mirror of https://github.com/AxioDL/metaforce.git
WIP Metal backend for VISIGen
This commit is contained in:
parent
55438bd2ea
commit
42dba1148d
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@ -7,7 +7,6 @@ if (NOT MSVC)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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endif()
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add_executable(visigen
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VISIBuilder.cpp
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VISIBuilder.hpp
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@ -29,17 +28,21 @@ else()
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endif()
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if(APPLE)
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target_sources(visigen PRIVATE MainMac.mm)
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target_sources(visigen PRIVATE MainMac.mm VISIRendererMetal.mm VISIRendererMetal.hh)
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set_source_files_properties(MainMac.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
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set_source_files_properties(VISIRendererMetal.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
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find_library(METAL_LIBRARY Metal REQUIRED)
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target_link_libraries(visigen PRIVATE ${METAL_LIBRARY})
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elseif(WIN32)
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target_sources(visigen PRIVATE MainWin.cpp)
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target_sources(visigen PRIVATE
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MainWin.cpp
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VISIRendererOpenGL.cpp
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VISIRendererOpenGL.hpp)
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else()
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target_sources(visigen PRIVATE MainXlib.cpp)
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endif()
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if(APPLE)
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find_library(OPENGL_LIBRARY OpenGL)
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target_link_libraries(visigen PRIVATE ${OPENGL_LIBRARY})
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target_sources(visigen PRIVATE
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MainXlib.cpp
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VISIRendererOpenGL.cpp
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VISIRendererOpenGL.hpp)
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endif()
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target_link_libraries(visigen PRIVATE
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@ -50,6 +53,8 @@ target_link_libraries(visigen PRIVATE
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lzokay
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xxhash
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zeus
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png
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${ZLIB_LIBRARIES}
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)
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target_include_directories(visigen PRIVATE ${PNG_INCLUDE_DIR})
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endif()
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@ -1,138 +1,33 @@
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#include "VISIRenderer.hpp"
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#include <AppKit/AppKit.h>
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#include "../version.h"
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#include "VISIRendererMetal.hh"
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#include "athena/Global.hpp"
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#include "logvisor/logvisor.hpp"
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#include "../version.h"
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#include <AppKit/AppKit.h>
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#include <MetalKit/MetalKit.h>
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#include <thread>
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#if !__has_feature(objc_arc)
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#error ARC Required
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#endif
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static std::thread s_task;
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static const NSOpenGLPixelFormatAttribute PF_RGBA8_Z24_ATTRS[] =
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{
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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//NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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0, 0
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};
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@interface OpenGLView : NSOpenGLView
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{
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VISIRenderer* m_renderer;
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}
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- (id)initWithFrame:(NSRect)frame renderer:(VISIRenderer*)renderer;
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@end
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static NSWindow* s_Window;
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static void UpdatePercent(float percent)
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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s_Window.title = [NSString stringWithFormat:@"VISIGen [%g%%]", percent * 100.f];
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});
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}
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@implementation OpenGLView
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- (id)initWithFrame:(NSRect)frame renderer:(VISIRenderer*)renderer;
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{
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NSOpenGLPixelFormat* pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:PF_RGBA8_Z24_ATTRS];
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self = [super initWithFrame:frame pixelFormat:pf];
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m_renderer = renderer;
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return self;
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}
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- (void)prepareOpenGL
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{
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[super prepareOpenGL];
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s_task = std::thread([self](){
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[[self openGLContext] makeCurrentContext];
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m_renderer->Run(UpdatePercent);
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[NSApp terminate:nil];
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});
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}
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@end
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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{
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VISIRenderer* m_renderer;
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NSWindow* m_window;
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NSOpenGLView* m_glView;
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int m_instanceIdx;
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}
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- (id)initWithRenderer:(VISIRenderer*)renderer instIdx:(int)instIdx;
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@end
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@implementation AppDelegate
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- (id)initWithRenderer:(VISIRenderer*)renderer instIdx:(int)instIdx
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{
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self = [super init];
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m_renderer = renderer;
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m_instanceIdx = instIdx;
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return self;
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)notification
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{
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int x = 0;
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int y = 0;
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if (m_instanceIdx != -1)
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{
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x = (m_instanceIdx & 1) != 0;
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y = (m_instanceIdx & 2) != 0;
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}
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NSRect cRect = NSMakeRect(x * 768, y * 534, 768, 512);
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m_window = [[NSWindow alloc] initWithContentRect:cRect
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styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskMiniaturizable
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backing:NSBackingStoreBuffered
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defer:NO];
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m_window.releasedWhenClosed = NO;
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m_window.title = @"VISIGen";
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s_Window = m_window;
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m_glView = [[OpenGLView alloc] initWithFrame:cRect renderer:m_renderer];
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m_window.contentView = m_glView;
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[m_window makeKeyAndOrderFront:nil];
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}
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- (void)applicationWillTerminate:(NSNotification*)notification
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{
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m_renderer->Terminate();
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if (s_task.joinable())
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s_task.join();
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exit(m_renderer->ReturnVal());
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}
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@end
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static logvisor::Module AthenaLog("Athena");
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static void AthenaExc(athena::error::Level level, const char* /*file*/, const char*, int /*line*/,
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static void AthenaExc(athena::error::Level level, const char * /*file*/, const char *, int /*line*/,
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fmt::string_view fmt, fmt::format_args args) {
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AthenaLog.vreport(logvisor::Level(level), fmt, args);
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}
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int main(int argc, const char** argv)
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{
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if (argc > 1 && !strcmp(argv[1], "--dlpackage"))
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{
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fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE);
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return 100;
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}
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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atSetExceptionHandler(AthenaExc);
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VISIRenderer renderer(argc, argv);
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int instIdx = -1;
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if (argc > 3)
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instIdx = atoi(argv[3]);
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@autoreleasepool
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{
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[[NSApplication sharedApplication] setActivationPolicy:NSApplicationActivationPolicyRegular];
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int main(int argc, const char **argv) {
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if (argc > 1 && !strcmp(argv[1], "--dlpackage")) {
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fmt::print(FMT_STRING("{}\n"), METAFORCE_DLPACKAGE);
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return 100;
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}
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/* Delegate (OS X callbacks) */
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AppDelegate* appDelegate = [[AppDelegate alloc] initWithRenderer:&renderer instIdx:instIdx];
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[[NSApplication sharedApplication] setDelegate:appDelegate];
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[[NSApplication sharedApplication] run];
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}
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return renderer.ReturnVal();
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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atSetExceptionHandler(AthenaExc);
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VISIRendererMetal renderer(argc, argv);
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@autoreleasepool {
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renderer.Run(nullptr);
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}
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return renderer.ReturnVal();
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}
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@ -1,4 +1,4 @@
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#include "VISIRenderer.hpp"
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#include "VISIRendererOpenGL.hpp"
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#include <Windows.h>
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#include <WinUser.h>
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#include <Shlwapi.h>
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@ -49,7 +49,7 @@ int wmain(int argc, const hecl::SystemChar** argv) {
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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atSetExceptionHandler(AthenaExc);
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VISIRenderer renderer(argc, argv);
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VISIRendererOpenGL renderer(argc, argv);
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s_Renderer = &renderer;
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int instIdx = -1;
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#include "VISIRenderer.hpp"
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#include "VISIRendererOpenGL.hpp"
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#include <GL/glx.h>
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@ -86,7 +86,7 @@ int main(int argc, const char** argv) {
