mirror of https://github.com/AxioDL/metaforce.git
Initial CActorContraption and weapon imps
This commit is contained in:
parent
1f25becf8e
commit
40a0d8395a
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@ -27,7 +27,7 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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// m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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#if 0
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.*"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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@ -15,41 +15,41 @@
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enum class EUserEventType
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{
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Projectile,
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EggLay,
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LoopedSoundStop,
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AlignTargetPos,
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AlignTargetRot,
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ChangeMaterial,
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Delete,
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GenerateEnd,
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DamageOn,
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DamageOff,
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AlignTargetPosStart,
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DeGenerate,
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Landing,
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TakeOff,
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FadeIn,
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FadeOut,
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ScreenShake,
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BeginAction,
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EndAction,
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BecomeRagDoll,
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IkLock,
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IkRelease,
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BreakLockOn,
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BecomeShootThrough,
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RemoveCollision,
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ObjectPickUp,
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ObjectDrop,
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EventStart,
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EventStop,
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Activate,
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Deactivate,
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SoundPlay,
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SoundStop,
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EffectOn,
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EffectOff
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Projectile = 0,
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EggLay = 1,
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LoopedSoundStop = 2,
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AlignTargetPos = 3,
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AlignTargetRot = 4,
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ChangeMaterial = 5,
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Delete = 6,
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GenerateEnd = 7,
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DamageOn = 8,
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DamageOff = 9,
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AlignTargetPosStart = 10,
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DeGenerate = 11,
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Landing = 12,
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TakeOff = 13,
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FadeIn = 14,
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FadeOut = 15,
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ScreenShake = 16,
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BeginAction = 17,
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EndAction = 18,
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BecomeRagDoll = 19,
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IkLock = 20,
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IkRelease = 21,
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BreakLockOn = 22,
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BecomeShootThrough = 23,
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RemoveCollision = 24,
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ObjectPickUp = 25,
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ObjectDrop = 26,
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EventStart = 27,
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EventStop = 28,
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Activate = 29,
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Deactivate = 30,
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SoundPlay = 31,
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SoundStop = 32,
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EffectOn = 33,
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EffectOff = 34
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};
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namespace urde
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@ -41,7 +41,7 @@ class CLight
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float x30_angleC;
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float x34_angleL;
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float x38_angleQ;
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u32 x3c_ = 0;
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u32 x3c_priority = 0;
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u32 x40_loadedIdx = 0;
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float x44_cachedRadius;
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float x48_cachedIntensity;
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@ -1,5 +1,6 @@
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#include "MP1/World/CActorContraption.hpp"
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#include "Weapon/CFlameThrower.hpp"
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#include "Character/CInt32POINode.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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@ -30,14 +31,38 @@ void MP1::CActorContraption::Think(float dt, CStateManager& mgr)
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{
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CScriptActor::Think(dt, mgr);
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for (const std::pair<TUniqueId, std::string>& uid : x2ec_children)
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for (const std::pair<TUniqueId, std::string>& uid : x2e4_children)
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{
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CFlameThrower* act = static_cast<CFlameThrower*>(mgr.ObjectById(uid.first));
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if (act && act->GetActive())
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{
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act->SetTransform(x34_transform * act->GetScaledLocatorTransform(uid.second));
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}
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}
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void MP1::CActorContraption::DoUserAnimEvent(CStateManager& mgr, CInt32POINode& node, EUserEventType evType)
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{
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if (evType == EUserEventType::DamageOff)
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{
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for (const std::pair<TUniqueId, std::string>& uid : x2e4_children)
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{
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CFlameThrower* act = static_cast<CFlameThrower*>(mgr.ObjectById(uid.first));
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if (act && act->GetX400_25())
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act->Reset(mgr, false);
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}
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}
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else if (evType == EUserEventType::DamageOn)
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{
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CFlameThrower* fl = CreateFlameThrower(node.GetLocatorName(), mgr);
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if (fl && fl->GetX400_25())
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fl->Fire(GetTransform(), mgr, false);
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}
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else
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CActor::DoUserAnimEvent(mgr, node, evType);
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}
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CFlameThrower* MP1::CActorContraption::CreateFlameThrower(const std::string&, CStateManager&)
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{
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return nullptr;
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}
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}
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@ -6,12 +6,13 @@
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namespace urde
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{
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class CFlameThrower;
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namespace MP1
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{
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class CActorContraption : public CScriptActor
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{
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/* AKA Why Zoid?!?!?!? */
