Implement key FrontEnd Touch Bar functionality

This commit is contained in:
Jack Andersen 2017-02-08 23:23:17 -10:00
parent 8a5e0ec775
commit 3f03ba7950
13 changed files with 443 additions and 32 deletions

View File

@ -80,7 +80,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
void ViewManager::InitMP1(MP1::CMain& main)
{
main.Init(m_fileStoreManager, m_voiceEngine.get(), *m_amuseAllocWrapper);
main.Init(m_fileStoreManager, m_mainWindow.get(), m_voiceEngine.get(), *m_amuseAllocWrapper);
}
void ViewManager::TestGameView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
@ -363,14 +363,6 @@ void ViewManager::init(boo::IApplication* app)
break;
}
}
/*
CGraphics::InitializeBoo(gf, m_mainWindow->getCommandQueue(), root->renderTex());
CModelShaders::Initialize(m_fileStoreManager, gf);
CElementGen::Initialize();
CMoviePlayer::Initialize();
CLineRenderer::Initialize();
*/
}
bool ViewManager::proc()

View File

@ -39,6 +39,13 @@ add_subdirectory(MP1)
add_subdirectory(MP2)
add_subdirectory(MP3)
if(APPLE)
set_source_files_properties(MP1/CFrontEndUITouchBarMac.mm
PROPERTIES COMPILE_FLAGS -fobjc-arc)
bintoc(startButton.c Resources/startButton@2x.png START_BUTTON_2X)
list(APPEND PLAT_SRCS startButton.c)
endif()
add_library(RuntimeCommon
RetroTypes.hpp RetroTypes.cpp
${CLIENT_SOURCES}

View File

@ -34,11 +34,13 @@ class IMain
public:
virtual ~IMain() = default;
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)=0;
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)=0;
virtual void Draw()=0;
virtual bool Proc()=0;
virtual void Shutdown()=0;
virtual boo::IWindow* GetMainWindow() const=0;
};
}