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logvisor::RegisterStandardExceptions();
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logvisor::RegisterConsoleLogger();
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atSetExceptionHandler(AthenaExc);
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VISIRenderer renderer(argc, argv);
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VISIRendererOpenGL renderer(argc, argv);
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if (!XInitThreads()) {
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Log.report(logvisor::Error, FMT_STRING("X doesn't support multithreading"));
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@ -0,0 +1,68 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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#include "ShaderTypes.h"
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using namespace metal;
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/*static const matrix_float4x4 LookMATs[] = {
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{// Forward
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{0.f, -1.f, 0.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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{// Backward
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{-1.f, 0.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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{// Up
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{1.f, 0.f, 0.f, 0.f},
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{0.f, -1.f, 0.f, 0.f},
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{0.f, 0.f, -1.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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{// Down
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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{// Left
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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{// Right
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{0.f, -1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{-1.f, 0.f, 0.f, 0.f},
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{0.f, 0.f, 0.f, 1.f}},
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};*/
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typedef struct
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{
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float4 position [[position]];
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float4 color;
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} ColorInOut;
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typedef struct
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{
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float3 position [[attribute(VertexAttributePosition)]];
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float4 color [[attribute(VertexAttributeColor)]];
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} Vertex;
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vertex ColorInOut vertexShader(Vertex in [[stage_in]], constant Uniforms& uniforms [[buffer(BufferIndexUniforms)]])
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{
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ColorInOut out;
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float4 position = float4(in.position, 1.0);
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position.y *= -1.f;
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out.position = uniforms.projectionMatrix * uniforms.modelViewMatrix * position;
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out.color = in.color;
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return out;
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}
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fragment float4 fragmentShader(ColorInOut in [[stage_in]])
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{
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return in.color;
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}
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@ -0,0 +1,32 @@
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#ifndef ShaderTypes_h
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#define ShaderTypes_h
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#ifdef __METAL_VERSION__
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#define NS_ENUM(_type, _name) \
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enum _name : _type _name; \
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enum _name : _type
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#define NSInteger metal::int32_t
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#else
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#import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, BufferIndex) {
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BufferIndexVertex = 0,
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BufferIndexUniforms = 1,
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};
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typedef NS_ENUM(NSInteger, VertexAttribute) {
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VertexAttributePosition = 0,
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VertexAttributeColor = 1,
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};
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typedef struct Uniforms {
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matrix_float4x4 projectionMatrix;
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matrix_float4x4 modelViewMatrix;
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} Uniforms;
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#endif /* ShaderTypes_h */
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@ -1,6 +1,9 @@
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#include "VISIBuilder.hpp"
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#include "logvisor/logvisor.hpp"
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#include <fstream>
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#include <iostream>
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#ifndef _WIN32
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#include <unistd.h>
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#include <signal.h>
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@ -15,16 +18,29 @@ VISIBuilder::PVSRenderCache::PVSRenderCache(VISIRenderer& renderer) : m_renderer
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static std::unique_ptr<VISIRenderer::RGBA8[]> RGBABuf(new VISIRenderer::RGBA8[256 * 256 * 6]);
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size_t VISIBuilder::m_frame = 0;
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const VISIBuilder::Leaf& VISIBuilder::PVSRenderCache::GetLeaf(const zeus::CVector3f& vec) {
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auto search = m_cache.find(vec);
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if (search != m_cache.cend()) {
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// Log.report(logvisor::Info, FMT_STRING("Cache hit"));
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return *search->second;
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}
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// Log.report(logvisor::Info, FMT_STRING("Rendering"));
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m_renderer.SetupRenderPass(vec);
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bool needsTransparent = false;
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m_renderer.RenderPVSOpaque(RGBABuf.get(), vec, needsTransparent);
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m_renderer.RenderPVSOpaque(RGBABuf.get(), needsTransparent);
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// size_t outsize;
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// auto* buf = VISIRenderer::makePNGBuffer(reinterpret_cast<unsigned char*>(RGBABuf.get()), 768, 512, &outsize);
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// auto filename = fmt::format(FMT_STRING("outx{}.png"), m_frame++);
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// std::cout << "Rendering " << filename << std::endl;
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// std::ofstream fout;
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// fout.open(filename, std::ios::binary | std::ios::out);
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// fout.write(static_cast<const char*>(buf), outsize);
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// fout.close();
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// free(buf);
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std::unique_ptr<Leaf> leafOut = std::make_unique<Leaf>();
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for (unsigned i = 0; i < 768 * 512; ++i) {
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const VISIRenderer::RGBA8& pixel = RGBABuf[i];
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@ -39,18 +55,20 @@ const VISIBuilder::Leaf& VISIBuilder::PVSRenderCache::GetLeaf(const zeus::CVecto
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leafOut->setLightEnum(m_lightMetaBit + idx * 2, state);
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};
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if (needsTransparent)
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m_renderer.RenderPVSTransparent(setBitLambda, vec);
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m_renderer.RenderPVSEntitiesAndLights(setBitLambda, setLightLambda, vec);
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m_renderer.RenderPVSTransparent(setBitLambda);
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m_renderer.RenderPVSEntitiesAndLights(setBitLambda, setLightLambda);
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return *m_cache.emplace(std::make_pair(vec, std::move(leafOut))).first->second;
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}
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void VISIBuilder::Progress::report(int divisions) {
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m_prog += 1.f / divisions;
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// printf(" %g%% \r", m_prog * 100.f);
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// fflush(stdout);
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if (m_updatePercent)
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if (m_updatePercent != nullptr) {
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m_updatePercent(m_prog);
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} else {
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printf(" %g%% \r", m_prog * 100.f);
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fflush(stdout);
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}
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}
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void VISIBuilder::Node::buildChildren(int level, int divisions, const zeus::CAABox& curAabb, PVSRenderCache& rc,
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@ -1,9 +1,9 @@
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#pragma once
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#include "VISIRenderer.hpp"
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#include "zeus/CAABox.hpp"
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#include "xxhash/xxhash.h"
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#include "athena/MemoryWriter.hpp"
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#include "xxhash/xxhash.h"
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#include "zeus/CAABox.hpp"
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#include <unordered_map>
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#ifdef _WIN32
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@ -23,6 +23,8 @@ struct hash<zeus::CVector3f> {
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} // namespace std
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struct VISIBuilder {
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static size_t m_frame;
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struct Leaf {
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std::vector<uint8_t> bits;
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void setBit(size_t bit) {
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@ -1,112 +1,144 @@
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#include "VISIRenderer.hpp"
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#include "athena/FileReader.hpp"
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#include "zeus/CAABox.hpp"
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#include "VISIBuilder.hpp"
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#include "zeus/CFrustum.hpp"
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#include "athena/FileReader.hpp"
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#include "logvisor/logvisor.hpp"
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#include <png.h>
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static logvisor::Module Log("visigen");
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static const char* VS =
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"#version 330\n"
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"layout(location=0) in vec4 posIn;\n"
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"layout(location=1) in vec4 colorIn;\n"
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"\n"
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"uniform UniformBlock\n"
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"{\n"
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" mat4 xf;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
|
||||
" vtf.color = colorIn;\n"
|
||||
" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
|
||||
"}\n";
|
||||
/* structure to store PNG image bytes */
|
||||
struct mem_encode
|
||||
{
|
||||
char *buffer;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
static const char* FS =
|
||||
"#version 330\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" colorOut = vtf.color;\n"
|
||||
"}\n";
|
||||
static void
|
||||
my_png_write_data(png_structp png_ptr, png_bytep data, png_size_t length)
|
||||
{
|
||||
/* with libpng15 next line causes pointer deference error; use libpng12 */
|
||||
struct mem_encode* p=(struct mem_encode*)png_get_io_ptr(png_ptr); /* was png_ptr->io_ptr */
|
||||
size_t nsize = p->size + length;
|
||||
|
||||
static const uint32_t AABBIdxs[20] = {0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 1, 7, 3, 5, 5, 0, 0, 2, 6, 4};
|
||||
/* allocate or grow buffer */
|
||||
if(p->buffer)
|
||||
p->buffer = (char *) realloc(p->buffer, nsize);
|
||||
else
|
||||
p->buffer = (char *) malloc(nsize);
|
||||
|
||||
bool VISIRenderer::SetupShaders() {
|
||||
m_vtxShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
m_fragShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
m_program = glCreateProgram();
|
||||
if(!p->buffer)
|
||||
png_error(png_ptr, "Write Error");
|
||||
|
||||
glShaderSource(m_vtxShader, 1, &VS, nullptr);
|
||||
glCompileShader(m_vtxShader);
|
||||
GLint status;
|
||||
glGetShaderiv(m_vtxShader, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetShaderiv(m_vtxShader, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(m_vtxShader, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to compile vert source\n{}\n{}\n"), log, VS);
|
||||
free(log);
|
||||
return false;
|
||||
/* copy new bytes to end of buffer */
|
||||
memcpy(p->buffer + p->size, data, length);
|
||||
p->size += length;
|
||||
}
|
||||
|
||||
/*
|
||||
write an rgba image to a memory buffer in PNG format, without any fanciness.
|
||||
|
||||
Params: rgba - the rgba values
|
||||
width - image width
|
||||
height - image height
|
||||
outsize - return for size of output buffer
|
||||
Returns: pointer to allocated buffer holding png data
|
||||
*/
|
||||
void *VISIRenderer::makePNGBuffer(unsigned char *rgba, int width, int height, size_t *outsize)
|
||||
{
|
||||
int code = 0;
|
||||
// FILE *fp;
|
||||
png_structp png_ptr = 0;
|
||||
png_infop info_ptr =0;
|
||||
png_bytep row = 0;
|
||||
|
||||
struct mem_encode state = {0, 0};
|
||||
|
||||
*outsize = 0;
|
||||
|
||||
// Initialize write structure
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
if (png_ptr == NULL) {
|
||||
fprintf(stderr, "Could not allocate write struct\n");
|
||||
code = 1;
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
glShaderSource(m_fragShader, 1, &FS, nullptr);
|
||||
glCompileShader(m_fragShader);
|
||||
glGetShaderiv(m_fragShader, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetShaderiv(m_fragShader, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(m_fragShader, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to compile frag source\n{}\n{}\n"), log, FS);
|
||||
free(log);
|
||||
return false;
|
||||
// Initialize info structure
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
if (info_ptr == NULL) {
|
||||
fprintf(stderr, "Could not allocate info struct\n");
|
||||
code = 1;
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
glAttachShader(m_program, m_vtxShader);
|
||||
glAttachShader(m_program, m_fragShader);
|
||||
|
||||
glLinkProgram(m_program);
|
||||
glGetProgramiv(m_program, GL_LINK_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetProgramInfoLog(m_program, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to link shader program\n{}\n"), log);
|
||||
free(log);
|
||||
return false;
|
||||
// Setup Exception handling
|
||||
if (setjmp(png_jmpbuf(png_ptr))) {
|
||||
fprintf(stderr, "Error during png creation\n");
|
||||
code = 1;
|
||||
goto finalise;
|
||||
}
|
||||
|
||||
glUseProgram(m_program);
|
||||
m_uniLoc = glGetUniformBlockIndex(m_program, "UniformBlock");
|
||||
// png_init_io(png_ptr, fp);
|
||||
|
||||
glGenBuffers(1, &m_uniformBufferGL);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformBuffer), nullptr, GL_DYNAMIC_DRAW);
|
||||
/* if my_png_flush() is not needed, change the arg to NULL */
|
||||
png_set_write_fn(png_ptr, &state, my_png_write_data, NULL);
|
||||
|
||||
glGenBuffers(1, &m_aabbIBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_aabbIBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 20 * 4, AABBIdxs, GL_STATIC_DRAW);
|
||||
// Write header (8 bit colour depth)
|
||||
png_set_IHDR(png_ptr, info_ptr, width, height,
|
||||
8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
|
||||
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
||||
|
||||
glEnable(GL_PRIMITIVE_RESTART);
|
||||
glPrimitiveRestartIndex(0xffffffff);
|
||||
// Set title
|
||||
/*
|
||||
if (title != NULL) {
|
||||
png_text title_text;
|
||||
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
|
||||
title_text.key = "Title";
|
||||
title_text.text = title;
|
||||
png_set_text(png_ptr, info_ptr, &title_text, 1);
|
||||
}
|
||||
*/
|
||||
|
||||
return true;
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
// Allocate memory for one row (4 bytes per pixel - RGBA)
|
||||
row = (png_bytep) malloc(4 * width * sizeof(png_byte));
|
||||
|
||||
// Write image data
|
||||
int x, y;
|
||||
for (y=0 ; y<height ; y++) {
|
||||
for (x=0 ; x<width ; x++) {
|
||||
// setRGB(&(row[x*3]), buffer[y*width + x]);
|
||||
row[x*4] = rgba[(y*width +x)*4];
|
||||
row[x*4+1] = rgba[(y*width +x)*4+1];
|
||||
row[x*4+2] = rgba[(y*width +x)*4+2];
|
||||
row[x*4+3] = rgba[(y*width +x)*4+3];
|
||||
// row[x*4] = 255;
|
||||
// row[x*4+1] = 0;
|
||||
// row[x*4+2] = 255;
|
||||
// row[x*4+3] = 255;
|
||||
}
|
||||
png_write_row(png_ptr, row);
|
||||
}
|
||||
|
||||
// End write
|
||||
png_write_end(png_ptr, NULL);
|
||||
|
||||
finalise:
|
||||
// if (fp != NULL) fclose(fp);
|
||||
if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
|
||||
if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
|
||||
if (row != NULL) free(row);
|
||||
|
||||
*outsize = state.size;
|
||||
return state.buffer;
|
||||
|
||||
}
|
||||
|
||||
zeus::CColor VISIRenderer::ColorForIndex(uint32_t i) {
|
||||
i += 1;
|
||||
return zeus::CColor((i & 0xff) / 255.f, ((i >> 8) & 0xff) / 255.f, ((i >> 16) & 0xff) / 255.f, 1.f);
|
||||
}
|
||||
|
||||
std::vector<VISIRenderer::Model::Vert> VISIRenderer::AABBToVerts(const zeus::CAABox& aabb, const zeus::CColor& color) {
|
||||
|
@ -128,302 +160,8 @@ std::vector<VISIRenderer::Model::Vert> VISIRenderer::AABBToVerts(const zeus::CAA
|
|||
return verts;
|
||||
}
|
||||
|
||||
static zeus::CColor ColorForIndex(int i) {
|
||||
i += 1;
|
||||
return zeus::CColor((i & 0xff) / 255.f, ((i >> 8) & 0xff) / 255.f, ((i >> 16) & 0xff) / 255.f, 1.f);
|
||||
}
|
||||
|
||||
bool VISIRenderer::SetupVertexBuffersAndFormats() {
|
||||
for (Model& model : m_models) {
|
||||
glGenVertexArrays(1, &model.vao);
|
||||
glGenBuffers(1, &model.vbo);
|
||||
glGenBuffers(1, &model.ibo);
|
||||
|
||||
glBindVertexArray(model.vao);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, model.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, model.verts.size() * sizeof(Model::Vert), model.verts.data(), GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, model.ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, model.idxs.size() * 4, model.idxs.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
int idx = m_models.size();
|
||||
for (Entity& ent : m_entities) {
|
||||
glGenVertexArrays(1, &ent.vao);
|
||||
glGenBuffers(1, &ent.vbo);
|
||||
|
||||
glBindVertexArray(ent.vao);
|
||||
|
||||
auto verts = AABBToVerts(ent.aabb, ColorForIndex(idx++));
