mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #263 from lioncash/array3
CDecal: Make use of std::array where applicable
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commit
425f8d4cc8
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@ -25,16 +25,17 @@ CDecal::CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf
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if (d->x50_DMRT)
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if (d->x50_DMRT)
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d->x50_DMRT->GetValue(0, x60_rotation);
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d->x50_DMRT->GetValue(0, x60_rotation);
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} else
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} else {
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x5c_29_modelInvalid = true;
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x5c_29_modelInvalid = true;
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}
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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for (int i = 0; i < 2; ++i) {
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for (auto& decal : x3c_decalQuads) {
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CQuadDecal& decal = x3c_decalQuads[i];
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if (decal.m_desc->x14_TEX) {
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if (decal.m_desc->x14_TEX)
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decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceTex), 1);
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decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceTex), 1);
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else
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} else {
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decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceNoTex), 1);
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decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceNoTex), 1);
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}
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decal.m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
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decal.m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
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CDecalShaders::BuildShaderDataBinding(ctx, decal);
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CDecalShaders::BuildShaderDataBinding(ctx, decal);
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}
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}
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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@ -36,7 +38,7 @@ class CDecal {
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TLockedToken<CDecalDescription> x0_description;
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TLockedToken<CDecalDescription> x0_description;
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zeus::CTransform xc_transform;
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zeus::CTransform xc_transform;
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CQuadDecal x3c_decalQuads[2];
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std::array<CQuadDecal, 2> x3c_decalQuads;
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s32 x54_modelLifetime = 0;
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s32 x54_modelLifetime = 0;
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s32 x58_frameIdx = 0;
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s32 x58_frameIdx = 0;
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union {
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union {
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