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Support for rendering dynamic cubemaps

This commit is contained in:
Jack Andersen
2019-05-31 17:41:01 -10:00
parent 486c925a45
commit 410d7896f7
23 changed files with 372 additions and 54 deletions

View File

@@ -245,8 +245,11 @@ public:
void DrawAdditionalFilters() const;
zeus::CFrustum SetupDrawFrustum(const SViewport& vp) const;
zeus::CFrustum SetupViewForDraw(const SViewport& vp) const;
zeus::CFrustum SetupViewForCubeFaceDraw(const zeus::CVector3f& pos, int face) const;
void ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const;
void DrawWorld() const;
void DrawActorCubeFaces(CActor& actor, int& cubeInst) const;
void DrawWorldCubeFaces() const;
void SetupFogForArea(TAreaId area) const;
void SetupFogForAreaNonCurrent(TAreaId area) const;
void SetupFogForArea(const CGameArea& area) const;