mirror of https://github.com/AxioDL/metaforce.git
aurora: Null graphics backend with SDL_Renderer fallback
This commit is contained in:
parent
4048492279
commit
40a444d800
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@ -17,7 +17,10 @@ add_library(aurora STATIC
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target_compile_definitions(aurora PRIVATE IMGUI_USER_CONFIG="imconfig_user.h") # IMGUI_USE_WCHAR32
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target_include_directories(aurora PUBLIC include ../)
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target_include_directories(aurora PRIVATE ../imgui ../extern/imgui)
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target_link_libraries(aurora PRIVATE dawn_native dawncpp webgpu_dawn zeus logvisor SDL2-static xxhash
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if(NOT TARGET SDL2::SDL2-static)
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find_package(SDL2 REQUIRED)
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endif()
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target_link_libraries(aurora PRIVATE dawn_native dawncpp webgpu_dawn zeus logvisor SDL2::SDL2-static xxhash
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absl::btree absl::flat_hash_map)
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if (DAWN_ENABLE_VULKAN)
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target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_VULKAN)
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@ -36,3 +39,7 @@ if (DAWN_ENABLE_DESKTOP_GL)
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target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_OPENGL DAWN_ENABLE_BACKEND_DESKTOP_GL)
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target_sources(aurora PRIVATE lib/dawn/OpenGLBinding.cpp)
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endif ()
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if (DAWN_ENABLE_NULL)
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target_compile_definitions(aurora PRIVATE DAWN_ENABLE_BACKEND_NULL)
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target_sources(aurora PRIVATE lib/dawn/NullBinding.cpp)
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endif ()
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@ -65,7 +65,9 @@ static bool poll_events() noexcept {
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break;
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}
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case SDL_WINDOWEVENT_EXPOSED:
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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#endif
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_MINIMIZED:
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@ -224,7 +226,7 @@ static bool poll_events() noexcept {
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static SDL_Window* create_window(wgpu::BackendType type) {
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Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI;
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#if TARGET_OS_IOS || TARGET_OS_TV
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#if TARGET_OS_IOS || TARGET_OS_TV || defined(__SWITCH__)
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flags |= SDL_WINDOW_FULLSCREEN;
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#else
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flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
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@ -267,9 +269,12 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv,
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#if !defined(_WIN32) && !defined(__APPLE__)
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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#endif
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SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1");
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, "Metaforce");
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#endif
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#ifdef SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
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SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1");
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#endif
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SDL_DisableScreenSaver();
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/* TODO: Make this an option rather than hard coding it */
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@ -292,8 +297,23 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv,
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unreachable();
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}
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set_window_icon(std::move(icon));
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SDL_ShowWindow(g_window);
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// Initialize SDL_Renderer for ImGui when we can't use a Dawn backend
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SDL_Renderer* renderer = nullptr;
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if (gpu::g_backendType == wgpu::BackendType::Null) {
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const auto flags = SDL_RENDERER_PRESENTVSYNC;
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renderer = SDL_CreateRenderer(g_window, -1, flags | SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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// Attempt fallback to SW renderer
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renderer = SDL_CreateRenderer(g_window, -1, flags);
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}
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if (renderer == nullptr) {
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Log.report(logvisor::Fatal, FMT_STRING("Failed to initialize SDL renderer: {}"), SDL_GetError());
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unreachable();
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}
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}
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SDL_ShowWindow(g_window);
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gfx::initialize();
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imgui::create_context();
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@ -301,7 +321,7 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv,
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Log.report(logvisor::Info, FMT_STRING("Using framebuffer size {}x{} scale {}"), size.fb_width, size.fb_height,
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size.scale);
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g_AppDelegate->onImGuiInit(size.scale);
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imgui::initialize(g_window);
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imgui::initialize(g_window, renderer);
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g_AppDelegate->onImGuiAddTextures();
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g_AppDelegate->onAppLaunched();
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@ -360,6 +380,9 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv,
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imgui::shutdown();
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gfx::shutdown();
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gpu::shutdown();
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if (renderer != nullptr) {
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SDL_DestroyRenderer(renderer);
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}
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SDL_DestroyWindow(g_window);
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SDL_EnableScreenSaver();
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SDL_Quit();
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@ -13,6 +13,9 @@
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#include <SDL_video.h>
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#include <dawn/native/OpenGLBackend.h>
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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#include <dawn/native/NullBackend.h>
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#endif
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namespace aurora::gpu::utils {
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@ -69,6 +72,11 @@ bool DiscoverAdapter(dawn::native::Instance* instance, SDL_Window* window, wgpu:
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return instance->DiscoverAdapters(&adapterOptions);
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}
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}
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#endif
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#if defined(DAWN_ENABLE_BACKEND_NULL)
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case wgpu::BackendType::Null:
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instance->DiscoverDefaultAdapters();
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return true;
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#endif
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default:
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return false;
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@ -0,0 +1,27 @@
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#include "BackendBinding.hpp"
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#include <SDL_video.h>
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#include <dawn/native/NullBackend.h>
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namespace aurora::gpu::utils {
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class NullBinding : public BackendBinding {
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public:
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NullBinding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {}
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uint64_t GetSwapChainImplementation() override {
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if (m_swapChainImpl.userData == nullptr) {
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m_swapChainImpl = dawn::native::null::CreateNativeSwapChainImpl();
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}
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return reinterpret_cast<uint64_t>(&m_swapChainImpl);
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}
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WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
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return WGPUTextureFormat_RGBA8Unorm;
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}
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private:
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DawnSwapChainImplementation m_swapChainImpl{};
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};
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BackendBinding* CreateNullBinding(SDL_Window* window, WGPUDevice device) { return new NullBinding(window, device); }
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} // namespace aurora::gpu::utils
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@ -265,7 +265,7 @@ const stream::State& get_state() {
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}
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template <>
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void push_draw_command(stream::DrawData data) {
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push_draw_command({.type = ShaderType::Stream, .stream = data});
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push_draw_command(ShaderDrawCommand{.type = ShaderType::Stream, .stream = data});
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}
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template <>
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PipelineRef pipeline_ref(stream::PipelineConfig config) {
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@ -274,7 +274,7 @@ PipelineRef pipeline_ref(stream::PipelineConfig config) {
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template <>
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void push_draw_command(model::DrawData data) {
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push_draw_command({.type = ShaderType::Model, .model = data});
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push_draw_command(ShaderDrawCommand{.type = ShaderType::Model, .model = data});
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}
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template <>
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PipelineRef pipeline_ref(model::PipelineConfig config) {
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@ -29,6 +29,8 @@ static inline std::string_view chan_comp(GX::TevColorChan chan) noexcept {
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return "b";
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case GX::CH_ALPHA:
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return "a";
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default:
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return "?";
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}
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}
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@ -116,26 +118,6 @@ static void color_arg_reg_info(GX::TevColorArg arg, const TevStage& stage, Shade
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static bool formatHasAlpha(GX::TextureFormat format) {
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switch (format) {
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case GX::TF_I4:
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case GX::TF_I8:
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case GX::TF_RGB565:
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case GX::TF_C4:
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case GX::TF_C8:
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case GX::TF_C14X2:
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case GX::TF_Z8:
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case GX::TF_Z16:
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case GX::TF_Z24X8:
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case GX::CTF_R4:
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case GX::CTF_R8:
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case GX::CTF_G8:
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case GX::CTF_B8:
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case GX::CTF_RG8:
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case GX::CTF_GB8:
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case GX::CTF_Z4:
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case GX::CTF_Z8M:
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case GX::CTF_Z8L:
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case GX::CTF_Z16L:
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return false;
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case GX::TF_IA4:
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case GX::TF_IA8:
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case GX::TF_RGB5A3:
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@ -146,6 +128,8 @@ static bool formatHasAlpha(GX::TextureFormat format) {
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case GX::CTF_YUVA8:
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case GX::CTF_A8:
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return true;
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default:
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return false;
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}
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}
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@ -47,6 +47,9 @@ constexpr std::array PreferredBackendOrder{
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#ifdef DAWN_ENABLE_BACKEND_OPENGLES
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wgpu::BackendType::OpenGLES,
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#endif
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#ifdef DAWN_ENABLE_BACKEND_NULL
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wgpu::BackendType::Null,
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#endif
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};
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extern wgpu::Device g_device;
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@ -9,6 +9,7 @@
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#include <dawn/webgpu_cpp.h>
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#include "../extern/imgui/backends/imgui_impl_sdl.cpp"
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#include "../extern/imgui/backends/imgui_impl_sdlrenderer.cpp"
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#include "../extern/imgui/backends/imgui_impl_wgpu.cpp"
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namespace aurora::imgui {
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@ -29,17 +30,27 @@ void create_context() noexcept {
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io.LogFilename = g_imguiLog.c_str();
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}
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void initialize(SDL_Window* window) noexcept {
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ImGui_ImplSDL2_Init(window, nullptr);
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static bool g_useSdlRenderer = false;
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void initialize(SDL_Window* window, SDL_Renderer* renderer) noexcept {
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ImGui_ImplSDL2_Init(window, renderer);
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#ifdef __APPLE__
