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Initial CActorContraption and weapon imps
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@@ -6,12 +6,13 @@
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namespace urde
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{
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class CFlameThrower;
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namespace MP1
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{
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class CActorContraption : public CScriptActor
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{
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/* AKA Why Zoid?!?!?!? */
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std::vector<std::pair<TUniqueId, std::string>> x2ec_children;
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std::vector<std::pair<TUniqueId, std::string>> x2e4_children;
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TToken<CGenDescription> x300_flameThrowerGen;
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ResId x308_partId;
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CDamageInfo x30c_dInfo;
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@@ -23,6 +24,8 @@ public:
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void Accept(IVisitor &visitor);
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void Think(float, CStateManager &);
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void DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType);
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CFlameThrower* CreateFlameThrower(const std::string&, CStateManager&);
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};
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}
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}
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