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Support for rendering dynamic cubemaps
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@@ -38,6 +38,8 @@ enum EExtendedShader : uint8_t {
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ForcedAdditiveNoZWriteDepthGreater,
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ThermalCold,
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LightingAlphaWrite,
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LightingCubeReflection,
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LightingCubeReflectionWorldShadow,
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MAX
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};
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