View File

@ -74,8 +74,8 @@ void CFrontEndUI::PlayAdvanceSfx()
CSfxManager::SfxStart(1091, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
CFrontEndUI::SNewFileSelectFrame::SNewFileSelectFrame(CSaveUI* sui, u32 rnd)
: x0_rnd(rnd), x4_saveUI(sui)
CFrontEndUI::SNewFileSelectFrame::SNewFileSelectFrame(CSaveUI* sui, u32 rnd, CFrontEndUITouchBar& touchBar)
: x0_rnd(rnd), x4_saveUI(sui), m_touchBar(touchBar)
{
x10_frme = g_SimplePool->GetObj("FRME_NewFileSelect");
}
@ -182,7 +182,7 @@ void CFrontEndUI::SNewFileSelectFrame::Update(float dt)
}
CFrontEndUI::SNewFileSelectFrame::EAction
CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input)
CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction)
{
xc_action = EAction::None;
@ -196,7 +196,28 @@ CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input)
return xc_action;
if (x10c_saveReady)
{
x1c_loadedFrame->ProcessUserInput(input);
if (tbAction >= CFrontEndUITouchBar::EAction::FileA &&
tbAction <= CFrontEndUITouchBar::EAction::ImageGallery)
{
switch (tbAction)
{
case CFrontEndUITouchBar::EAction::FileA:
case CFrontEndUITouchBar::EAction::FileB:
case CFrontEndUITouchBar::EAction::FileC:
x20_tablegroup_fileselect->SetUserSelection(int(tbAction) - int(CFrontEndUITouchBar::EAction::FileA));
break;
case CFrontEndUITouchBar::EAction::FusionBonus:
case CFrontEndUITouchBar::EAction::ImageGallery:
x20_tablegroup_fileselect->SetUserSelection(int(tbAction) - int(CFrontEndUITouchBar::EAction::FusionBonus) + 4);
break;
default: break;
}
HandleActiveChange(x20_tablegroup_fileselect);
DoFileMenuAdvance(x20_tablegroup_fileselect);
}
}
if (x10d_needsExistingToggle)
{
@ -234,9 +255,29 @@ void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active
zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
if (active == x20_tablegroup_fileselect)
{
x24_model_erase->SetLocalTransform(zeus::CTransform::Translate(
zeus::CVector3f{0.f, 0.f, active->GetUserSelection() * x104_rowPitch} + xf8_model_erase_position));
/* Set Touch Bar contents here */
CFrontEndUITouchBar::SFileSelectDetail tbDetails[3] = {};
for (int i=0 ; i<3 ; ++i)
{
if (const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i))
{
tbDetails[i].state = data->x20_hardMode ? CFrontEndUITouchBar::EFileState::Hard :
CFrontEndUITouchBar::EFileState::Normal;
tbDetails[i].percent = data->x18_itemPercent;
}
}
m_touchBar.SetFileSelectPhase(tbDetails, x8_subMenu == ESubMenu::EraseGame,
CSlideShow::SlideShowGalleryFlags());
}
else
{
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::None);
}
if (x8_subMenu == ESubMenu::Root || x8_subMenu == ESubMenu::NewGamePopup)
x24_model_erase->SetIsVisible(false);
else
@ -356,19 +397,20 @@ void CFrontEndUI::SNewFileSelectFrame::ActivateErase()
x28_textpane_erase.x0_panes[0]->TextSupport()->SetFontColor(color);
x38_textpane_gba.x0_panes[0]->TextSupport()->SetFontColor(color);
x30_textpane_cheats.x0_panes[0]->TextSupport()->SetFontColor(color);
x38_textpane_gba.x0_panes[0]->SetIsSelectable(false);
x30_textpane_cheats.x0_panes[0]->SetIsSelectable(false);
for (int i=2 ; i>=0 ; --i)
{
SFileMenuOption& fileOpt = x64_fileSelections[i];
const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(i);
if (data)
if (x4_saveUI->GetGameData(i))
{
fileOpt.x4_textpanes[0].x0_panes[0]->SetIsSelectable(true);
fileOpt.x0_base->SetIsSelectable(true);
x20_tablegroup_fileselect->SetUserSelection(i);
}
else
{
fileOpt.x4_textpanes[0].x0_panes[0]->SetIsSelectable(false);
fileOpt.x0_base->SetIsSelectable(false);
}
}
@ -577,8 +619,7 @@ void CFrontEndUI::SNewFileSelectFrame::DoFileMenuAdvance(CGuiTableGroup* caller)
{
if (x8_subMenu == ESubMenu::EraseGame)
{
const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(userSel);
if (data)
if (x4_saveUI->GetGameData(userSel))
{
PlayAdvanceSfx();
x10d_needsExistingToggle = true;
@ -586,9 +627,11 @@ void CFrontEndUI::SNewFileSelectFrame::DoFileMenuAdvance(CGuiTableGroup* caller)
}
else
{
const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(userSel);
if (data)
if (x4_saveUI->GetGameData(userSel))
{
m_touchBar.SetPhase(CFrontEndUITouchBar::EPhase::None);
x4_saveUI->StartGame(userSel);
}
else
x10e_needsNewToggle = true;
}
@ -1760,6 +1803,9 @@ CFrontEndUI::CFrontEndUI()
for (int i=0 ; CDvdFile::FileExists(GetAttractMovieFileName(i).c_str()) ; ++i)
++xc0_attractCount;
m_touchBar = NewFrontEndUITouchBar();
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
}
void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
@ -2113,9 +2159,13 @@ void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue&
if (x14_phase != EPhase::DisplayFrontEnd || input.ControllerIdx() != 0)
return;
/* Pop most recent action from Touch Bar */
CFrontEndUITouchBar::EAction touchBarAction = m_touchBar->PopAction();
if (x50_curScreen != x54_nextScreen)
{
if (x54_nextScreen == EScreen::AttractMovie && (input.PStart() || input.PA()))
if (x54_nextScreen == EScreen::AttractMovie && (input.PStart() || input.PA() ||
touchBarAction == CFrontEndUITouchBar::EAction::Start))
{
/* Player wants to return to opening credits from attract movie */
SetFadeBlackTimer(std::min(1.f, x58_fadeBlackTimer));
@ -2123,7 +2173,7 @@ void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue&
return;
}
if (input.PA() || input.PStart())
if (input.PA() || input.PStart() || touchBarAction == CFrontEndUITouchBar::EAction::Start)
{
if (x50_curScreen == EScreen::OpenCredits && x54_nextScreen == EScreen::Title &&
x58_fadeBlackTimer > 1.f)
@ -2139,13 +2189,14 @@ void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue&
{
if (x50_curScreen == EScreen::Title)
{
if (input.PStart() || input.PA())
if (input.PStart() || input.PA() || touchBarAction == CFrontEndUITouchBar::EAction::Start)
{
if (x58_fadeBlackTimer < 30.f - g_tweakGame->GetPressStartDelay())
{
/* Proceed to file select UI */
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FileSelect);
return;
}
@ -2165,15 +2216,18 @@ void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue&
else if (xe0_frontendCardFrme)
{
/* Control FrontEnd with memory card */
switch (xe0_frontendCardFrme->ProcessUserInput(input))
switch (xe0_frontendCardFrme->ProcessUserInput(input, touchBarAction))
{
case SNewFileSelectFrame::EAction::FusionBonus:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
StartStateTransition(EScreen::FusionBonus);
return;
case SNewFileSelectFrame::EAction::GameOptions:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xf0_optionsFrme = std::make_unique<SOptionsFrontEndFrame>();
return;
case SNewFileSelectFrame::EAction::SlideShow:
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
xd2_deferSlideShow = true;
StartSlideShow(queue);
return;
@ -2291,7 +2345,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
/* Poll loading DGRP resources */
if (PumpLoad())
{
xe0_frontendCardFrme = std::make_unique<SNewFileSelectFrame>(xdc_saveUI.get(), x1c_rndB);
xe0_frontendCardFrme = std::make_unique<SNewFileSelectFrame>(xdc_saveUI.get(), x1c_rndB, *m_touchBar);
xe4_fusionBonusFrme = std::make_unique<SFusionBonusFrame>();
xe8_frontendNoCardFrme = std::make_unique<SFrontEndFrame>(x1c_rndB);
x38_pressStart.GetObj();
@ -2337,6 +2391,7 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
{
/* Ready to display FrontEnd */
x14_phase = EPhase::DisplayFrontEnd;
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::PressStart);
StartStateTransition(EScreen::Title);
}
else

