Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde

This commit is contained in:
Jack Andersen 2020-03-28 21:21:53 -10:00
commit 3e07a06355
2 changed files with 46 additions and 33 deletions

View File

@ -98,7 +98,7 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
x20_textpane_menu->TextSupport().SetText( x20_textpane_menu->TextSupport().SetText(
g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem])); g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor()); item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor());
UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
@ -107,21 +107,23 @@ CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
Update(0.f, true); Update(0.f, true);
} }
void CHudVisorBeamMenu::UpdateMenuWidgetTransform(int idx, CGuiWidget& w, float t) { void CHudVisorBeamMenu::UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t) {
float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate(); const float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate();
float scale = const float scale =
t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale(); t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale();
if (x4_type == EHudVisorBeamMenu::Visor) { if (x4_type == EHudVisorBeamMenu::Visor) {
if (idx == 2) if (idx == 2) {
idx = 3; idx = 3;
else if (idx == 3) } else if (idx == 3) {
idx = 2; idx = 2;
}
} else { } else {
if (idx == 1) if (idx == 1) {
idx = 2; idx = 2;
else if (idx == 2) } else if (idx == 2) {
idx = 1; idx = 1;
} }
}
switch (idx) { switch (idx) {
case 0: case 0:
@ -159,13 +161,13 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)])); x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]); x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
} }
UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
} }
zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive(); zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
@ -173,24 +175,30 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor(); zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
std::array<zeus::CColor, 4> tmpColors; std::array<zeus::CColor, 4> tmpColors;
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
if (item.xc_opacity > 0.f) if (item.xc_opacity > 0.f) {
item.xc_opacity = std::min(item.xc_opacity + dt, 1.f); item.xc_opacity = std::min(item.xc_opacity + dt, 1.f);
}
tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity); tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity);
} }
switch (x6c_animPhase) { switch (x6c_animPhase) {
case EAnimPhase::Steady: case EAnimPhase::Steady:
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor;
zeus::CColor& color1 = (x8_selectedItem == i) ? lozColor : inactiveColor; const bool isSelectedItem = x8_selectedItem == int(i);
zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::skClear : color0 + tmpColors[i]; const bool isClear = item.xc_opacity == 0.0f;
zeus::CColor lColor = (item.xc_opacity == 0.f) ? lozColor : color1 + tmpColors[i];
const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
const zeus::CColor& color1 = isSelectedItem ? lozColor : inactiveColor;
const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
const zeus::CColor lColor = isClear ? lozColor : color1 + tmpColors[i];
item.x4_model_icon->SetColor(iconColor); item.x4_model_icon->SetColor(iconColor);
item.x0_model_loz->SetColor(lColor); item.x0_model_loz->SetColor(lColor);
item.x8_positioner = (x8_selectedItem == i) ? 0.f : 1.f; item.x8_positioner = isSelectedItem ? 0.f : 1.f;
} }
x24_model_ghost->SetColor(activeColor); x24_model_ghost->SetColor(activeColor);
break; break;
@ -210,20 +218,25 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
item1.x4_model_icon->SetColor(color); item1.x4_model_icon->SetColor(color);
item1.x0_model_loz->SetColor(lozColor); item1.x0_model_loz->SetColor(lozColor);
for (int i = 0; i < 4; ++i) for (size_t i = 0; i < x28_menuItems.size(); ++i) {
x28_menuItems[i].x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f; const bool isSelectedItem = x8_selectedItem == int(i);
x28_menuItems[i].x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
}
x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner)); x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner));
break; break;
} }
case EAnimPhase::Animate: case EAnimPhase::Animate:
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor; const bool isSelectedItem = x8_selectedItem == int(i);
zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::skClear : color0 + tmpColors[i]; const bool isClear = item.xc_opacity == 0.f;
const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
item.x4_model_icon->SetColor(iconColor); item.x4_model_icon->SetColor(iconColor);
item.x0_model_loz->SetColor((item.xc_opacity == 0.f || x8_selectedItem == i) ? lozColor : inactiveColor); item.x0_model_loz->SetColor((isClear || isSelectedItem) ? lozColor : inactiveColor);
item.x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f; item.x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
} }
x24_model_ghost->SetColor( x24_model_ghost->SetColor(
zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner)); zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner));
@ -241,11 +254,11 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
if (x14_26_dirty || init) { if (x14_26_dirty || init) {
x14_26_dirty = false; x14_26_dirty = false;
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
} }
UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
} }
if (!x14_24_visibleDebug || !x14_25_visibleGame) if (!x14_24_visibleDebug || !x14_25_visibleGame)
@ -254,8 +267,7 @@ void CHudVisorBeamMenu::Update(float dt, bool init) {
x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f, x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f,
ETraversalMode::Children); ETraversalMode::Children);
for (int i = 0; i < 4; ++i) { for (SMenuItem& item : x28_menuItems) {
SMenuItem& item = x28_menuItems[i];
item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f); item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f);
} }
} }
@ -275,12 +287,13 @@ void CHudVisorBeamMenu::SetIsVisibleGame(bool v) {
} }
void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables) { void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables) {
for (int i = 0; i < 4; ++i) { for (size_t i = 0; i < x28_menuItems.size(); ++i) {
SMenuItem& item = x28_menuItems[i]; SMenuItem& item = x28_menuItems[i];
if (item.xc_opacity == 0.f && enables[i]) if (item.xc_opacity == 0.f && enables[i]) {
item.xc_opacity = FLT_EPSILON; item.xc_opacity = FLT_EPSILON;
} }
} }
}
void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) { void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) {
if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp) if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp)

View File

@ -45,7 +45,7 @@ private:
float x7c_animDur; float x7c_animDur;
bool x80_24_swapBeamControls : 1; bool x80_24_swapBeamControls : 1;
void UpdateMenuWidgetTransform(int, CGuiWidget& w, float); void UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t);
public: public:
CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables); CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables);
@ -53,7 +53,7 @@ public:
void UpdateHudAlpha(float alpha); void UpdateHudAlpha(float alpha);
void SetIsVisibleGame(bool v); void SetIsVisibleGame(bool v);
void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables); void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
void SetSelection(int, int, float); void SetSelection(int selection, int pending, float interp);
}; };
} // namespace urde } // namespace urde