mirror of https://github.com/AxioDL/metaforce.git
CSnakeWeedSwarm: Mark several member functions as const
These don't alter instance state, so they can be const member functions.
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@ -276,14 +276,14 @@ void CSnakeWeedSwarm::Think(float dt, CStateManager& mgr) {
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x140_26_playerTouching = false;
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}
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zeus::CAABox CSnakeWeedSwarm::GetBoidBox() {
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const auto& scale = xe8_scale * 0.75f;
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zeus::CAABox CSnakeWeedSwarm::GetBoidBox() const {
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const auto scale = xe8_scale * 0.75f;
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return {GetTransform().origin - scale, GetTransform().origin + scale};
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}
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void CSnakeWeedSwarm::FindGround(const CStateManager& mgr) {
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const auto& box = GetBoidBox();
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const auto& result =
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const auto box = GetBoidBox();
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const auto result =
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mgr.RayStaticIntersection(box.center(), zeus::skDown, box.max.z() - box.min.z(), skMaterialFilter);
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if (result.IsValid()) {
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int ct = GetNumBoidsX() * GetNumBoidsY();
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@ -295,13 +295,13 @@ void CSnakeWeedSwarm::FindGround(const CStateManager& mgr) {
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}
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}
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int CSnakeWeedSwarm::GetNumBoidsY() {
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const auto& box = GetBoidBox();
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int CSnakeWeedSwarm::GetNumBoidsY() const {
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const auto box = GetBoidBox();
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return static_cast<int>((box.max.y() - box.min.y()) / xf4_boidSpacing) + 1;
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}
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int CSnakeWeedSwarm::GetNumBoidsX() {
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const auto& box = GetBoidBox();
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int CSnakeWeedSwarm::GetNumBoidsX() const {
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const auto box = GetBoidBox();
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return static_cast<int>((box.max.x() - box.min.x()) / xf4_boidSpacing) + 1;
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}
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@ -330,17 +330,17 @@ void CSnakeWeedSwarm::CreateBoids(CStateManager& mgr, int num) {
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}
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}
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zeus::CVector2i CSnakeWeedSwarm::GetBoidIndex(const zeus::CVector3f& pos) {
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const auto& box = GetBoidBox();
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zeus::CVector2i CSnakeWeedSwarm::GetBoidIndex(const zeus::CVector3f& pos) const {
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const auto box = GetBoidBox();
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return {static_cast<int>((pos.x() - box.min.x()) / xf4_boidSpacing),
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static_cast<int>((pos.y() - box.min.y()) / xf4_boidSpacing)};
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}
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bool CSnakeWeedSwarm::CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr) {
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const auto& pos = vec + zeus::CVector3f(GetBoidOffsetX(vec), GetBoidOffsetY(vec), xf8_height);
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const auto& result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_height, skMaterialFilter);
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const auto pos = vec + zeus::CVector3f(GetBoidOffsetX(vec), GetBoidOffsetY(vec), xf8_height);
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const auto result = mgr.RayStaticIntersection(pos, zeus::skDown, 2.f * xf8_height, skMaterialFilter);
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if (result.IsValid() && result.GetPlane().normal().dot(zeus::skUp) > x11c_) {
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const auto& boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_distanceBelowGround);
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const auto boidPosition = result.GetPoint() - zeus::CVector3f(0.f, 0.f, x128_distanceBelowGround);
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x134_boids.emplace_back(boidPosition, x110_maxZOffset, x114_speed + x118_speedVariation,
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(x124_scaleMax - x120_scaleMin) * mgr.GetActiveRandom()->Float() + x120_scaleMin);
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return true;
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@ -348,13 +348,13 @@ bool CSnakeWeedSwarm::CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr)
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return false;
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}
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float CSnakeWeedSwarm::GetBoidOffsetY(const zeus::CVector3f& pos) {
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float f = 2.4729404f * pos.y() + 0.3478602f * pos.x() * pos.x();
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float CSnakeWeedSwarm::GetBoidOffsetY(const zeus::CVector3f& pos) const {
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const float f = 2.4729404f * pos.y() + 0.3478602f * pos.x() * pos.x();
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return xfc_ * (2.f * std::abs(f - std::trunc(f)) - 1.f);
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}
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float CSnakeWeedSwarm::GetBoidOffsetX(const zeus::CVector3f& pos) {
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float f = 8.21395f * pos.x() + 0.112869f * pos.y() * pos.y();
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float CSnakeWeedSwarm::GetBoidOffsetX(const zeus::CVector3f& pos) const {
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const float f = 8.21395f * pos.x() + 0.112869f * pos.y() * pos.y();
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return xfc_ * (2.f * std::abs(f - std::trunc(f)) - 1.f);
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}
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@ -111,14 +111,14 @@ private:
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void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
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void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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void FindGround(const CStateManager& mgr);
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zeus::CAABox GetBoidBox();
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int GetNumBoidsY();
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int GetNumBoidsX();
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zeus::CAABox GetBoidBox() const;
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int GetNumBoidsY() const;
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int GetNumBoidsX() const;
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void CreateBoids(CStateManager& mgr, int num);
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zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos);
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zeus::CVector2i GetBoidIndex(const zeus::CVector3f& pos) const;
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bool CreateBoid(const zeus::CVector3f& vec, CStateManager& mgr);
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float GetBoidOffsetY(const zeus::CVector3f& pos);
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float GetBoidOffsetX(const zeus::CVector3f& pos);
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float GetBoidOffsetY(const zeus::CVector3f& pos) const;
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float GetBoidOffsetX(const zeus::CVector3f& pos) const;
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void AddBoidPosition(const zeus::CVector3f& pos);
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void CalculateTouchBounds();
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void EmitParticles1(const zeus::CVector3f& pos);
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