CInterpolationCamera: Always initialize x1d8_24_sinusoidal

Provides a deterministic consistent initial state.
This commit is contained in:
Lioncash 2020-04-07 12:58:44 -04:00
parent db9a52fae3
commit 3ea8eb21cf
1 changed files with 2 additions and 1 deletions

View File

@ -14,7 +14,8 @@ CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform
: CGameCamera(uid, false, "Interpolation Camera", : CGameCamera(uid, false, "Interpolation Camera",
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId), xf, CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId), xf,
CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(), CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
CCameraManager::Aspect(), kInvalidUniqueId, false, 0) {} CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
, x1d8_24_sinusoidal{false} {}
void CInterpolationCamera::Accept(IVisitor& visitor) { visitor.Visit(this); } void CInterpolationCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }