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More CPlayer implementations
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@@ -22,7 +22,7 @@ void CMorphBall::DrawBallShadow(const CStateManager& mgr)
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return;
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float alpha = 1.f;
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switch (x0_player.x2f8_morphTransState)
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switch (x0_player.x2f8_morphBallState)
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{
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case CPlayer::EPlayerMorphBallState::Unmorphed:
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return;
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