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Implement CPlayer::UpdateGrappleState
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@@ -16,4 +16,19 @@ void CGrappleArm::SetAnimState(EArmState state)
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}
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void CGrappleArm::Activate(bool)
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{
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}
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void CGrappleArm::GrappleBeamDisconnected()
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{
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}
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void CGrappleArm::GrappleBeamConnected()
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{
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}
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}
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