mirror of https://github.com/AxioDL/metaforce.git
Runtime/MP1: Replace bitfield unions with constructor initializers
This commit is contained in:
parent
d23e76db54
commit
402e45ecb5
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@ -1412,10 +1412,9 @@ void CFrontEndUI::SNesEmulatorFrame::Draw(CSaveGameScreen* saveUi) const {
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}
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}
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CFrontEndUI::SOptionsFrontEndFrame::SOptionsFrontEndFrame() {
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CFrontEndUI::SOptionsFrontEndFrame::SOptionsFrontEndFrame() : x134_24_visible(true), x134_25_exitOptions(false) {
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x4_frme = g_SimplePool->GetObj("FRME_OptionsFrontEnd");
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x10_pauseScreen = g_SimplePool->GetObj("STRG_PauseScreen");
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x134_24_visible = true;
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}
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void CFrontEndUI::SOptionsFrontEndFrame::DoSliderChange(CGuiSliderGroup* caller, float value) {
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@ -279,13 +279,8 @@ public:
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float x38_rowPitch = 0.f;
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CSfxHandle x3c_sliderSfx;
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CRumbleGenerator x40_rumbleGen;
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union {
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u8 _dummy = 0;
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struct {
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bool x134_24_visible : 1;
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bool x134_25_exitOptions : 1;
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};
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};
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std::unique_ptr<CGameOptionsTouchBar> m_touchBar;
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bool m_touchBarInValue = false;
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@ -178,7 +178,11 @@ CInGameGuiManager::CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue
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, x1c_rand(1234)
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, x20_faceplateDecor(stateMgr)
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, x50_deathDot(g_SimplePool->GetObj("TXTR_DeathDot"))
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, x5c_pauseScreenDGRPs(LockPauseScreenDependencies()) {
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, x5c_pauseScreenDGRPs(LockPauseScreenDependencies())
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, x1f8_24_(false)
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, x1f8_25_playerAlive(true)
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, x1f8_26_deferTransition(false)
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, x1f8_27_exitSaveUI(true) {
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x1e0_helmetVisMode = g_tweakGui->GetHelmetVisMode();
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x1e4_enableTargetingManager = g_tweakGui->GetEnableTargetingManager();
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x1e8_enableAutoMapper = g_tweakGui->GetEnableAutoMapper();
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@ -187,9 +191,6 @@ CInGameGuiManager::CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue
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x1f4_visorStaticAlpha = stateMgr.GetPlayer().GetVisorStaticAlpha();
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x1f8_25_playerAlive = true;
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x1f8_27_exitSaveUI = true;
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xc8_inGameGuiDGRPs.reserve(InGameGuiDGRPs.size());
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for (const char* const dgrp : InGameGuiDGRPs) {
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xc8_inGameGuiDGRPs.emplace_back(g_SimplePool->GetObj(dgrp));
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@ -95,6 +95,10 @@ private:
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EHudVisMode x1ec_hudVisMode;
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u32 x1f0_enablePlayerVisor;
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float x1f4_visorStaticAlpha;
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bool x1f8_24_ : 1;
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bool x1f8_25_playerAlive : 1;
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bool x1f8_26_deferTransition : 1;
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bool x1f8_27_exitSaveUI : 1;
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std::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
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std::optional<CTexturedQuadFilter> m_deathDotQuad;
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@ -102,16 +106,6 @@ private:
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CColoredQuadFilter m_deathWhiteout{EFilterType::Blend};
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CColoredQuadFilter m_deathBlackout{EFilterType::Blend};
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union {
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struct {
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bool x1f8_24_ : 1;
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bool x1f8_25_playerAlive : 1;
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bool x1f8_26_deferTransition : 1;
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bool x1f8_27_exitSaveUI : 1;
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};
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u32 _dummy = 0;
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};
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static std::vector<TLockedToken<CDependencyGroup>> LockPauseScreenDependencies();
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bool CheckDGRPLoadComplete() const;
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void BeginStateTransition(EInGameGuiState state, CStateManager& stateMgr);
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@ -14,7 +14,10 @@
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namespace urde::MP1 {
