mirror of https://github.com/AxioDL/metaforce.git
CScriptWorldTeleporter: Unindent code in StartTransition()
We can make use of an early-return to unindent code by one level.
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@ -97,27 +97,29 @@ void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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}
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void CScriptWorldTeleporter::StartTransition(CStateManager& mgr) {
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if (!x40_25_inTransition) {
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const auto& transMgr = mgr.WorldTransManager();
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switch (x3c_type) {
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case ETeleporterType::NoTransition:
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transMgr->DisableTransition();
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break;
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case ETeleporterType::Elevator:
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if (x50_playerAnim.GetACSFile().IsValid() && x50_playerAnim.GetCharacter() != u32(-1)) {
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transMgr->EnableTransition(CAnimRes(x50_playerAnim.GetACSFile(), x50_playerAnim.GetCharacter(), x5c_playerScale,
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x50_playerAnim.GetInitialAnimation(), true),
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x68_platformModel, x6c_platformScale, x78_backgroundModel, x7c_backgroundScale,
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x40_24_upElevator);
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x40_25_inTransition = true;
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}
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break;
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case ETeleporterType::Text:
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transMgr->EnableTransition(x8c_fontId, x90_stringId, 0, x40_27_fadeWhite, x44_charFadeIn, x48_charsPerSecond,
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x4c_showDelay);
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if (x40_25_inTransition) {
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return;
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}
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const auto& transMgr = mgr.WorldTransManager();
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switch (x3c_type) {
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case ETeleporterType::NoTransition:
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transMgr->DisableTransition();
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break;
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case ETeleporterType::Elevator:
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if (x50_playerAnim.GetACSFile().IsValid() && x50_playerAnim.GetCharacter() != u32(-1)) {
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transMgr->EnableTransition(CAnimRes(x50_playerAnim.GetACSFile(), x50_playerAnim.GetCharacter(), x5c_playerScale,
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x50_playerAnim.GetInitialAnimation(), true),
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x68_platformModel, x6c_platformScale, x78_backgroundModel, x7c_backgroundScale,
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x40_24_upElevator);
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x40_25_inTransition = true;
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break;
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}
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break;
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case ETeleporterType::Text:
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transMgr->EnableTransition(x8c_fontId, x90_stringId, 0, x40_27_fadeWhite, x44_charFadeIn, x48_charsPerSecond,
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x4c_showDelay);
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x40_25_inTransition = true;
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break;
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}
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}
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