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ent.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, verts.size() * sizeof(Model::Vert), verts.data(), GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_aabbIBO);
|
||||
}
|
||||
|
||||
for (Light& light : m_lights) {
|
||||
glGenVertexArrays(1, &light.vao);
|
||||
glGenBuffers(1, &light.vbo);
|
||||
|
||||
glBindVertexArray(light.vao);
|
||||
|
||||
Model::Vert vert;
|
||||
vert.pos = light.point;
|
||||
vert.color = ColorForIndex(idx++);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, light.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(Model::Vert), &vert, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
}
|
||||
|
||||
m_queryCount = m_models.size() + m_entities.size() + m_lights.size();
|
||||
m_queries.reset(new GLuint[m_queryCount]);
|
||||
m_queryBools.reset(new bool[m_queryCount]);
|
||||
glGenQueries(GLsizei(m_queryCount), m_queries.get());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static zeus::CMatrix4f g_Proj;
|
||||
|
||||
static void CalculateProjMatrix() {
|
||||
float znear = 0.2f;
|
||||
float zfar = 1000.f;
|
||||
float tfov = std::tan(zeus::degToRad(90.f * 0.5f));
|
||||
float top = znear * tfov;
|
||||
float bottom = -top;
|
||||
float right = znear * tfov;
|
||||
float left = -right;
|
||||
|
||||
float rml = right - left;
|
||||
float rpl = right + left;
|
||||
float tmb = top - bottom;
|
||||
float tpb = top + bottom;
|
||||
float fpn = zfar + znear;
|
||||
float fmn = zfar - znear;
|
||||
|
||||
g_Proj = zeus::CMatrix4f(2.f * znear / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * znear / tmb, tpb / tmb, 0.f, 0.f, 0.f,
|
||||
-fpn / fmn, -2.f * zfar * znear / fmn, 0.f, 0.f, -1.f, 0.f);
|
||||
}
|
||||
|
||||
static const zeus::CMatrix4f LookMATs[] = {
|
||||
{// Forward
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Backward
|
||||
-1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Up
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Down
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Left
|
||||
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Right
|
||||
0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
};
|
||||
|
||||
void VISIRenderer::RenderPVSOpaque(RGBA8* bufOut, const zeus::CVector3f& pos, bool& needTransparent) {
|
||||
glViewport(0, 0, 768, 512);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
zeus::CMatrix4f mv = LookMATs[j] * zeus::CTransform::Translate(-pos).toMatrix4f();
|
||||
m_uniformBuffer.m_xf = g_Proj * mv;
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformBuffer), &m_uniformBuffer, GL_DYNAMIC_DRAW);
|
||||
|
||||
glUniformBlockBinding(m_program, m_uniLoc, 0);
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, 0, sizeof(UniformBuffer));
|
||||
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(mv, g_Proj);
|
||||
|
||||
// Draw frontfaces
|
||||
glCullFace(GL_BACK);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
for (const Model& model : m_models) {
|
||||
if (!frustum.aabbFrustumTest(model.aabb))
|
||||
continue;
|
||||
glBindVertexArray(model.vao);
|
||||
for (const Model::Surface& surf : model.surfaces) {
|
||||
// Non-transparents first
|
||||
if (!surf.transparent)
|
||||
glDrawElements(model.topology, surf.count, GL_UNSIGNED_INT,
|
||||
reinterpret_cast<void*>(uintptr_t(surf.first * 4)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// m_swapFunc();
|
||||
glFinish();
|
||||
glReadPixels(0, 0, 768, 512, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)bufOut);
|
||||
}
|
||||
|
||||
void VISIRenderer::RenderPVSTransparent(const std::function<void(int)>& passFunc, const zeus::CVector3f& pos) {
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
zeus::CMatrix4f mv = LookMATs[j] * zeus::CTransform::Translate(-pos).toMatrix4f();
|
||||
m_uniformBuffer.m_xf = g_Proj * mv;
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformBuffer), &m_uniformBuffer, GL_DYNAMIC_DRAW);
|
||||
|
||||
glUniformBlockBinding(m_program, m_uniLoc, 0);
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, 0, sizeof(UniformBuffer));
|
||||
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(mv, g_Proj);
|
||||
|
||||
memset(m_queryBools.get(), 0, m_queryCount);
|
||||
|
||||
int idx = 0;
|
||||
for (const Model& model : m_models) {
|
||||
if (!frustum.aabbFrustumTest(model.aabb)) {
|
||||
++idx;
|
||||
continue;
|
||||
}
|
||||
glBindVertexArray(model.vao);
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
m_queryBools[idx] = true;
|
||||
for (const Model::Surface& surf : model.surfaces) {
|
||||
// transparents
|
||||
if (surf.transparent)
|
||||
glDrawElements(model.topology, surf.count, GL_UNSIGNED_INT,
|
||||
reinterpret_cast<void*>(uintptr_t(surf.first * 4)));
|
||||
}
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
++idx;
|
||||
}
|
||||
|
||||
for (int i = 0; i < idx; ++i) {
|
||||
if (m_queryBools[i]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[i], GL_QUERY_RESULT, &res);
|
||||
if (res)
|
||||
passFunc(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VISIRenderer::RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc,
|
||||
const zeus::CVector3f& pos) {
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
zeus::CMatrix4f mv = LookMATs[j] * zeus::CTransform::Translate(-pos).toMatrix4f();
|
||||
m_uniformBuffer.m_xf = g_Proj * mv;
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformBuffer), &m_uniformBuffer, GL_DYNAMIC_DRAW);
|
||||
|
||||
glUniformBlockBinding(m_program, m_uniLoc, 0);
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, 0, sizeof(UniformBuffer));
|
||||
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(mv, g_Proj);
|
||||
|
||||
memset(m_queryBools.get(), 0, m_queryCount);
|
||||
|
||||
int idx = m_models.size();
|
||||
for (const Entity& ent : m_entities) {
|
||||
if (!frustum.aabbFrustumTest(ent.aabb)) {
|
||||
++idx;
|
||||
continue;
|
||||
}
|
||||
glBindVertexArray(ent.vao);
|
||||
m_queryBools[idx] = true;
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 20, GL_UNSIGNED_INT, 0);
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
++idx;
|
||||
}
|
||||
|
||||
for (const Light& light : m_lights) {
|
||||
if (!frustum.pointFrustumTest(light.point)) {
|
||||
++idx;
|
||||
continue;
|
||||
}
|
||||
glBindVertexArray(light.vao);
|
||||
m_queryBools[idx] = true;
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
++idx;
|
||||
}
|
||||
|
||||
idx = m_models.size();
|
||||
for (const Entity& ent : m_entities) {
|
||||
(void)ent;
|
||||
if (m_queryBools[idx]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[idx], GL_QUERY_RESULT, &res);
|
||||
if (res)
|
||||
passFunc(idx);
|
||||
}
|
||||
++idx;
|
||||
}
|
||||
|
||||
int lightIdx = 0;
|
||||
for (const Light& light : m_lights) {
|
||||
if (m_queryBools[idx]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[idx], GL_QUERY_RESULT, &res);
|
||||
EPVSVisSetState state =
|
||||
m_totalAABB.pointInside(light.point) ? EPVSVisSetState::EndOfTree : EPVSVisSetState::OutOfBounds;
|
||||
if (res && state == EPVSVisSetState::EndOfTree)
|
||||
state = EPVSVisSetState::NodeFound;
|
||||
lightPassFunc(lightIdx, state);
|
||||
}
|
||||
++lightIdx;
|
||||
++idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VISIRenderer::Run(FPercent updatePercent) {
|
||||
m_updatePercent = updatePercent;
|
||||
CalculateProjMatrix();
|
||||
|
||||
if (glewInit() != GLEW_OK) {
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to init glew"));
|
||||
m_return = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GLEW_ARB_occlusion_query2) {
|
||||
Log.report(logvisor::Error, FMT_STRING("GL_ARB_occlusion_query2 extension not present"));
|
||||
m_return = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SetupShaders()) {
|
||||
m_return = 1;
|
||||
|
@ -456,7 +194,7 @@ void VISIRenderer::Run(FPercent updatePercent) {
|
|||
zeus::CColor color = ColorForIndex(i);
|
||||
Model& model = m_models[i];
|
||||
uint32_t topology = r.readUint32Big();
|
||||
model.topology = topology ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
|
||||
model.topology = static_cast<hecl::HMDLTopology>(topology);
|
||||
|
||||
uint32_t vertCount = r.readUint32Big();
|
||||
model.verts.reserve(vertCount);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "boo/graphicsdev/glew.h"
|
||||
#include "hecl/SystemChar.hpp"
|
||||
#include "hecl/HMDLMeta.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
|
@ -13,18 +13,9 @@ enum class EPVSVisSetState { EndOfTree, NodeFound, OutOfBounds };
|
|||
class VISIRenderer {
|
||||
friend struct VISIBuilder;
|
||||
|
||||
int m_argc;
|
||||
const hecl::SystemChar** m_argv;
|
||||
int m_return = 0;
|
||||
|
||||
zeus::CAABox m_totalAABB;
|
||||
|
||||
struct UniformBuffer {
|
||||
zeus::CMatrix4f m_xf;
|
||||
} m_uniformBuffer;
|
||||
|
||||
public:
|
||||
struct Model {
|
||||
GLenum topology;
|
||||
hecl::HMDLTopology topology;
|
||||
zeus::CAABox aabb;
|
||||
|
||||
struct Vert {
|
||||
|
@ -34,7 +25,6 @@ class VISIRenderer {
|
|||
std::vector<Vert> verts;
|
||||
|
||||
std::vector<uint32_t> idxs;
|
||||
GLuint vbo, ibo, vao;
|
||||
|
||||
struct Surface {
|
||||
uint32_t first;
|
||||
|
@ -47,32 +37,29 @@ class VISIRenderer {
|
|||
struct Entity {
|
||||
uint32_t entityId;
|
||||
zeus::CAABox aabb;
|
||||
GLuint vbo, vao;
|
||||
};
|
||||
|
||||
struct Light {
|
||||
zeus::CVector3f point;
|
||||
GLuint vbo, vao;
|
||||
};
|
||||
|
||||
GLuint m_vtxShader, m_fragShader, m_program, m_uniLoc;
|
||||
GLuint m_uniformBufferGL;
|
||||
GLuint m_aabbIBO;
|
||||
bool SetupShaders();
|
||||
protected:
|
||||
int m_argc;
|
||||
const hecl::SystemChar** m_argv;
|
||||
int m_return = 0;
|
||||
|
||||
zeus::CAABox m_totalAABB;
|
||||
|
||||
virtual bool SetupShaders() = 0;
|
||||
|
||||
std::vector<Model> m_models;
|
||||
std::vector<Entity> m_entities;
|
||||
std::vector<Light> m_lights;
|
||||
bool SetupVertexBuffersAndFormats();
|
||||
|
||||
size_t m_queryCount;
|
||||
std::unique_ptr<GLuint[]> m_queries;
|
||||
std::unique_ptr<bool[]> m_queryBools;
|
||||
virtual bool SetupVertexBuffersAndFormats() = 0;
|
||||
virtual void SetupRenderPass(const zeus::CVector3f& pos) = 0;
|
||||
|
||||
FPercent m_updatePercent;
|
||||
|
||||
static std::vector<Model::Vert> AABBToVerts(const zeus::CAABox& aabb, const zeus::CColor& color);
|
||||
|
||||
public:
|
||||
bool m_terminate = false;
|
||||
struct RGBA8 {
|
||||
|
@ -85,10 +72,13 @@ public:
|
|||
VISIRenderer(int argc, const hecl::SystemChar** argv) : m_argc(argc), m_argv(argv) {}
|
||||
void Run(FPercent updatePercent);
|
||||
void Terminate();
|
||||
void RenderPVSOpaque(RGBA8* bufOut, const zeus::CVector3f& pos, bool& needTransparent);
|
||||
void RenderPVSTransparent(const std::function<void(int)>& passFunc, const zeus::CVector3f& pos);
|
||||
void RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc,
|
||||
const zeus::CVector3f& pos);
|
||||
virtual void RenderPVSOpaque(RGBA8* bufOut, bool& needTransparent) = 0;
|
||||
virtual void RenderPVSTransparent(const std::function<void(int)>& passFunc) = 0;
|
||||
virtual void RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc) = 0;
|
||||
int ReturnVal() const { return m_return; }
|
||||
|
||||
static std::vector<Model::Vert> AABBToVerts(const zeus::CAABox& aabb, const zeus::CColor& color);
|
||||
static zeus::CColor ColorForIndex(uint32_t i);
|
||||
static void* makePNGBuffer(unsigned char* rgba, int width, int height, size_t* outsize);
|
||||
};
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "VISIRenderer.hpp"
|
||||
#import <AppKit/AppKit.h>
|
||||
#import <Metal/Metal.h>
|
||||
#import <MetalKit/MetalKit.h>
|
||||
|
||||
@interface MetalRenderer : NSObject
|
||||
@end
|
||||
|
||||
class VISIRendererMetal : public VISIRenderer {
|
||||
MetalRenderer* view;
|
||||
|
||||
bool SetupShaders() override;
|
||||
bool SetupVertexBuffersAndFormats() override;
|
||||
void SetupRenderPass(const zeus::CVector3f& pos) override;
|
||||
|
||||
public:
|
||||
VISIRendererMetal(int argc, const hecl::SystemChar** argv) : VISIRenderer(argc, argv) {
|
||||
view = [[MetalRenderer alloc] init];
|
||||
}
|
||||
void RenderPVSOpaque(RGBA8* out, bool& needTransparent) override;
|
||||
void RenderPVSTransparent(const std::function<void(int)>& passFunc) override;
|
||||
void RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc) override;
|
||||
};
|
|
@ -0,0 +1,480 @@
|
|||
#include "VISIRendererMetal.hh"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <zeus/CFrustum.hpp>
|
||||
|
||||
static zeus::CMatrix4f g_Proj;
|
||||
|
||||
constexpr zeus::CMatrix4f VulkanCorrect(1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.5f + FLT_EPSILON,
|
||||
0.f, 0.f, 0.f, 1.f);
|
||||
|
||||
static void CalculateProjMatrix() {
|
||||
float znear = 0.2f;
|
||||
float zfar = 1000.f;
|
||||
float tfov = std::tan(zeus::degToRad(90.f * 0.5f));
|
||||
float top = znear * tfov;
|
||||
float bottom = -top;
|
||||
float right = znear * tfov;
|
||||
float left = -right;
|
||||
|
||||
float rml = right - left;
|
||||
float rpl = right + left;
|
||||
float tmb = top - bottom;
|
||||
float tpb = top + bottom;
|
||||
float fpn = zfar + znear;
|
||||
float fmn = zfar - znear;
|
||||
|
||||
zeus::CMatrix4f mat2{
|
||||
2.f * znear / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * znear / tmb, tpb / tmb, 0.f, 0.f, 0.f, -fpn / fmn,
|
||||
-2.f * zfar * znear / fmn, 0.f, 0.f, -1.f, 0.f};
|
||||
g_Proj = VulkanCorrect * mat2;
|
||||
}
|
||||
|
||||
static constexpr std::array<uint16_t, 20> AABBIdxs{0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 1, 7, 3, 5, 5, 0, 0, 2, 6, 4};
|
||||
|
||||
static const zeus::CMatrix4f LookMATs[] = {
|
||||
{// Forward
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Backward
|
||||
-1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Up
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Down
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Left
|
||||
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Right
|
||||
0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
};
|
||||
|
||||
using Vertex = VISIRenderer::Model::Vert;
|
||||
|
||||
@implementation MetalRenderer {
|
||||
MTLPixelFormat _pixelFormat;
|
||||
MTLPixelFormat _depthPixelFormat;
|
||||
|
||||
id<MTLDevice> _device;
|
||||
id<MTLLibrary> _library;
|
||||
id<MTLCommandQueue> _commandQueue;
|
||||
id<MTLRenderPipelineState> _pipelineState;
|
||||
id<MTLDepthStencilState> _depthState;
|
||||
id<MTLDepthStencilState> _depthStateNoWrite;
|
||||
dispatch_semaphore_t _semaphore;
|
||||
id<MTLBuffer> _uniformBuffer;
|
||||
id<MTLBuffer> _vertexBuffer;
|
||||
id<MTLBuffer> _indexBuffer;
|
||||
id<MTLBuffer> _modelQueryBuffer;
|
||||
id<MTLBuffer> _entityLightQueryBuffer;
|
||||
id<MTLBuffer> _aabbIndexBuffer;
|
||||
id<MTLTexture> _renderTexture;
|
||||
id<MTLTexture> _depthTexture;
|
||||
|
||||
std::array<zeus::CFrustum, 6> _frustums;
|
||||
NSUInteger _entityVertStart;
|
||||
}
|
||||
|
||||
- (bool)setup {
|
||||
CalculateProjMatrix();
|
||||
|
||||
// Create device.
|
||||
_device = MTLCreateSystemDefaultDevice();
|
||||
|
||||
// Set view settings.
|
||||
_pixelFormat = MTLPixelFormatRGBA8Unorm;
|
||||
_depthPixelFormat = MTLPixelFormatDepth32Float_Stencil8;
|
||||
|
||||
// Load shaders.
|
||||
NSError *error = nil;
|
||||
_library = [_device newLibraryWithFile:@"Shader.metallib" error:&error];
|
||||
if (_library == nullptr) {
|
||||
NSLog(@"Failed to load library. error %@", error);
|
||||
return false;
|
||||
}
|
||||
id<MTLFunction> vertFunc = [_library newFunctionWithName:@"vertexShader"];
|
||||
id<MTLFunction> fragFunc = [_library newFunctionWithName:@"fragmentShader"];
|
||||
|
||||
// Create render texture.
|
||||
MTLTextureDescriptor *renderTexDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:_pixelFormat
|
||||
width:768
|
||||
height:512
|
||||
mipmapped:NO];
|
||||
renderTexDesc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
|
||||
_renderTexture = [_device newTextureWithDescriptor:renderTexDesc];
|
||||
|
||||
// Create depth texture.
|
||||
MTLTextureDescriptor *depthTexDesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:_depthPixelFormat
|
||||
width:768
|
||||
height:512
|
||||
mipmapped:NO];
|
||||
depthTexDesc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
|
||||
_depthTexture = [_device newTextureWithDescriptor:depthTexDesc];
|
||||
|
||||
// Create depth state.
|
||||
MTLDepthStencilDescriptor *depthDesc = [[MTLDepthStencilDescriptor alloc] init];
|
||||
depthDesc.depthCompareFunction = MTLCompareFunctionLessEqual;
|
||||
depthDesc.depthWriteEnabled = YES;
|
||||
_depthState = [_device newDepthStencilStateWithDescriptor:depthDesc];
|
||||
|
||||
// Create depth state (no write).
|
||||
MTLDepthStencilDescriptor *depthDescNoWrite = [[MTLDepthStencilDescriptor alloc] init];
|
||||
depthDescNoWrite.depthCompareFunction = MTLCompareFunctionLessEqual;
|
||||
depthDescNoWrite.depthWriteEnabled = NO;
|
||||
_depthStateNoWrite = [_device newDepthStencilStateWithDescriptor:depthDescNoWrite];
|
||||
|
||||
// Create vertex descriptor.
|
||||
MTLVertexDescriptor *vertDesc = [[MTLVertexDescriptor alloc] init];
|
||||
vertDesc.attributes[VertexAttributePosition].format = MTLVertexFormatFloat3;
|
||||
vertDesc.attributes[VertexAttributePosition].offset = offsetof(Vertex, pos);
|
||||
vertDesc.attributes[VertexAttributePosition].bufferIndex = BufferIndexVertex;
|
||||
vertDesc.attributes[VertexAttributeColor].format = MTLVertexFormatFloat4;
|
||||
vertDesc.attributes[VertexAttributeColor].offset = offsetof(Vertex, color);
|
||||
vertDesc.attributes[VertexAttributeColor].bufferIndex = BufferIndexVertex;
|
||||
vertDesc.layouts[BufferIndexVertex].stride = sizeof(Vertex);
|
||||
vertDesc.layouts[BufferIndexVertex].stepRate = 1;
|
||||
vertDesc.layouts[BufferIndexVertex].stepFunction = MTLVertexStepFunctionPerVertex;
|
||||
|
||||
// Create pipeline state.