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CLogBookScreen::CLogBookScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg)
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: CPauseScreenBase(mgr, frame, pauseStrg, true) {
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: CPauseScreenBase(mgr, frame, pauseStrg, true)
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, x260_24_loaded(false)
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, x260_25_inTextScroll(false)
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, x260_26_exitTextScroll(false) {
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x19c_scanCompletes.resize(5);
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x200_viewScans.resize(5);
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x258_artifactDoll = std::make_unique<CArtifactDoll>();
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@ -177,7 +180,6 @@ bool CLogBookScreen::IsScanCategoryReady(CSaveWorld::EScanCategory category) con
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});
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}
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void CLogBookScreen::UpdateBodyText() {
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if (x10_mode != EMode::TextScroll) {
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x174_textpane_body->TextSupport().SetText(u"");
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@ -13,7 +13,7 @@ namespace urde {
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class CPlayerState;
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class CScannableObjectInfo;
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class CStringTable;
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}
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} // namespace urde
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namespace urde::MP1 {
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class CArtifactDoll;
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@ -25,18 +25,14 @@ class CLogBookScreen : public CPauseScreenBase {
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x200_viewScans;
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float x254_viewInterp = 0.f;
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std::unique_ptr<CArtifactDoll> x258_artifactDoll;
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enum class ELeavePauseState { InPause = 0, LeavingPause = 1, LeftPause = 2 };
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ELeavePauseState x25c_leavePauseState = ELeavePauseState::InPause;
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union {
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struct {
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enum class ELeavePauseState {
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InPause = 0,
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LeavingPause = 1,
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LeftPause = 2
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} x25c_leavePauseState = ELeavePauseState::InPause;
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bool x260_24_loaded : 1;
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bool x260_25_inTextScroll : 1;
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bool x260_26_exitTextScroll : 1;
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};
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s32 _dummy = 0;
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};
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void InitializeLogBook();
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void UpdateRightTitles();
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@ -14,13 +14,16 @@ namespace urde::MP1 {
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CMFGame::CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
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const CArchitectureQueue&)
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: CMFGameBase("CMFGame"), x14_stateManager(stateMgr.lock()), x18_guiManager(guiMgr.lock()) {
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x2a_25_samusAlive = true;
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: CMFGameBase("CMFGame")
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, x14_stateManager(stateMgr.lock())
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, x18_guiManager(guiMgr.lock())
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, x2a_24_initialized(false)
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, x2a_25_samusAlive(true) {
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static_cast<CMain&>(*g_Main).SetMFGameBuilt(true);
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}
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CMFGame::~CMFGame() {
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CMain& main = static_cast<CMain&>(*g_Main);
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auto& main = static_cast<CMain&>(*g_Main);
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main.SetMFGameBuilt(false);
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main.SetScreenFading(false);
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CDecalManager::Reinitialize();
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@ -253,8 +256,9 @@ void CMFGame::EnterMapScreen() {
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x14_stateManager->SetInMapScreen(true);
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}
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CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
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CMain* m = static_cast<CMain*>(g_Main);
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CMFGameLoader::CMFGameLoader()
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: CMFGameLoaderBase("CMFGameLoader"), x2c_24_initialized(false), x2c_25_transitionFinished(false) {
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auto* m = static_cast<CMain*>(g_Main);
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switch (m->GetFlowState()) {
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case EFlowState::Default:
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case EFlowState::StateSetter: {
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@ -23,13 +23,8 @@ class CMFGame : public CMFGameBase {
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float x20_cineSkipTime;
