Disable contiguous surface splitting

This commit is contained in:
Jack Andersen 2019-02-09 18:41:13 -10:00
parent b6af26fa91
commit 3cc65704d3
1 changed files with 3 additions and 2 deletions

View File

@ -33,8 +33,9 @@ def write_out_material(writebuf, mat, mesh_obj):
# If this returns true, the material geometry will be split into contiguous faces
def should_split_into_contiguous_faces(mat):
return mat.game_settings.alpha_blend != 'OPAQUE' and \
'retro_depth_sort' in mat and mat['retro_depth_sort']
return False
#return mat.game_settings.alpha_blend != 'OPAQUE' and \
# 'retro_depth_sort' in mat and mat['retro_depth_sort']
# Takes a Blender 'Mesh' object (not the datablock)
# and performs a one-shot conversion process to HMDL