
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@ -33,8 +33,9 @@ def write_out_material(writebuf, mat, mesh_obj):
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# If this returns true, the material geometry will be split into contiguous faces
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def should_split_into_contiguous_faces(mat):
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return mat.game_settings.alpha_blend != 'OPAQUE' and \
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'retro_depth_sort' in mat and mat['retro_depth_sort']
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return False
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#return mat.game_settings.alpha_blend != 'OPAQUE' and \
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# 'retro_depth_sort' in mat and mat['retro_depth_sort']
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# Takes a Blender 'Mesh' object (not the datablock)
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# and performs a one-shot conversion process to HMDL
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