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u32 x24_ = 0;
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TUniqueId x28_skippedCineCam = kInvalidUniqueId;
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union {
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struct {
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bool x2a_24_initialized : 1;
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bool x2a_25_samusAlive : 1;
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};
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u8 _dummy = 0;
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};
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CColoredQuadFilter m_fadeToBlack{EFilterType::Multiply};
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@ -57,14 +52,8 @@ class CMFGameLoader : public CMFGameLoaderBase {
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std::shared_ptr<CStateManager> x14_stateMgr;
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std::shared_ptr<CInGameGuiManager> x18_guiMgr;
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std::vector<CToken> x1c_loadList;
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union {
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struct {
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bool x2c_24_initialized : 1;
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bool x2c_25_transitionFinished : 1;
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};
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u8 _dummy = 0;
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};
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void MakeLoadDependencyList();
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@ -18,9 +18,22 @@ namespace urde::MP1 {
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CPauseScreenBase::CPauseScreenBase(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
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bool isLogBook)
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: x4_mgr(mgr), x8_frame(frame), xc_pauseStrg(pauseStrg) {
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m_isLogBook = isLogBook;
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m_playRightTableSfx = true;
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: x4_mgr(mgr)
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, x8_frame(frame)
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, xc_pauseStrg(pauseStrg)
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, x198_24_ready(false)
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, x198_25_handledInput(false)
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, x198_26_exitPauseScreen(false)
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, x198_27_canDraw(false)
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, x198_28_pulseTextArrowTop(false)
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, x198_29_pulseTextArrowBottom(false)
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, m_isLogBook(isLogBook)
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, m_bodyUpClicked(false)
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, m_bodyDownClicked(false)
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, m_bodyClicked(false)
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, m_leftClicked(false)
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, m_rightClicked(false)
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, m_playRightTableSfx(true) {
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InitializeFrameGlue();
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}
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@ -74,8 +74,6 @@ protected:
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CGuiSliderGroup* x18c_slidergroup_slider = nullptr;
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CGuiTableGroup* x190_tablegroup_double = nullptr;
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CGuiTableGroup* x194_tablegroup_triple = nullptr;
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union {
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struct {
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bool x198_24_ready : 1;
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bool x198_25_handledInput : 1;
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bool x198_26_exitPauseScreen : 1;
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@ -89,9 +87,7 @@ protected:
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bool m_leftClicked : 1;
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bool m_rightClicked : 1;
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bool m_playRightTableSfx : 1;
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};
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u32 _dummy = 0;
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};
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void InitializeFrameGlue();
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void ChangeMode(EMode mode, bool playSfx = true);
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void UpdateSideTable(CGuiTableGroup* table);
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@ -6,9 +6,8 @@
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namespace urde::MP1 {
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CPauseScreenBlur::CPauseScreenBlur() : x4_mapLightQuarter(g_SimplePool->GetObj("TXTR_MapLightQuarter")) {
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x50_25_gameDraw = true;
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}
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CPauseScreenBlur::CPauseScreenBlur()
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: x4_mapLightQuarter(g_SimplePool->GetObj("TXTR_MapLightQuarter")), x50_24_blurring(false), x50_25_gameDraw(true) {}
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void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) {
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switch (state) {
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@ -20,16 +20,12 @@ class CPauseScreenBlur {
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EState x14_nextState = EState::InGame;
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float x18_blurAmt = 0.f;
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CCameraBlurPass x1c_camBlur;
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bool x50_24_blurring : 1;