|
||||
MTLRenderPipelineDescriptor *pipelineDesc = [[MTLRenderPipelineDescriptor alloc] init];
|
||||
pipelineDesc.rasterSampleCount = 1;
|
||||
pipelineDesc.vertexFunction = vertFunc;
|
||||
pipelineDesc.fragmentFunction = fragFunc;
|
||||
pipelineDesc.vertexDescriptor = vertDesc;
|
||||
pipelineDesc.colorAttachments[0].pixelFormat = _pixelFormat;
|
||||
pipelineDesc.depthAttachmentPixelFormat = _depthPixelFormat;
|
||||
_pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDesc error:&error];
|
||||
if (_pipelineState == nullptr) {
|
||||
NSLog(@"Failed to create pipeline state, error %@", error);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
- (bool)setupModels:(std::vector<VISIRenderer::Model> &)models
|
||||
entities:(std::vector<VISIRenderer::Entity> &)entities
|
||||
lights:(std::vector<VISIRenderer::Light> &)lights {
|
||||
NSUInteger vertCount = 0;
|
||||
NSUInteger indexCount = 0;
|
||||
for (const auto &model : models) {
|
||||
vertCount += model.verts.size();
|
||||
indexCount += model.idxs.size();
|
||||
}
|
||||
_entityVertStart = vertCount;
|
||||
vertCount += 8 * entities.size();
|
||||
vertCount += lights.size();
|
||||
_vertexBuffer = [_device newBufferWithLength:vertCount * sizeof(Vertex) options:MTLResourceStorageModeManaged];
|
||||
_indexBuffer = [_device newBufferWithLength:indexCount * sizeof(uint32_t) options:MTLResourceStorageModeManaged];
|
||||
_modelQueryBuffer = [_device newBufferWithLength:models.size() * 6 * sizeof(uint64_t)
|
||||
options:MTLResourceStorageModeManaged];
|
||||
_entityLightQueryBuffer = [_device newBufferWithLength:(entities.size() + lights.size()) * 6 * sizeof(uint64_t)
|
||||
options:MTLResourceStorageModeManaged];
|
||||
|
||||
auto *buffer = static_cast<Vertex *>([_vertexBuffer contents]);
|
||||
auto *indexBuffer = static_cast<uint32_t *>([_indexBuffer contents]);
|
||||
for (const auto &model : models) {
|
||||
memcpy(buffer, model.verts.data(), model.verts.size() * sizeof(Vertex));
|
||||
memcpy(indexBuffer, model.idxs.data(), model.idxs.size() * sizeof(uint32_t));
|
||||
buffer += model.verts.size();
|
||||
indexBuffer += model.idxs.size();
|
||||
}
|
||||
auto idx = static_cast<uint32_t>(models.size());
|
||||
for (const auto &ent : entities) {
|
||||
auto verts = VISIRenderer::AABBToVerts(ent.aabb, VISIRenderer::ColorForIndex(idx++));
|
||||
memcpy(buffer, verts.data(), verts.size() * sizeof(Vertex));
|
||||
buffer += verts.size();
|
||||
}
|
||||
for (const auto &light : lights) {
|
||||
auto *vert = buffer++;
|
||||
vert->pos = light.point;
|
||||
vert->color = VISIRenderer::ColorForIndex(idx++);
|
||||
}
|
||||
[_vertexBuffer didModifyRange:NSMakeRange(0, [_vertexBuffer length])];
|
||||
[_indexBuffer didModifyRange:NSMakeRange(0, [_indexBuffer length])];
|
||||
|
||||
_uniformBuffer = [_device newBufferWithLength:sizeof(Uniforms) * 6 options:MTLResourceStorageModeManaged];
|
||||
_aabbIndexBuffer = [_device newBufferWithBytes:AABBIdxs.data()
|
||||
length:AABBIdxs.size() * sizeof(uint16_t)
|
||||
options:MTLResourceStorageModeManaged];
|
||||
|
||||
_semaphore = dispatch_semaphore_create(0);
|
||||
_commandQueue = [_device newCommandQueue];
|
||||
return true;
|
||||
}
|
||||
|
||||
- (void)setupRenderPass:(const zeus::CVector3f &)pos {
|
||||
auto posMat = zeus::CTransform::Translate(-pos).toMatrix4f();
|
||||
auto *buffer = static_cast<Uniforms *>([_uniformBuffer contents]);
|
||||
for (uint16_t j = 0; j < 6; ++j) {
|
||||
static_assert(sizeof(zeus::CMatrix4f) == sizeof(matrix_float4x4));
|
||||
zeus::CMatrix4f modelView = LookMATs[j] * posMat;
|
||||
_frustums[j].updatePlanes(modelView, g_Proj);
|
||||
memcpy(&buffer->projectionMatrix, &g_Proj, sizeof(matrix_float4x4));
|
||||
memcpy(&buffer->modelViewMatrix, &modelView, sizeof(matrix_float4x4));
|
||||
buffer++;
|
||||
}
|
||||
[_uniformBuffer didModifyRange:NSMakeRange(0, [_uniformBuffer length])];
|
||||
}
|
||||
|
||||
- (void)renderPVSOpaque:(std::vector<VISIRenderer::Model> &)models
|
||||
out:(VISIRenderer::RGBA8 *)out
|
||||
needTransparent:(bool &)needTransparent {
|
||||
id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
|
||||
|
||||
__block dispatch_semaphore_t semaphore = _semaphore;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
|
||||
dispatch_semaphore_signal(semaphore);
|
||||
}];
|
||||
|
||||
MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
passDescriptor.colorAttachments[0].texture = _renderTexture;
|
||||
passDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
|
||||
passDescriptor.depthAttachment.texture = _depthTexture;
|
||||
passDescriptor.depthAttachment.storeAction = MTLStoreActionStore; // stored for following render passes
|
||||
id<MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:passDescriptor];
|
||||
|
||||
[encoder setDepthStencilState:_depthState];
|
||||
[encoder setRenderPipelineState:_pipelineState];
|
||||
[encoder setCullMode:MTLCullModeBack];
|
||||
[encoder setVertexBuffer:_vertexBuffer offset:0 atIndex:BufferIndexVertex];
|
||||
[encoder setVertexBuffer:_uniformBuffer offset:0 atIndex:BufferIndexUniforms];
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
[encoder setViewport:{x, y, 256, 256, 0, 1}];
|
||||
if (j > 0) {
|
||||
[encoder setVertexBufferOffset:j * sizeof(Uniforms) atIndex:BufferIndexUniforms];
|
||||
}
|
||||
NSUInteger vertexBufferOffset = 0;
|
||||
NSUInteger indexBufferOffset = 0;
|
||||
for (const auto &model : models) {
|
||||
if (_frustums[j].aabbFrustumTest(model.aabb)) {
|
||||
[encoder setVertexBufferOffset:vertexBufferOffset atIndex:BufferIndexVertex];
|
||||
for (const auto &surf : model.surfaces) {
|
||||
// Non-transparents first
|
||||
if (surf.transparent) {
|
||||
needTransparent = true;
|
||||
} else {
|
||||
MTLPrimitiveType type = model.topology == hecl::HMDLTopology::TriStrips ? MTLPrimitiveTypeTriangleStrip
|
||||
: MTLPrimitiveTypeTriangle;
|
||||
[encoder drawIndexedPrimitives:type
|
||||
indexCount:surf.count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:_indexBuffer
|
||||
indexBufferOffset:indexBufferOffset + surf.first * sizeof(uint32_t)];
|
||||
}
|
||||
}
|
||||
}
|
||||
vertexBufferOffset += model.verts.size() * sizeof(Vertex);
|
||||
indexBufferOffset += model.idxs.size() * sizeof(uint32_t);