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std::vector<std::pair<TUniqueId, std::string>> x2ec_children;
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std::vector<std::pair<TUniqueId, std::string>> x2e4_children;
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TToken<CGenDescription> x300_flameThrowerGen;
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ResId x308_partId;
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CDamageInfo x30c_dInfo;
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@ -23,6 +24,8 @@ public:
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void Accept(IVisitor &visitor);
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void Think(float, CStateManager &);
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void DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType);
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CFlameThrower* CreateFlameThrower(const std::string&, CStateManager&);
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};
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}
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}
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@ -10,7 +10,7 @@ public:
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CBeamProjectile(const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&, int,
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float, float, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, u32, bool);
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virtual void Accept(IVisitor &visitor);
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void Accept(IVisitor &visitor);
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float GetMaxRadius() const;
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zeus::CVector3f GetSurfaceNormal() const;
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void GetDamageType() const;
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@ -23,4 +23,13 @@ CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std:
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void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; }
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void CFlameThrower::Reset(CStateManager&, bool)
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{
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}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool)
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{
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}
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}
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@ -14,14 +14,25 @@ class CFlameThrower : public CGameProjectile
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zeus::CAABox x318_ = zeus::CAABox::skNullBox;
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TToken<CGenDescription> x33c_flameDesc;
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std::unique_ptr<CElementGen> x348_flameGen;
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union
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{
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struct
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{
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bool x400_25 : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1);
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void Accept(IVisitor &visitor);
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void SetTransform(const zeus::CTransform& xf);
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void Reset(CStateManager&, bool);
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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bool GetX400_25() const { return x400_25; }
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};
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}
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#endif // __URDE_CFLAMETHROWER_HPP__
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@ -1,4 +1,7 @@
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#include "Weapon/CGameProjectile.hpp"
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#include "Graphics/CLight.hpp"
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#include "World/CGameLight.hpp"
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#include "CStateManager.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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}
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void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
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void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::InternalMessage15)
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{
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if (!x2e4_27_)
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{
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x2e4_27_ = true;
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x2e4_26_ = true;
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}
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}
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else if (msg == EScriptObjectMessage::InternalMessage16)
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{
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if (!x2e4_26_)
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x2e4_26_ = true;
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}
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else if (msg == EScriptObjectMessage::InternalMessage17)
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{
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if (x2e4_26_)
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{
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x2e4_26_ = false;
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x2e4_27_ = false;
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}
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}
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else if (msg == EScriptObjectMessage::Deleted)
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DeleteProjectileLight(mgr);
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}
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CWeapon::EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType)
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{
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if (wType == EWeaponType::Ice)
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return EProjectileAttrib::None;
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}
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void CGameProjectile::Accept(urde::IVisitor& visitor)
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void CGameProjectile::DeleteProjectileLight(CStateManager& mgr)
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{
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if (x2c8_projectileLight != kInvalidUniqueId)
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{
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mgr.FreeScriptObject(x2c8_projectileLight);
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x2c8_projectileLight = kInvalidUniqueId;
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}
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}
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void CGameProjectile::CreateProjectileLight(const std::string& name, const CLight& light, CStateManager& mgr)
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{
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DeleteProjectileLight(mgr);
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x2c8_projectileLight = mgr.AllocateUniqueId();
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mgr.AddObject(new CGameLight(x2c8_projectileLight, GetAreaId(), GetActive(), name, GetTransform(), GetUniqueId(),
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light, x2cc_, 0, 0.f));
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}
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void CGameProjectile::Chase(float dt, CStateManager& mgr)
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{
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visitor.Visit(this);
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}
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}
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@ -7,6 +7,7 @@
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#include "World/CDamageInfo.hpp"
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#include "RetroTypes.hpp"
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#include "CToken.hpp"
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#include "Weapon/CProjectileWeapon.hpp"
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namespace urde
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{
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@ -14,13 +15,31 @@ class CGenDescription;
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class CWeaponDescription;
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class CGameProjectile : public CWeapon
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{
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//CProjectileWeapon x170_;
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TUniqueId x2c8_projectileLight;
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u32 x2cc_;
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union
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{
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struct
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{
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bool x2e4_24_ : 1;
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bool x2e4_25_ : 1;
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bool x2e4_26_ : 1;
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bool x2e4_27_ : 1;
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bool x2e4_28_ : 1;
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};
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};
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public:
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CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