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bool x50_25_gameDraw : 1;
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CTexturedQuadFilter m_quarterFilter{EFilterType::Multiply, x4_mapLightQuarter};
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CScanLinesFilterEven m_linesFilter{EFilterType::Multiply};
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union {
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struct {
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bool x50_24_blurring : 1;
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bool x50_25_gameDraw : 1;
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};
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u32 _dummy = 0;
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};
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void OnBlurComplete(bool);
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void SetState(EState state);
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@ -8,7 +8,13 @@ const char* kMovies[] = {"Video/wingame.thp", "Video/wingame_best.thp", "
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bool CPlayMovie::IsResultsScreen(EWhichMovie which) { return int(which) <= 2; }
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CPlayMovie::CPlayMovie(EWhichMovie which) : CPlayMovieBase("CPlayMovie", kMovies[int(which)]), x18_which(which) {
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CPlayMovie::CPlayMovie(EWhichMovie which)
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: CPlayMovieBase("CPlayMovie", kMovies[int(which)])
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, x18_which(which)
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, x78_24_(false)
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, x78_25_(false)
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, x78_26_resultsScreen(false)
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, x78_27_(false) {
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(void)x18_which;
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}
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@ -20,15 +20,11 @@ public:
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private:
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EWhichMovie x18_which;
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union {
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struct {
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bool x78_24_ : 1;
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bool x78_25_ : 1;
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bool x78_26_resultsScreen : 1;
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bool x78_27_ : 1;
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};
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u16 _dummy = 0;
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};
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static bool IsResultsScreen(EWhichMovie which);
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public:
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@ -98,7 +98,15 @@ CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup&
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bool hasGrappleBeam)
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: x10_ballXf(zeus::CTransform::Translate(0.f, 0.f, 0.625f * g_tweakPlayer->GetPlayerBallHalfExtent()))
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, x44_suit(suit)
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, x48_beam(beam) {
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, x48_beam(beam)
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, x270_24_hasSpiderBall(hasSpiderBall)
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, x270_25_hasGrappleBeam(hasGrappleBeam)
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, x270_26_pulseSuit(false)
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, x270_27_pulseBeam(false)
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, x270_28_pulseGrapple(false)
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, x270_29_pulseBoots(false)
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, x270_30_pulseVisor(false)
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, x270_31_loaded(false) {
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x70_fixedRot.rotateZ(M_PIF);
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x90_userInterpRot = xb0_userRot = x70_fixedRot;
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x1d4_spiderBallGlass = g_SimplePool->GetObj(SpiderBallGlassModels[size_t(suit)].first);
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@ -115,8 +123,6 @@ CSamusDoll::CSamusDoll(const CDependencyGroup& suitDgrp, const CDependencyGroup&
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x230_ballTransitionFlash = g_SimplePool->GetObj("MorphBallTransitionFlash");
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x23c_lights.push_back(CLight::BuildDirectional(zeus::skForward, zeus::skWhite));
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x24c_actorLights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f);
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x270_24_hasSpiderBall = hasSpiderBall;
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x270_25_hasGrappleBeam = hasGrappleBeam;
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x22c_ballInnerGlowGen->SetGlobalScale(zeus::CVector3f(0.625f));
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x0_depToks.reserve(suitDgrp.GetObjectTagVector().size() + ballDgrp.GetObjectTagVector().size());
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for (const SObjectTag& tag : suitDgrp.GetObjectTagVector()) {
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@ -71,8 +71,6 @@ class CSamusDoll {
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CSfxHandle x264_offsetSfx;
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CSfxHandle x268_rotateSfx;
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CSfxHandle x26c_zoomSfx;
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union {
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struct {
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bool x270_24_hasSpiderBall : 1;
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bool x270_25_hasGrappleBeam : 1;
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bool x270_26_pulseSuit : 1;
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@ -81,9 +79,6 @@ class CSamusDoll {