View File

@ -13,6 +13,7 @@
#include "GuiSys/CGuiTextSupport.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
#include "CFrontEndUITouchBar.hpp"
namespace urde
{
@ -142,12 +143,14 @@ public:
bool x10d_needsExistingToggle = false;
bool x10e_needsNewToggle = false;
SNewFileSelectFrame(CSaveUI* sui, u32 rnd);
CFrontEndUITouchBar& m_touchBar;
SNewFileSelectFrame(CSaveUI* sui, u32 rnd, CFrontEndUITouchBar& touchBar);
void FinishedLoading();
bool PumpLoad();
bool IsTextDoneAnimating() const;
void Update(float dt);
EAction ProcessUserInput(const CFinalInput& input);
EAction ProcessUserInput(const CFinalInput& input, CFrontEndUITouchBar::EAction tbAction);
void Draw() const;
void HandleActiveChange(CGuiTableGroup* active);
@ -408,6 +411,8 @@ private:
CColoredQuadFilter m_fadeToBlack = {CCameraFilterPass::EFilterType::Blend};
std::experimental::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
std::unique_ptr<CFrontEndUITouchBar> m_touchBar;
void SetFadeBlackWithMovie()
{
x58_fadeBlackTimer = 1000000.f;

View File

@ -0,0 +1,19 @@
#include "CFrontEndUITouchBar.hpp"
namespace urde
{
CFrontEndUITouchBar::~CFrontEndUITouchBar() {}
void CFrontEndUITouchBar::SetPhase(EPhase ph) {}
void CFrontEndUITouchBar::SetFileSelectPhase(const SFileSelectDetail details[3],
bool eraseGame, bool galleryActive) {}
CFrontEndUITouchBar::EAction CFrontEndUITouchBar::PopAction() { return EAction::None; }
#ifndef __APPLE__
std::unique_ptr<CFrontEndUITouchBar> NewFrontEndUITouchBar()
{
return std::make_unique<CFrontEndUITouchBar>();
}
#endif
}

View File

@ -0,0 +1,54 @@
#ifndef __URDE_CFRONTENDUITOUCHBAR_HPP__
#define __URDE_CFRONTENDUITOUCHBAR_HPP__
#include <memory>
namespace urde
{
class CFrontEndUITouchBar
{
public:
enum class EPhase
{
None,
PressStart,
BackConfirm,
FileSelect
};
enum class EAction
{
None,
Start,
Back,
Confirm,
FileA,
FileB,
FileC,
FusionBonus,
ImageGallery
};
enum class EFileState
{
New,
Normal,
Hard
};
struct SFileSelectDetail
{
EFileState state;
int percent;
};
virtual ~CFrontEndUITouchBar();
virtual void SetPhase(EPhase ph);
virtual void SetFileSelectPhase(const SFileSelectDetail details[3],
bool eraseGame, bool galleryActive);
virtual EAction PopAction();
};
std::unique_ptr<CFrontEndUITouchBar> NewFrontEndUITouchBar();
}
#endif // __URDE_CFRONTENDUITOUCHBAR_HPP__

