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Runtime/MP1: Replace bitfield unions with constructor initializers
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@@ -240,7 +240,17 @@ void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifier
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CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory,
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boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken<boo::ITextureR>& spareTex)
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: m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore) {
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: m_booSetter(gfxFactory, cmdQ, spareTex)
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, x128_globalObjects(resFactory, resStore)
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, x160_24_finished(false)
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, x160_25_mfGameBuilt(false)
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, x160_26_screenFading(false)
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, x160_27_(false)
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, x160_28_manageCard(false)
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, x160_29_(false)
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, x160_30_(false)
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, x160_31_cardBusy(false)
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, x161_24_gameFrameDrawn(false) {
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xe4_gameplayResult = EGameplayResult::Playing;
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g_Main = this;
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}
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