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bool x270_29_pulseBoots : 1;
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bool x270_30_pulseVisor : 1;
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bool x270_31_loaded : 1;
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};
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u32 _dummy = 0;
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};
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static constexpr zeus::CVector3f skInitialOffset{0.0f, 0.0f, 0.8f};
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static CModelData BuildSuitModelData1(CPlayerState::EPlayerSuit suit);
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@ -23,9 +23,11 @@ CSamusHud::CSamusHud(CStateManager& stateMgr)
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: x8_targetingMgr(stateMgr)
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, x258_frmeHelmet(g_SimplePool->GetObj("FRME_Helmet"))
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, x268_frmeBaseHud(g_SimplePool->GetObj("FRME_BaseHud"))
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, x2e0_24_inFreeLook(false)
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, x2e0_25_lookControlHeld(false)
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, x2e0_26_latestFirstPerson(true)
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, x2e0_27_energyLow(stateMgr.GetPlayer().IsEnergyLow(stateMgr))
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, m_energyDrainFilter(g_tweakGui->GetEnergyDrainFilterAdditive() ? EFilterType::Add : EFilterType::Blend) {
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x2e0_26_latestFirstPerson = true;
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x2e0_27_energyLow = stateMgr.GetPlayer().IsEnergyLow(stateMgr);
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x33c_lights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 1, true, 0, 0, 0.1f);
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x340_hudLights.resize(3, SCachedHudLight(zeus::skZero3f, zeus::skWhite, 0.f, 0.f, 0.f, 0.f));
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x46c_.resize(3);
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@ -95,17 +95,10 @@ class CSamusHud {
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u32 x2d4_totalEnergyTanks = 0;
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u32 x2d8_missileAmount = 0;
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u32 x2dc_missileCapacity = 0;
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union {
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struct {
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bool x2e0_24_inFreeLook : 1;
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bool x2e0_25_lookControlHeld : 1;
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bool x2e0_26_latestFirstPerson : 1;
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bool x2e0_27_energyLow : 1;
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};
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u16 _dummy = 0;
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};
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u32 x2e4_ = 0;
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u32 x2e8_ = 0;
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CPlayerGun::EMissleMode x2ec_missileMode = CPlayerGun::EMissleMode::Inactive;
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@ -6,12 +6,20 @@
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namespace urde {
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CSlideShow::CSlideShow() : CIOWin("SlideShow"), x5c_slideA(*this), x90_slideB(*this) {
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x130_ = g_tweakSlideShow->GetX54();
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x134_24_ = true;
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x134_30_ = true;
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x135_24_ = true;
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CSlideShow::CSlideShow()
|
||||
: CIOWin("SlideShow")
|
||||
, x5c_slideA(*this)
|
||||
, x90_slideB(*this)
|
||||
, x130_(g_tweakSlideShow->GetX54())
|
||||
, x134_24_(true)
|
||||
, x134_25_(false)
|
||||
, x134_26_(false)
|
||||
, x134_27_(false)
|
||||
, x134_28_disableInput(false)
|
||||
, x134_29_(false)
|
||||
, x134_30_(true)
|
||||
, x134_31_(false)
|
||||
, x135_24_(true) {
|
||||
const SObjectTag* font = g_ResFactory->GetResourceIdByName(g_tweakSlideShow->GetFont());
|
||||
if (font) {
|
||||
CGuiTextProperties propsA(false, true, EJustification::Center, EVerticalJustification::Bottom);
|
||||
|
|
|
@ -87,9 +87,6 @@ private:
|
|||
float x12c_ = 32.f;
|
||||
*/
|
||||
float x130_;
|
||||
|
||||
union {
|
||||
struct {
|
||||
bool x134_24_ : 1;
|
||||
bool x134_25_ : 1;
|
||||
bool x134_26_ : 1;
|
||||
|
@ -99,9 +96,6 @@ private:
|
|||
bool x134_30_ : 1;
|
||||
bool x134_31_ : 1;
|
||||
bool x135_24_ : 1;
|
||||
};
|
||||
u32 dummy = 0;
|
||||
};
|
||||
|
||||
bool LoadTXTRDep(std::string_view name);
|
||||
static bool AreAllDepsLoaded(const std::vector<TLockedToken<CDependencyGroup>>& deps);
|
||||
|
|
|
@ -240,7 +240,17 @@ void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifier
|
|||
|
||||
CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory,
|
||||
boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken<boo::ITextureR>& spareTex)
|
||||
: m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore) {
|
||||
: m_booSetter(gfxFactory, cmdQ, spareTex)
|
||||
, x128_globalObjects(resFactory, resStore)
|
||||
, x160_24_finished(false)
|
||||
, x160_25_mfGameBuilt(false)
|
||||
, x160_26_screenFading(false)
|
||||
, x160_27_(false)
|
||||
, x160_28_manageCard(false)
|
||||
, x160_29_(false)
|
||||
, x160_30_(false)
|
||||
, x160_31_cardBusy(false)
|
||||
, x161_24_gameFrameDrawn(false) {
|
||||
xe4_gameplayResult = EGameplayResult::Playing;
|
||||
g_Main = this;
|
||||
}
|
||||
|
|
|
@ -227,8 +227,6 @@ private:
|
|||
|
||||
u32 x130_[10] = {1000000};
|
||||
|
||||
union {
|
||||
struct {
|
||||
bool x160_24_finished : 1;
|
||||
bool x160_25_mfGameBuilt : 1;
|
||||
bool x160_26_screenFading : 1;
|
||||
|
@ -238,9 +236,6 @@ private:
|
|||
bool x160_30_ : 1;
|
||||
bool x160_31_cardBusy : 1;
|
||||
bool x161_24_gameFrameDrawn : 1;
|
||||
};
|
||||
u16 _dummy = 0;
|
||||
};
|
||||
|
||||
std::unique_ptr<CGameArchitectureSupport> x164_archSupport;
|
||||
|
||||
|
|
Loading…
Reference in New Issue