mirror of https://github.com/AxioDL/metaforce.git
Use SystemStringView rather than raw std::{w}string for simplicity
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@ -64,11 +64,7 @@ void ShaderCacheManager::bootstrapIndex()
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m_idxFr.close();
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m_idxFr.close();
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m_datFr.close();
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m_datFr.close();
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#if _WIN32
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SystemStringView idxFilename(m_idxFr.filename());
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SystemString idxFilename = m_idxFr.wfilename();
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#else
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SystemString idxFilename = m_idxFr.filename();
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#endif
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FILE* idxFp = HECL::Fopen(idxFilename.c_str(), _S("wb"));
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FILE* idxFp = HECL::Fopen(idxFilename.c_str(), _S("wb"));
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if (!idxFp)
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if (!idxFp)
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@ -80,11 +76,7 @@ void ShaderCacheManager::bootstrapIndex()
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fwrite(&ZERO64, 1, 8, idxFp);
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fwrite(&ZERO64, 1, 8, idxFp);
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fclose(idxFp);
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fclose(idxFp);
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#if _WIN32
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SystemStringView datFilename(m_datFr.filename());
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SystemString datFilename = m_datFr.wfilename();
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#else
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SystemString datFilename = m_datFr.filename();
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#endif
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FILE* datFp = HECL::Fopen(datFilename.c_str(), _S("wb"));
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FILE* datFp = HECL::Fopen(datFilename.c_str(), _S("wb"));
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if (!datFp)
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if (!datFp)
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