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Support for rendering dynamic cubemaps
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@@ -245,8 +245,11 @@ public:
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void DrawAdditionalFilters() const;
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zeus::CFrustum SetupDrawFrustum(const SViewport& vp) const;
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zeus::CFrustum SetupViewForDraw(const SViewport& vp) const;
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zeus::CFrustum SetupViewForCubeFaceDraw(const zeus::CVector3f& pos, int face) const;
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void ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const;
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void DrawWorld() const;
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void DrawActorCubeFaces(CActor& actor, int& cubeInst) const;
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void DrawWorldCubeFaces() const;
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void SetupFogForArea(TAreaId area) const;
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void SetupFogForAreaNonCurrent(TAreaId area) const;
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void SetupFogForArea(const CGameArea& area) const;
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