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EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
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const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
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virtual void Accept(IVisitor &visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
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void DeleteProjectileLight(CStateManager&);
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void CreateProjectileLight(const std::string&, const CLight&, CStateManager&);
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void Chase(float, CStateManager&);
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};
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}
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@ -1,9 +1,15 @@
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#include "CProjectileWeapon.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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CRandom16 CProjectileWeapon::g_GlobalSeed = 99;
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CProjectileWeapon::CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f&, const zeus::CTransform&,
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const zeus::CVector3f&, s32)
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: x4_weaponDesc(wDesc)
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{
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}
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}
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@ -3,17 +3,71 @@
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#include "RetroTypes.hpp"
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#include "CRandom16.hpp"
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#include "CToken.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CElementGen.hpp"
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namespace urde
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{
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class CModel;
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class CWeaponDescription;
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class CProjectileWeapon
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{
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static CRandom16 g_GlobalSeed;
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TLockedToken<CWeaponDescription> x4_weaponDesc;
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CRandom16 x10_random;
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zeus::CTransform x14_;
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zeus::CTransform x44_;
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zeus::CVector3f x74_ = zeus::CVector3f::skZero;
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zeus::CVector3f x80_ = zeus::CVector3f::skZero;
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zeus::CVector3f x8c_ = zeus::CVector3f::skZero;
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zeus::CVector3f x98_ = zeus::CVector3f::skOne;
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zeus::CVector3f xa4_ = zeus::CVector3f::skZero;
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zeus::CVector3f xb0_ = zeus::CVector3f::skZero;
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zeus::CVector3f xbc_ = zeus::CVector3f::skZero;
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zeus::CColor xc8_ = zeus::CColor::skWhite;
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double xd0_ = 0.0;
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double xd8_ = 0.0;
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float xe0_;
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u32 xe4_;
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u32 xe8_lifetime = 0x7FFFFF;
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u32 xec_ = 0;
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u32 xf0_ = 0;
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u32 xf4_ = 0;
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u32 xf8_ = 0;
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u32 xfc_ = 0;
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std::unique_ptr<CElementGen> x104_particle1;
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std::unique_ptr<CElementGen> x104_particle2;
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TToken<CModel> x108_model;
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bool x114_hasModel = false;
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std::unique_ptr<CParticleSwoosh> x118_swoosh1;
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std::unique_ptr<CParticleSwoosh> x11c_swoosh2;
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std::unique_ptr<CParticleSwoosh> x120_swoosh3;
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union
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{
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struct
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{
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bool x124_24_ : 1;
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bool x124_25_ : 1;
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bool x124_26_ap11 : 1;
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bool x124_27_ap21 : 1;
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bool x124_28_as11 : 1;
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bool x124_29_as12 : 1;
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bool x124_30_as13 : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CProjectileWeapon(const TToken<CWeaponDescription>& wDesc, const zeus::CVector3f&, const zeus::CTransform&,
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const zeus::CVector3f&, s32);
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void GetTransform();
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void Update(float);
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void UpdateParticleFx();
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void UpdateChildParticleSystems(float);
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static void SetGlobalSeed(u16 seed) { g_GlobalSeed.SetSeed(seed); }
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};
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}
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#endif // __URDE_CPROJECTILEWEAPON_HPP__
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@ -6,10 +6,11 @@ namespace urde
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{
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CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId, EWeaponType, const std::string& name,
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const zeus::CTransform& xf, const CMaterialFilter&, const CMaterialList& mList, const CDamageInfo&,
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const zeus::CTransform& xf, const CMaterialFilter& filter, const CMaterialList& mList, const CDamageInfo&,
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EProjectileAttrib, CModelData&& mData)
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: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
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CActorParameters::None(), kInvalidUniqueId)
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, xf8_(filter)
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{
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}
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@ -3,6 +3,7 @@
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#include "World/CActor.hpp"
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#include "Weapon/WeaponCommon.hpp"
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#include "World/CDamageInfo.hpp"
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#include "Collision/CMaterialFilter.hpp"
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namespace urde
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@ -24,6 +25,17 @@ public:
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private:
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EProjectileAttrib xe8_projectileAttribs;
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TUniqueId xec_uid;
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EWeaponType xf0_weaponType;
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u32 xf4_;
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CMaterialFilter xf8_;
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u32 x10c_;
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CDamageInfo x110_;
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CDamageInfo x12c_;
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float x148_;
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float x14c_;
|
||||
float x150_;
|
||||
float x154_;
|
||||
public:
|
||||
CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&,
|
||||
const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&);
|
||||
|
|
|
@ -10,7 +10,7 @@ CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, const std::strin
|
|||
TUniqueId parentId, const CLight& light, u32 w1, u32 w2, float f1)
|
||||
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf,
|
||||
CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId),
|
||||
xe8_parentId(parentId), xec_light(light), x13c_(w1), x140_(w2), x144_lifeTime(f1)
|
||||
xe8_parentId(parentId), xec_light(light), x13c_loadedIdx(w1), x140_priority(w2), x144_lifeTime(f1)
|
||||
{
|
||||
xec_light.GetRadius();
|
||||
xec_light.GetIntensity();
|
||||
|
@ -34,8 +34,8 @@ void CGameLight::Think(float dt, CStateManager& mgr)
|
|||
|
||||
void CGameLight::SetLightPriorityAndId()
|
||||
{
|
||||
xec_light.x3c_ = x140_;
|
||||
xec_light.x40_loadedIdx = x13c_;
|
||||
xec_light.x3c_priority = x140_priority;
|
||||
xec_light.x40_loadedIdx = x13c_loadedIdx;
|
||||
}
|
||||
|
||||
void CGameLight::SetLight(const CLight& light)
|
||||
|
|
|
@ -9,8 +9,8 @@ class CGameLight : public CActor
|
|||
{
|
||||
TUniqueId xe8_parentId;
|
||||
CLight xec_light;
|
||||
u32 x13c_;
|
||||
u32 x140_;
|
||||
u32 x13c_loadedIdx;
|
||||
u32 x140_priority;
|
||||
float x144_lifeTime;
|
||||
|
||||
public:
|
||||
|
|
Loading…
Reference in New Issue