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CModelBoo: Remove usages of const_cast

Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.

This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
This commit is contained in:
Lioncash
2020-03-18 01:14:36 -04:00
committed by Luke Street
parent 36ac0a8d78
commit 40fc3f9dd8
18 changed files with 141 additions and 112 deletions

View File

@@ -53,14 +53,14 @@ void CAuiEnergyBarT01::Update(float dt) {
CGuiWidget::Update(dt);
}
void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) const {
void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) {
if (!xbc_tex || !xbc_tex.IsLoaded() || !xd8_coordFunc) {
return;
}
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CAuiEnergyBarT01::Draw {}"), m_name).c_str(), zeus::skCyan);
CGraphics::SetModelMatrix(x34_worldXF);
const_cast<CEnergyBarShader&>(m_energyBarShader).updateModelMatrix();
m_energyBarShader.updateModelMatrix();
const float filledT = xe0_maxEnergy > 0.f ? xf8_filledEnergy / xe0_maxEnergy : 0.f;
const float shadowT = xe0_maxEnergy > 0.f ? xfc_shadowEnergy / xe0_maxEnergy : 0.f;
@@ -78,7 +78,7 @@ void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) const {
emptyColor *= xa8_color2;
for (size_t i = 0; i < m_verts.size(); ++i) {
std::vector<CEnergyBarShader::Vertex>& verts = const_cast<CAuiEnergyBarT01&>(*this).m_verts[i];
std::vector<CEnergyBarShader::Vertex>& verts = m_verts[i];
verts.clear();
float start;
@@ -118,8 +118,7 @@ void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) const {
}
}
const_cast<CEnergyBarShader&>(m_energyBarShader)
.draw(filledColor, m_verts[0], shadowColor, m_verts[1], emptyColor, m_verts[2], xbc_tex.GetObj());
m_energyBarShader.draw(filledColor, m_verts[0], shadowColor, m_verts[1], emptyColor, m_verts[2], xbc_tex.GetObj());
}
void CAuiEnergyBarT01::SetCurrEnergy(float e, ESetMode mode) {