mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
This commit is contained in:
commit
3e07a06355
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@ -98,7 +98,7 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
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x20_textpane_menu->TextSupport().SetText(
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x20_textpane_menu->TextSupport().SetText(
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g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
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g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor());
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item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor());
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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@ -107,21 +107,23 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
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Update(0.f, true);
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Update(0.f, true);
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}
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}
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void CHudVisorBeamMenu::UpdateMenuWidgetTransform(int idx, CGuiWidget& w, float t) {
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void CHudVisorBeamMenu::UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t) {
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float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate();
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const float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate();
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float scale =
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const float scale =
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t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale();
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t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale();
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if (x4_type == EHudVisorBeamMenu::Visor) {
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if (x4_type == EHudVisorBeamMenu::Visor) {
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if (idx == 2)
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if (idx == 2) {
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idx = 3;
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idx = 3;
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else if (idx == 3)
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} else if (idx == 3) {
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idx = 2;
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idx = 2;
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}
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} else {
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} else {
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if (idx == 1)
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if (idx == 1) {
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idx = 2;
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idx = 2;
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else if (idx == 2)
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} else if (idx == 2) {
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idx = 1;
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idx = 1;
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}
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}
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}
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switch (idx) {
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switch (idx) {
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case 0:
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case 0:
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@ -159,13 +161,13 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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}
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}
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UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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}
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zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
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zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
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@ -173,24 +175,30 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
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zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
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zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
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std::array<zeus::CColor, 4> tmpColors;
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std::array<zeus::CColor, 4> tmpColors;
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity > 0.f)
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if (item.xc_opacity > 0.f) {
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item.xc_opacity = std::min(item.xc_opacity + dt, 1.f);
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item.xc_opacity = std::min(item.xc_opacity + dt, 1.f);
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}
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tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity);
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tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity);
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}
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}
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switch (x6c_animPhase) {
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switch (x6c_animPhase) {
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case EAnimPhase::Steady:
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case EAnimPhase::Steady:
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor;
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zeus::CColor& color1 = (x8_selectedItem == i) ? lozColor : inactiveColor;
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const bool isSelectedItem = x8_selectedItem == int(i);
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zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::skClear : color0 + tmpColors[i];
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const bool isClear = item.xc_opacity == 0.0f;
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zeus::CColor lColor = (item.xc_opacity == 0.f) ? lozColor : color1 + tmpColors[i];
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const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
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const zeus::CColor& color1 = isSelectedItem ? lozColor : inactiveColor;
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const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
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const zeus::CColor lColor = isClear ? lozColor : color1 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor(lColor);
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item.x0_model_loz->SetColor(lColor);
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item.x8_positioner = (x8_selectedItem == i) ? 0.f : 1.f;
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item.x8_positioner = isSelectedItem ? 0.f : 1.f;
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}
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}
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x24_model_ghost->SetColor(activeColor);
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x24_model_ghost->SetColor(activeColor);
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break;
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break;
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@ -210,20 +218,25 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
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item1.x4_model_icon->SetColor(color);
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item1.x4_model_icon->SetColor(color);
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item1.x0_model_loz->SetColor(lozColor);
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item1.x0_model_loz->SetColor(lozColor);
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for (int i = 0; i < 4; ++i)
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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x28_menuItems[i].x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f;
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const bool isSelectedItem = x8_selectedItem == int(i);
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x28_menuItems[i].x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
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}
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x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner));
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x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner));
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break;
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break;
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}
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}
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case EAnimPhase::Animate:
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case EAnimPhase::Animate:
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor;
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const bool isSelectedItem = x8_selectedItem == int(i);
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zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::skClear : color0 + tmpColors[i];
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const bool isClear = item.xc_opacity == 0.f;
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const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
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const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor((item.xc_opacity == 0.f || x8_selectedItem == i) ? lozColor : inactiveColor);
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item.x0_model_loz->SetColor((isClear || isSelectedItem) ? lozColor : inactiveColor);
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item.x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f;
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item.x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
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}
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}
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x24_model_ghost->SetColor(
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x24_model_ghost->SetColor(
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zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner));
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zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner));
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@ -241,11 +254,11 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
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if (x14_26_dirty || init) {
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if (x14_26_dirty || init) {
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x14_26_dirty = false;
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x14_26_dirty = false;
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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}
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}
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UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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}
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if (!x14_24_visibleDebug || !x14_25_visibleGame)
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if (!x14_24_visibleDebug || !x14_25_visibleGame)
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@ -254,8 +267,7 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
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x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f,
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x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f,
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ETraversalMode::Children);
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ETraversalMode::Children);
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for (int i = 0; i < 4; ++i) {
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for (SMenuItem& item : x28_menuItems) {
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SMenuItem& item = x28_menuItems[i];
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item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f);
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item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f);
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}
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}
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}
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}
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@ -275,12 +287,13 @@ void CHudVisorBeamMenu::SetIsVisibleGame(bool v) {
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}
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}
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables) {
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables) {
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity == 0.f && enables[i])
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if (item.xc_opacity == 0.f && enables[i]) {
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item.xc_opacity = FLT_EPSILON;
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item.xc_opacity = FLT_EPSILON;
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}
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}
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}
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}
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}
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void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) {
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void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) {
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if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp)
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if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp)
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@ -45,7 +45,7 @@ private:
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float x7c_animDur;
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float x7c_animDur;
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bool x80_24_swapBeamControls : 1;
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bool x80_24_swapBeamControls : 1;
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void UpdateMenuWidgetTransform(int, CGuiWidget& w, float);
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void UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t);
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public:
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public:
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CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables);
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CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables);
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@ -53,7 +53,7 @@ public:
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void UpdateHudAlpha(float alpha);
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void UpdateHudAlpha(float alpha);
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void SetIsVisibleGame(bool v);
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void SetIsVisibleGame(bool v);
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void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
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void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
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void SetSelection(int, int, float);
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void SetSelection(int selection, int pending, float interp);
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};
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};
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} // namespace urde
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} // namespace urde
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