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Updates for texture clamp mode
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@@ -19,7 +19,7 @@ static const zeus::RGBA32 Tex[] =
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void Toolbar::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_shadingTex = ctx.newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, Tex, 16);
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m_shadingTex = ctx.newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, Tex, 16);
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}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos, unsigned units)
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