mirror of https://github.com/AxioDL/metaforce.git
CWeaponMode: Make constexpr capable
Given this is such a simple type, this can be made usable with constexpr. This allows the type to be usable at file-scope without potentially incurring a runtime constructor.
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@ -10,27 +10,23 @@ class CWeaponMode {
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bool x4_26_instantKill : 1;
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bool x4_26_instantKill : 1;
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public:
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public:
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CWeaponMode() {
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constexpr CWeaponMode() : x4_24_charged{false}, x4_25_comboed{false}, x4_26_instantKill{false} {}
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x4_24_charged = false;
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constexpr explicit CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
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x4_25_comboed = false;
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x4_26_instantKill = false;
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}
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CWeaponMode(EWeaponType type, bool charged = false, bool comboed = false, bool instaKill = false)
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: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
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: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill) {}
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EWeaponType GetType() const { return x0_weaponType; }
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constexpr EWeaponType GetType() const { return x0_weaponType; }
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bool IsCharged() const { return x4_24_charged; }
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constexpr bool IsCharged() const { return x4_24_charged; }
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bool IsComboed() const { return x4_25_comboed; }
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constexpr bool IsComboed() const { return x4_25_comboed; }
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bool IsInstantKill() const { return x4_26_instantKill; }
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constexpr bool IsInstantKill() const { return x4_26_instantKill; }
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static CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
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static constexpr CWeaponMode Invalid() { return CWeaponMode(EWeaponType::None); }
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static CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
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static constexpr CWeaponMode Phazon() { return CWeaponMode(EWeaponType::Phazon); }
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static CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
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static constexpr CWeaponMode Plasma() { return CWeaponMode(EWeaponType::Plasma); }
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static CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
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static constexpr CWeaponMode Wave() { return CWeaponMode(EWeaponType::Wave); }
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static CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
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static constexpr CWeaponMode BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
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static CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
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static constexpr CWeaponMode Ice() { return CWeaponMode(EWeaponType::Ice); }
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static CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
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static constexpr CWeaponMode Power() { return CWeaponMode(EWeaponType::Power); }
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static CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
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static constexpr CWeaponMode Bomb() { return CWeaponMode(EWeaponType::Bomb); }
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static CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
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static constexpr CWeaponMode PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
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};
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};
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} // namespace urde
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} // namespace urde
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@ -207,7 +207,7 @@ std::optional<zeus::CAABox> CScriptTrigger::GetTouchBounds() const {
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return {GetTriggerBoundsWR()};
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return {GetTriggerBoundsWR()};
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return {};
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return {};
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}
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}
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static const CWeaponMode sktonOHurtWeaponMode = CWeaponMode(EWeaponType::Power, false, false, true);
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constexpr auto sktonOHurtWeaponMode = CWeaponMode(EWeaponType::Power, false, false, true);
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void CScriptTrigger::Touch(CActor& act, CStateManager& mgr) {
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void CScriptTrigger::Touch(CActor& act, CStateManager& mgr) {
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if (!act.GetActive() || act.GetMaterialList().HasMaterial(EMaterialTypes::Trigger))
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if (!act.GetActive() || act.GetMaterialList().HasMaterial(EMaterialTypes::Trigger))
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