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Implement CPlayer::UpdateGrappleState
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@@ -158,7 +158,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x2c0_;
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Value<float> x2c4_;
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Value<float> x2c8_grappleJumpForce;
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Value<float> x2cc_;
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Value<float> x2cc_grappleReleaseTime;
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Value<atUint32> x2d0_grappleJumpMode;
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Value<bool> x2d4_;
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Value<bool> x2d5_;
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@@ -202,6 +202,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
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float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
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float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
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float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
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uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
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float GetX124() const { return x134_; }
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float GetX184() const { return x184_; }
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