mirror of https://github.com/AxioDL/metaforce.git
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
This commit is contained in:
parent
ae32ec933e
commit
42717c383c
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@ -10,19 +10,19 @@ void EVNT::read(athena::io::IStreamReader& reader)
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version = reader.readUint32Big();
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atUint32 loopCount = reader.readUint32Big();
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reader.enumerate(loopEvents, loopCount);
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reader.enumerate(boolPOINodes, loopCount);
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uevtEvents.clear();
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int32POINodes.clear();
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atUint32 uevtCount = reader.readUint32Big();
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reader.enumerate(uevtEvents, uevtCount);
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reader.enumerate(int32POINodes, uevtCount);
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atUint32 effectCount = reader.readUint32Big();
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reader.enumerate(effectEvents, effectCount);
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reader.enumerate(particlePOINodes, effectCount);
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if (version == 2)
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{
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atUint32 sfxCount = reader.readUint32Big();
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reader.enumerate(sfxEvents, sfxCount);
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reader.enumerate(soundPOINodes, sfxCount);
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}
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}
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@ -30,19 +30,19 @@ void EVNT::write(athena::io::IStreamWriter& writer) const
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{
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writer.writeUint32Big(version);
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writer.writeUint32Big(loopEvents.size());
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writer.enumerate(loopEvents);
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writer.writeUint32Big(boolPOINodes.size());
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writer.enumerate(boolPOINodes);
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writer.writeUint32Big(uevtEvents.size());
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writer.enumerate(uevtEvents);
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writer.writeUint32Big(int32POINodes.size());
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writer.enumerate(int32POINodes);
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writer.writeUint32Big(effectEvents.size());
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writer.enumerate(effectEvents);
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writer.writeUint32Big(particlePOINodes.size());
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writer.enumerate(particlePOINodes);
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if (version == 2)
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{
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writer.writeUint32Big(sfxEvents.size());
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writer.enumerate(sfxEvents);
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writer.writeUint32Big(soundPOINodes.size());
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writer.enumerate(soundPOINodes);
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}
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}
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@ -50,16 +50,16 @@ void EVNT::read(athena::io::YAMLDocReader& reader)
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{
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version = reader.readUint32("version");
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reader.enumerate("loopEvents", loopEvents);
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reader.enumerate("boolPOINodes", boolPOINodes);
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uevtEvents.clear();
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reader.enumerate("uevtEvents", uevtEvents);
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int32POINodes.clear();
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reader.enumerate("int32POINodes", int32POINodes);
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reader.enumerate("effectEvents", effectEvents);
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reader.enumerate("particlePOINodes", particlePOINodes);
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if (version == 2)
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{
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reader.enumerate("sfxEvents", sfxEvents);
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reader.enumerate("soundPOINodes", soundPOINodes);
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}
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}
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@ -67,15 +67,15 @@ void EVNT::write(athena::io::YAMLDocWriter& writer) const
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{
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writer.writeUint32("version", version);
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writer.enumerate("loopEvents", loopEvents);
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writer.enumerate("boolPOINodes", boolPOINodes);
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writer.enumerate("uevtEvents", uevtEvents);
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writer.enumerate("int32POINodes", int32POINodes);
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writer.enumerate("effectEvents", effectEvents);
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writer.enumerate("particlePOINodes", particlePOINodes);
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if (version == 2)
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{
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writer.enumerate("sfxEvents", sfxEvents);
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writer.enumerate("soundPOINodes", soundPOINodes);
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}
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}
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@ -86,11 +86,11 @@ const char* EVNT::DNAType()
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size_t EVNT::binarySize(size_t __isz) const
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{
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__isz = __EnumerateSize(__isz, loopEvents);
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__isz = __EnumerateSize(__isz, uevtEvents);
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__isz = __EnumerateSize(__isz, effectEvents);
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__isz = __EnumerateSize(__isz, boolPOINodes);
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__isz = __EnumerateSize(__isz, int32POINodes);
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__isz = __EnumerateSize(__isz, particlePOINodes);
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if (version == 2)
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__isz = __EnumerateSize(__isz, sfxEvents);
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__isz = __EnumerateSize(__isz, soundPOINodes);
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return __isz + (version == 2 ? 20 : 16);
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}
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@ -15,37 +15,43 @@ struct EVNT : BigYAML
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Delete expl;
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Value<atUint32> version;
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struct EventBase : BigYAML
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struct POINode : BigYAML
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{
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DECL_YAML
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Value<atUint16> unk0;
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String<-1> name;
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Value<atUint16> type;
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Value<float> startTime;
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struct CharAnimTime : BigYAML
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{
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DECL_YAML
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Value<float> time;
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Value<atUint32> unk1;
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};
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CharAnimTime animTime;
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Value<atUint32> idx;
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Value<atUint8> unk2;
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Value<bool> unk2;
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Value<float> unk3;
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Value<atUint32> unk4;
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Value<atUint32> unk5;
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};
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struct LoopEvent : EventBase
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struct BoolPOINode : POINode
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{
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DECL_YAML
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Value<atUint8> flag;
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};
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std::vector<LoopEvent> loopEvents;
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std::vector<BoolPOINode> boolPOINodes;
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struct UEVTEvent : EventBase
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struct Int32POINode : POINode
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{
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DECL_YAML
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Value<atUint32> uevtType;
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String<-1> boneName;
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};
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std::vector<UEVTEvent> uevtEvents;
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std::vector<Int32POINode> int32POINodes;
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struct EffectEvent : EventBase
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struct ParticlePOINode : POINode
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{
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DECL_YAML
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Value<atUint32> frameCount;
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@ -55,16 +61,16 @@ struct EVNT : BigYAML
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Value<float> scale;
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Value<atUint32> parentMode;
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};
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std::vector<EffectEvent> effectEvents;
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std::vector<ParticlePOINode> particlePOINodes;
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struct SFXEvent : EventBase
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struct SoundPOINode : POINode
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{
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DECL_YAML
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Value<atUint32> soundId;
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Value<float> smallNum;
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Value<float> bigNum;
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};
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std::vector<SFXEvent> sfxEvents;
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std::vector<SoundPOINode> soundPOINodes;
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static bool Extract(PAKEntryReadStream& rs, const hecl::ProjectPath& outPath)
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{
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@ -456,6 +456,9 @@ CElementGen::~CElementGen()
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void CElementGen::Update(double t)
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{
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CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
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CParticleGlobals::SParticleSystem thisSystem { FOURCC('PART'), this };
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CParticleGlobals::g_currentParticleSystem = &thisSystem;
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CGenDescription* desc = x1c_genDesc.GetObj();
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CIntElement* pswtElem = desc->x10_x4_PSWT.get();
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if (pswtElem && !x225_28_warmedUp)
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@ -472,6 +475,7 @@ void CElementGen::Update(double t)
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}
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}
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InternalUpdate(t);
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CParticleGlobals::g_currentParticleSystem = prevSystem;
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}
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bool CElementGen::InternalUpdate(double dt)
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@ -806,6 +810,7 @@ void CElementGen::CreateNewParticles(int count)
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}
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AccumulateBounds(particle.x4_pos, particle.x2c_lineLengthOrSize);
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++x260_cumulativeParticles;
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++x210_curEmitterFrame;
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--g_FreeIndex;
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}
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@ -1117,6 +1122,17 @@ void CElementGen::EndLifetime()
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ch->SetParticleEmission(false);
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}
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void CElementGen::ForceParticleCreation(int amount)
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{
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CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
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CParticleGlobals::SParticleSystem thisSystem{ FOURCC('PART'), this };
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CParticleGlobals::g_currentParticleSystem = &thisSystem;
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/* This is a guess, but it seems right, retail loads x74 */
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CParticleGlobals::SetEmitterTime(x50_curFrame);
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CreateNewParticles(amount);
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CParticleGlobals::g_currentParticleSystem = prevSystem;
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}
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void CElementGen::BuildParticleSystemBounds()
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{
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zeus::CAABox aabb;
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@ -1193,6 +1209,9 @@ u32 CElementGen::GetSystemCount()
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void CElementGen::Render()
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{
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CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
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CParticleGlobals::SParticleSystem thisSystem{ FOURCC('PART'), this };
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CParticleGlobals::g_currentParticleSystem = &thisSystem;
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CGenDescription* desc = x1c_genDesc.GetObj();
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x22c_backupLightActive = CGraphics::g_LightActive;
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@ -1222,6 +1241,7 @@ void CElementGen::Render()
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else
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RenderParticles();
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}
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CParticleGlobals::g_currentParticleSystem = prevSystem;
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}
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void CElementGen::RenderModels()
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@ -128,6 +128,7 @@ private:
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std::vector<std::unique_ptr<CElementGen>> x248_finishPartChildren;
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int x258_SISY = 16;
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int x25c_PISY = 16;
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u32 x260_cumulativeParticles = 0; /* Retail */
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std::vector<std::unique_ptr<CParticleSwoosh>> x260_swhcChildren;
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int x270_SSSD = 0;
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zeus::CVector3f x274_SSPO;
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@ -196,11 +197,17 @@ public:
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CElementGen* ConstructChildParticleSystem(const TToken<CGenDescription>&);
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void UpdateLightParameters();
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void BuildParticleSystemBounds();
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u32 GetEmitterTime() const
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{
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/* Game returns x74, guessing x50 is what it's asking for */
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return x50_curFrame;
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}
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u32 GetSystemCount();
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u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
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u32 GetParticleCountAllInternal() const;
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u32 GetParticleCountAll() const {return x20c_recursiveParticleCount;}
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void EndLifetime();
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void ForceParticleCreation(int amount) { CreateNewParticles(amount); }
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void ForceParticleCreation(int amount);
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bool InternalUpdate(double);
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void RenderModels();
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@ -1,7 +1,7 @@
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#include "CIntElement.hpp"
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#include "CParticleGlobals.hpp"
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#include "CRandom16.hpp"
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#include "CElementGen.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Int_Elements */
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namespace urde
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@ -203,21 +203,21 @@ bool CIETimeScale::GetValue(int frame, int& valOut) const
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return false;
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}
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bool CIEGTCP::GetValue(int frame, int& valOut) const
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bool CIEGetCumulativeParticleCount::GetValue(int frame, int& valOut) const
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{
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/* TODO: Do */
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valOut = CParticleGlobals::g_currentParticleSystem->x4_system->GetCumulativeParticleCount();
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return false;
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}
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bool CIEGAPC::GetValue(int frame, int &valOut) const
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bool CIEGetActiveParticleCount::GetValue(int frame, int &valOut) const
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{
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/* TODO: Do */
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valOut = CParticleGlobals::g_currentParticleSystem->x4_system->GetParticleCount();
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return false;
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}
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bool CIEGEMT::GetValue(int frame, int &valOut) const
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bool CIEGetEmitterTime::GetValue(int frame, int &valOut) const
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{
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/* TODO: Do */
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valOut = CParticleGlobals::g_currentParticleSystem->x4_system->GetEmitterTime();
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return false;
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}
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@ -154,19 +154,19 @@ public:
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEGTCP : public CIntElement
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class CIEGetCumulativeParticleCount : public CIntElement
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{
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public:
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bool GetValue(int frame, int& valOut) const;
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};
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class CIEGAPC : public CIntElement
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class CIEGetActiveParticleCount : public CIntElement
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{
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public:
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bool GetValue(int frame, int &valOut) const;
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};
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class CIEGEMT : public CIntElement
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class CIEGetEmitterTime : public CIntElement
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{
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public:
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bool GetValue(int frame, int &valOut) const;
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@ -446,27 +446,27 @@ CVectorElement* CParticleDataFactory::GetVectorElement(CInputStream& in)
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}
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case SBIG('PLCO'):
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{
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return new CVEPLCO;
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return new CVEParticleColor;
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}
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case SBIG('PLOC'):
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{
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return new CVEPLOC;
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return new CVEParticleLocation;
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}
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case SBIG('PSOF'):
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{
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return new CVEPSOF;
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return new CVEParticleSystemOrientationFront;