View File

@ -0,0 +1,258 @@
#include <AppKit/AppKit.h>
#include "CFrontEndUITouchBar.hpp"
#include "GameGlobalObjects.hpp"
#include "MP1/MP1.hpp"
#if !__has_feature(objc_arc)
#error ARC Required
#endif
extern "C" uint8_t START_BUTTON_2X[];
extern "C" size_t START_BUTTON_2X_SZ;
@interface FrontEndUITouchBarPressStart : NSObject <NSTouchBarDelegate>
{
@public
BOOL _startPressed;
}
-(IBAction)onPressStart:(id)sender;
@end
@implementation FrontEndUITouchBarPressStart
- (NSTouchBar*)makeTouchBar
{
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items = @[@"pressStartGroup"];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
touchBar.principalItemIdentifier = @"pressStartGroup";
return touchBar;
}
-(NSTouchBarItem*)touchBar:(NSTouchBar*)touchBar
makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
if ([identifier isEqualToString:@"pressStartGroup"])
{
NSGroupTouchBarItem* group = [[NSGroupTouchBarItem alloc] initWithIdentifier:identifier];
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items = @[@"pressStart"];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
group.groupTouchBar = touchBar;
return group;
}
else if ([identifier isEqualToString:@"pressStart"])
{
NSData* imgData = [NSData dataWithBytesNoCopy:START_BUTTON_2X length:START_BUTTON_2X_SZ freeWhenDone:NO];
NSImage* img = [[NSImage alloc] initWithData:imgData];
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:@"Start" image:img target:self action:@selector(onPressStart:)];
button.imageHugsTitle = YES;
pressStart.view = button;
return pressStart;
}
return nil;
}
-(IBAction)onPressStart:(id)sender
{
_startPressed = YES;
}
@end
static NSString* GetFileSelectTitle(const urde::CFrontEndUITouchBar::SFileSelectDetail& detail, char letter)
{
switch (detail.state)
{
case urde::CFrontEndUITouchBar::EFileState::New:
return [NSString stringWithFormat:@"[New Game %c]", letter];
case urde::CFrontEndUITouchBar::EFileState::Normal:
return [NSString stringWithFormat:@"[Samus %c] %d%%", letter, detail.percent];
case urde::CFrontEndUITouchBar::EFileState::Hard:
return [NSString stringWithFormat:@"[Hard %c] %d%%", letter, detail.percent];
}
return @"";
}
@interface FrontEndUITouchBarFileSelect : NSObject <NSTouchBarDelegate>
{
@public
urde::CFrontEndUITouchBar::SFileSelectDetail _details[3];
urde::CFrontEndUITouchBar::EAction _action;
BOOL _eraseGame;
BOOL _galleryActive;
}
-(IBAction)onFileA:(id)sender;
-(IBAction)onFileB:(id)sender;
-(IBAction)onFileC:(id)sender;
-(IBAction)onFusionBonus:(id)sender;
-(IBAction)onImageGallery:(id)sender;
@end
@implementation FrontEndUITouchBarFileSelect
- (NSTouchBar*)makeTouchBar
{
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items = @[@"fileSelectGroup"];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
touchBar.principalItemIdentifier = @"fileSelectGroup";
return touchBar;
}
-(NSTouchBarItem*)touchBar:(NSTouchBar*)touchBar
makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
if ([identifier isEqualToString:@"fileSelectGroup"])
{
NSGroupTouchBarItem* group = [[NSGroupTouchBarItem alloc] initWithIdentifier:identifier];
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items = @[@"fileA", @"fileB", @"fileC", @"fusionBonus", @"imageGallery"];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
group.groupTouchBar = touchBar;
return group;
}
else if ([identifier isEqualToString:@"fileA"])
{
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:GetFileSelectTitle(_details[0], 'A') target:self action:@selector(onFileA:)];
button.enabled = !_eraseGame || _details[0].state != urde::CFrontEndUITouchBar::EFileState::New;
pressStart.view = button;
return pressStart;
}
else if ([identifier isEqualToString:@"fileB"])
{
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:GetFileSelectTitle(_details[1], 'B') target:self action:@selector(onFileB:)];
button.enabled = !_eraseGame || _details[1].state != urde::CFrontEndUITouchBar::EFileState::New;
pressStart.view = button;
return pressStart;
}
else if ([identifier isEqualToString:@"fileC"])
{
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:GetFileSelectTitle(_details[2], 'C') target:self action:@selector(onFileC:)];
button.enabled = !_eraseGame || _details[2].state != urde::CFrontEndUITouchBar::EFileState::New;
pressStart.view = button;
return pressStart;
}
else if ([identifier isEqualToString:@"fusionBonus"])
{
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:@"Fusion Bonuses" target:self action:@selector(onFusionBonus:)];
button.enabled = !_eraseGame;
pressStart.view = button;
return pressStart;
}
else if ([identifier isEqualToString:@"imageGallery"])
{
NSCustomTouchBarItem* pressStart = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:@"Image Gallery" target:self action:@selector(onImageGallery:)];
button.enabled = !_eraseGame && _galleryActive;
pressStart.view = button;
return pressStart;
}
return nil;
}
-(IBAction)onFileA:(id)sender
{
_action = urde::CFrontEndUITouchBar::EAction::FileA;
}
-(IBAction)onFileB:(id)sender
{
_action = urde::CFrontEndUITouchBar::EAction::FileB;
}
-(IBAction)onFileC:(id)sender
{
_action = urde::CFrontEndUITouchBar::EAction::FileC;
}
-(IBAction)onFusionBonus:(id)sender
{
_action = urde::CFrontEndUITouchBar::EAction::FusionBonus;
}
-(IBAction)onImageGallery:(id)sender
{
_action = urde::CFrontEndUITouchBar::EAction::ImageGallery;
}
@end
namespace urde
{
class CFrontEndUITouchBarMac : public CFrontEndUITouchBar
{
EPhase m_phase = EPhase::None;
FrontEndUITouchBarPressStart* m_pressStartBar;
FrontEndUITouchBarFileSelect* m_fileSelectBar;
void Activate()
{
id provider = nil;
switch (m_phase)
{
case EPhase::PressStart:
provider = m_pressStartBar;
break;
case EPhase::FileSelect:
provider = m_fileSelectBar;
break;
default: break;
}
g_Main->GetMainWindow()->setTouchBarProvider((__bridge_retained void*)provider);
}
public:
CFrontEndUITouchBarMac()
{
m_pressStartBar = [FrontEndUITouchBarPressStart new];
m_fileSelectBar = [FrontEndUITouchBarFileSelect new];
}
void SetPhase(EPhase ph)
{
m_phase = ph;
Activate();
}
void SetFileSelectPhase(const SFileSelectDetail details[3], bool eraseGame, bool galleryActive)
{
m_fileSelectBar->_details[0] = details[0];
m_fileSelectBar->_details[1] = details[1];
m_fileSelectBar->_details[2] = details[2];
m_fileSelectBar->_eraseGame = eraseGame;
m_fileSelectBar->_galleryActive = galleryActive;
m_phase = EPhase::FileSelect;
Activate();
}
EAction PopAction()
{
switch (m_phase)
{
case EPhase::PressStart:
if (m_pressStartBar->_startPressed)
{
m_pressStartBar->_startPressed = NO;
return EAction::Start;
}
break;
case EPhase::FileSelect:
if (m_fileSelectBar->_action != EAction::None)
{
EAction action = m_fileSelectBar->_action;
m_fileSelectBar->_action = EAction::None;
return action;
}
break;
default: break;
}
return EAction::None;
}
};
std::unique_ptr<CFrontEndUITouchBar> NewFrontEndUITouchBar()
{
return std::make_unique<CFrontEndUITouchBarMac>();
}
}