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// Disable MouseCanUseGlobalState for scaling purposes
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ImGui_ImplSDL2_GetBackendData()->MouseCanUseGlobalState = false;
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#endif
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g_useSdlRenderer = renderer != nullptr;
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if (g_useSdlRenderer) {
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ImGui_ImplSDLRenderer_Init(renderer);
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} else {
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ImGui_ImplWGPU_Init(g_device.Get(), 1, static_cast<WGPUTextureFormat>(gpu::g_graphicsConfig.colorFormat));
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}
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}
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void shutdown() noexcept {
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if (g_useSdlRenderer) {
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ImGui_ImplSDLRenderer_Shutdown();
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} else {
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ImGui_ImplWGPU_Shutdown();
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}
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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}
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@ -49,8 +60,7 @@ void process_event(const SDL_Event& event) noexcept {
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if (event.type == SDL_MOUSEMOTION) {
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auto& io = ImGui::GetIO();
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// Scale up mouse coordinates
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io.AddMousePosEvent(static_cast<float>(event.motion.x) * g_scale,
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static_cast<float>(event.motion.y) * g_scale);
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io.AddMousePosEvent(static_cast<float>(event.motion.x) * g_scale, static_cast<float>(event.motion.y) * g_scale);
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return;
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}
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#endif
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@ -58,6 +68,9 @@ void process_event(const SDL_Event& event) noexcept {
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}
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void new_frame(const WindowSize& size) noexcept {
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if (g_useSdlRenderer) {
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ImGui_ImplSDLRenderer_NewFrame();
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} else {
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if (g_scale != size.scale) {
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if (g_scale > 0.f) {
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// TODO wgpu backend bug: doesn't clear bind groups on invalidate
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@ -67,6 +80,7 @@ void new_frame(const WindowSize& size) noexcept {
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g_scale = size.scale;
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}
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ImGui_ImplWGPU_NewFrame();
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}
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ImGui_ImplSDL2_NewFrame();
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// Render at full DPI
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@ -80,10 +94,24 @@ void render(const wgpu::RenderPassEncoder& pass) noexcept {
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auto* data = ImGui::GetDrawData();
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// io.DisplayFramebufferScale is informational; we're rendering at full DPI
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data->FramebufferScale = {1.f, 1.f};
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if (g_useSdlRenderer) {
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SDL_Renderer* renderer = ImGui_ImplSDLRenderer_GetBackendData()->SDLRenderer;
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer_RenderDrawData(data);
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SDL_RenderPresent(renderer);
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} else {
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ImGui_ImplWGPU_RenderDrawData(data, pass.Get());
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}
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}
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ImTextureID add_texture(uint32_t width, uint32_t height, ArrayRef<uint8_t> data) noexcept {
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if (g_useSdlRenderer) {
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SDL_Renderer* renderer = ImGui_ImplSDLRenderer_GetBackendData()->SDLRenderer;
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SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, width, height);
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SDL_UpdateTexture(texture, nullptr, data.data(), width * 4);
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SDL_SetTextureScaleMode(texture, SDL_ScaleModeLinear);
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return texture;
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}
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const auto size = wgpu::Extent3D{
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.width = width,
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.height = height,
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@ -1,5 +1,6 @@
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#pragma once
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struct SDL_Renderer;
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struct SDL_Window;
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union SDL_Event;
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@ -13,7 +14,7 @@ struct WindowSize;
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namespace aurora::imgui {
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void create_context() noexcept;
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void initialize(SDL_Window* window) noexcept;
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void initialize(SDL_Window* window, SDL_Renderer* renderer) noexcept;
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void shutdown() noexcept;
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void process_event(const SDL_Event& event) noexcept;
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@ -5,6 +5,7 @@
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#include "magic_enum.hpp"
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#include <SDL_haptic.h>
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#include <SDL_version.h>
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#include <absl/container/btree_map.h>
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#include <absl/container/flat_hash_map.h>
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@ -103,7 +104,7 @@ static std::optional<std::string> remap_controller_layout(std::string_view mappi
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Log.report(logvisor::Error, FMT_STRING("Controller has unsupported layout: {}"), mapping);
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return {};
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}
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for (const auto [k, v] : entries) {
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for (auto [k, v] : entries) {
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newMapping.push_back(',');
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newMapping.append(k);
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newMapping.push_back(':');
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@ -140,7 +141,11 @@ Sint32 add_controller(Sint32 which) noexcept {
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return -1;
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}
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controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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controller.m_hasRumble = (SDL_GameControllerHasRumble(ctrl) != 0u);
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#else
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controller.m_hasRumble = true;
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#endif
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Sint32 instance = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl));
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g_GameControllers[instance] = controller;
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return instance;
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