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}
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case SBIG('PSOU'):
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{
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return new CVEPSOU;
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return new CVEParticleSystemOrientationUp;
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}
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case SBIG('PSOR'):
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{
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return new CVEPSOR;
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return new CVEParticleSystemOrientationRight;
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}
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case SBIG('PSTR'):
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{
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return new CVEPSTR;
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return new CVEParticleSystemTranslation;
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}
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case SBIG('SUB_'):
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{
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@ -798,15 +798,15 @@ CIntElement* CParticleDataFactory::GetIntElement(CInputStream& in)
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}
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case SBIG('GAPC'):
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{
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return new CIEGAPC;
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return new CIEGetActiveParticleCount;
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}
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case SBIG('GTCP'):
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{
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return new CIEGTCP;
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return new CIEGetCumulativeParticleCount;
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}
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case SBIG('GEMT'):
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{
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return new CIEGEMT;
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return new CIEGetEmitterTime;
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}
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case SBIG('MODU'):
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{
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@ -7,7 +7,7 @@
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namespace urde
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{
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class CParticleGen;
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class CElementGen;
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class CParticleGlobals
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{
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public:
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@ -43,7 +43,7 @@ public:
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struct SParticleSystem
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{
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FourCC x0_type;
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CParticleGen* x4_system;
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CElementGen* x4_system;
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};
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static SParticleSystem* g_currentParticleSystem;
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@ -270,46 +270,40 @@ bool CVEParticleVelocity::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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return false;
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}
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bool CVEPLCO::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleColor::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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valOut = CElementGen::g_currentParticle->x10_prevPos;
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return false;
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}
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bool CVEPLOC::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleLocation::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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valOut = CElementGen::g_currentParticle->x4_pos;
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return false;
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}
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bool CVEPSOF::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleSystemOrientationFront::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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/* TODO: Get front vector */
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zeus::CTransform trans= CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis[0].y;
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valOut.y = trans.m_basis[1].z;
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valOut.z = trans.m_origin.x;
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return false;
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}
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bool CVEPSOU::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleSystemOrientationUp::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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/* TODO: Get up vector */
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zeus::CTransform trans= CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis[0].z;
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valOut.y = trans.m_basis[1].x;
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valOut.z = trans.m_origin.y;
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return false;
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}
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bool CVEPSOR::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleSystemOrientationRight::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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/* TODO: Get right vector */
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zeus::CTransform trans= CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis[0].x;
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valOut.y = trans.m_basis[1].y;
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valOut.z = trans.m_basis[2].z;
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return false;
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}
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bool CVEPSTR::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleSystemTranslation::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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valOut = CParticleGlobals::g_currentParticleSystem->x4_system->GetTranslation();
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return false;
|
||||
|
|
|
@ -149,37 +149,37 @@ public:
|
|||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPLCO : public CVectorElement
|
||||
class CVEParticleColor : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPLOC : public CVectorElement
|
||||
class CVEParticleLocation : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPSOF : public CVectorElement
|
||||
class CVEParticleSystemOrientationFront : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPSOU : public CVectorElement
|
||||
class CVEParticleSystemOrientationUp : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPSOR : public CVectorElement
|
||||
class CVEParticleSystemOrientationRight : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
};
|
||||
|
||||
class CVEPSTR : public CVectorElement
|
||||
class CVEParticleSystemTranslation : public CVectorElement
|
||||
{
|
||||
public:
|
||||
bool GetValue(int frame, zeus::CVector3f& valOut) const;
|
||||
|
|
Loading…
Reference in New Issue