View File

@ -1,6 +1,10 @@
include_directories(. ..)
add_subdirectory(World)
if(APPLE)
set(MP1_PLAT_SOURCES CFrontEndUITouchBarMac.mm)
endif()
set(MP1_SOURCES
CTweaks.hpp CTweaks.cpp
CInGameTweakManager.hpp CInGameTweakManager.cpp
@ -10,6 +14,7 @@ set(MP1_SOURCES
CMFGame.hpp CMFGame.cpp
CPlayMovie.hpp CPlayMovie.cpp
CFrontEndUI.hpp CFrontEndUI.cpp
CFrontEndUITouchBar.hpp CFrontEndUITouchBar.cpp
CPreFrontEnd.hpp CPreFrontEnd.cpp
CSlideShow.hpp CSlideShow.cpp
CSaveUI.hpp CSaveUI.cpp
@ -19,6 +24,7 @@ set(MP1_SOURCES
CStateSetterFlow.hpp CStateSetterFlow.cpp
CAudioStateWin.hpp CAudioStateWin.cpp
MP1.hpp MP1.cpp
${MP1_PLAT_SOURCES}
${MP1_WORLD_SOURCES})
runtime_add_list(MP1 MP1_SOURCES)

View File

@ -29,7 +29,8 @@ URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
namespace MP1
{
CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine,
CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)
: m_parent(parent),
x0_audioSys(voiceEngine, backend, 0,0,0,0,0),
@ -254,9 +255,11 @@ void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
}
void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)
{
m_mainWindow = window;
InitializeSubsystems(storeMgr);
x128_globalObjects.PostInitialize();
x70_tweaks.RegisterTweaks();
@ -320,6 +323,11 @@ void CMain::Shutdown()
TMultiBlendShader<CTextSupportShader>::Shutdown();
}
boo::IWindow* CMain::GetMainWindow() const
{
return m_mainWindow;
}
#if MP1_USE_BOO
int CMain::appMain(boo::IApplication* app)

View File

@ -134,7 +134,8 @@ class CGameArchitectureSupport
}
public:
CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine,
CGameArchitectureSupport(CMain& parent,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend);
~CGameArchitectureSupport();
@ -235,6 +236,8 @@ private:
std::unique_ptr<CGameArchitectureSupport> x164_archSupport;
boo::IWindow* m_mainWindow = nullptr;
void InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr);
public:
@ -249,11 +252,13 @@ public:
//int RsMain(int argc, const boo::SystemChar* argv[]);
void Init(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend);
bool Proc();
void Draw();
void Shutdown();
boo::IWindow* GetMainWindow() const;
void MemoryCardInitializePump()
{

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

2
hecl

@ -1 +1 @@
Subproject commit 532fd0ede4078a0c3cf88868a53932a46f575676
Subproject commit 4ab6eab5641b4f77e187e602d812db4c43be8106