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Support for rendering dynamic cubemaps
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@@ -96,6 +96,7 @@ static std::string _BuildVS(const SModelShadersInfo& info) {
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if (info.m_tag.getWeightCount())
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vertOut << "layout(location="sv << 2 + info.m_tag.getColorCount() + info.m_tag.getUvCount() <<
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") in vec4 weightIn["sv << unsigned(info.m_tag.getWeightCount()) << "];"sv;
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vertOut << '\n';
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vertOut << "#define URDE_TCG_EXPR "sv;
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using UVAnimType = BlendMaterial::UVAnimType;
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