|
||||
}
|
||||
}
|
||||
|
||||
[encoder endEncoding];
|
||||
[commandBuffer commit];
|
||||
|
||||
dispatch_semaphore_wait(_semaphore, DISPATCH_TIME_FOREVER);
|
||||
|
||||
[_renderTexture getBytes:out
|
||||
bytesPerRow:sizeof(VISIRenderer::RGBA8) * _renderTexture.width
|
||||
fromRegion:MTLRegionMake2D(0, 0, _renderTexture.width, _renderTexture.height)
|
||||
mipmapLevel:0];
|
||||
}
|
||||
|
||||
- (void)renderPVSTransparent:(std::vector<VISIRenderer::Model> &)models
|
||||
passFunc:(const std::function<void(int)> &)passFunc {
|
||||
// Zero out query buffer
|
||||
memset([_modelQueryBuffer contents], 0, [_modelQueryBuffer length]);
|
||||
[_modelQueryBuffer didModifyRange:NSMakeRange(0, [_modelQueryBuffer length])];
|
||||
|
||||
id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
|
||||
|
||||
__block dispatch_semaphore_t semaphore = _semaphore;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
|
||||
dispatch_semaphore_signal(semaphore);
|
||||
}];
|
||||
|
||||
MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
passDescriptor.colorAttachments[0].texture = _renderTexture;
|
||||
passDescriptor.colorAttachments[0].storeAction = MTLStoreActionDontCare; // no longer care about the render texture
|
||||
passDescriptor.depthAttachment.texture = _depthTexture;
|
||||
passDescriptor.depthAttachment.loadAction = MTLLoadActionLoad;
|
||||
passDescriptor.depthAttachment.storeAction = MTLStoreActionStore; // still stored for following render passes
|
||||
passDescriptor.visibilityResultBuffer = _modelQueryBuffer;
|
||||
id<MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:passDescriptor];
|
||||
|
||||
[encoder setDepthStencilState:_depthStateNoWrite];
|
||||
[encoder setRenderPipelineState:_pipelineState];
|
||||
[encoder setCullMode:MTLCullModeBack];
|
||||
[encoder setVertexBuffer:_vertexBuffer offset:0 atIndex:BufferIndexVertex];
|
||||
[encoder setVertexBuffer:_uniformBuffer offset:0 atIndex:BufferIndexUniforms];
|
||||
|
||||
NSUInteger queryCount = 0;
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
[encoder setViewport:{x, y, 256, 256, 0, 1}];
|
||||
if (j > 0) {
|
||||
[encoder setVertexBufferOffset:j * sizeof(Uniforms) atIndex:BufferIndexUniforms];
|
||||
}
|
||||
NSUInteger vertexBufferOffset = 0;
|
||||
NSUInteger indexBufferOffset = 0;
|
||||
for (const auto &model : models) {
|
||||
if (_frustums[j].aabbFrustumTest(model.aabb)) {
|
||||
[encoder setVertexBufferOffset:vertexBufferOffset atIndex:BufferIndexVertex];
|
||||
[encoder setVisibilityResultMode:MTLVisibilityResultModeBoolean offset:queryCount * sizeof(uint64_t)];
|
||||
for (const auto &surf : model.surfaces) {
|
||||
// Only transparent surfaces
|
||||
if (surf.transparent) {
|
||||
MTLPrimitiveType type = model.topology == hecl::HMDLTopology::TriStrips ? MTLPrimitiveTypeTriangleStrip
|
||||
: MTLPrimitiveTypeTriangle;
|
||||
[encoder drawIndexedPrimitives:type
|
||||
indexCount:surf.count
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:_indexBuffer
|
||||
indexBufferOffset:indexBufferOffset + surf.first * sizeof(uint32_t)];
|
||||
}
|
||||
}
|
||||
}
|
||||
vertexBufferOffset += model.verts.size() * sizeof(Vertex);
|
||||
indexBufferOffset += model.idxs.size() * sizeof(uint32_t);
|
||||
++queryCount;
|
||||
}
|
||||
}
|
||||
|
||||
[encoder endEncoding];
|
||||
[commandBuffer commit];
|
||||
|
||||
dispatch_semaphore_wait(_semaphore, DISPATCH_TIME_FOREVER);
|
||||
|
||||
auto *queries = static_cast<uint64_t *>([_modelQueryBuffer contents]);
|
||||
for (int i = 0; i < models.size(); ++i) {
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
if (queries[i + j * models.size()] != 0u) {
|
||||
passFunc(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)renderPVSEntities:(std::vector<VISIRenderer::Entity> &)entities
|
||||
entityPassFunc:(const std::function<void(int)> &)entityPassFunc
|
||||
lights:(std::vector<VISIRenderer::Light> &)lights
|
||||
lightPassFunc:(const std::function<void(int, EPVSVisSetState)> &)lightPassFunc
|
||||
totalAABB:(const zeus::CAABox &)totalAABB {
|
||||
// Zero out query buffer
|
||||
memset([_entityLightQueryBuffer contents], 0, [_entityLightQueryBuffer length]);
|
||||
[_entityLightQueryBuffer didModifyRange:NSMakeRange(0, [_entityLightQueryBuffer length])];
|
||||
|
||||
id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
|
||||
|
||||
__block dispatch_semaphore_t semaphore = _semaphore;
|
||||
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
|
||||
dispatch_semaphore_signal(semaphore);
|
||||
}];
|
||||
|
||||
MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
passDescriptor.colorAttachments[0].texture = _renderTexture;
|
||||
passDescriptor.colorAttachments[0].storeAction = MTLStoreActionDontCare; // no longer care about the render texture
|
||||
passDescriptor.depthAttachment.texture = _depthTexture;
|
||||
passDescriptor.depthAttachment.loadAction = MTLLoadActionLoad;
|
||||
passDescriptor.visibilityResultBuffer = _entityLightQueryBuffer;
|
||||
id<MTLRenderCommandEncoder> encoder = [commandBuffer renderCommandEncoderWithDescriptor:passDescriptor];
|
||||
|
||||
[encoder setDepthStencilState:_depthStateNoWrite];
|
||||
[encoder setRenderPipelineState:_pipelineState];
|
||||
[encoder setCullMode:MTLCullModeBack];
|
||||
[encoder setVertexBuffer:_vertexBuffer offset:0 atIndex:BufferIndexVertex];
|
||||
[encoder setVertexBuffer:_uniformBuffer offset:0 atIndex:BufferIndexUniforms];
|
||||
|
||||
NSUInteger queryCount = 0;
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
[encoder setViewport:{x, y, 256, 256, 0, 1}];
|
||||
if (j > 0) {
|
||||
[encoder setVertexBufferOffset:j * sizeof(Uniforms) atIndex:BufferIndexUniforms];
|
||||
}
|
||||
|
||||
NSUInteger vertexBufferOffset = _entityVertStart * sizeof(Vertex);
|
||||
|
||||
for (const auto &ent : entities) {
|
||||
if (_frustums[j].aabbFrustumTest(ent.aabb)) {
|
||||
[encoder setVertexBufferOffset:vertexBufferOffset atIndex:BufferIndexVertex];
|
||||
[encoder setVisibilityResultMode:MTLVisibilityResultModeBoolean offset:queryCount * sizeof(uint64_t)];
|
||||
[encoder drawIndexedPrimitives:MTLPrimitiveTypeTriangleStrip
|
||||
indexCount:20
|
||||
indexType:MTLIndexTypeUInt32
|
||||
indexBuffer:_aabbIndexBuffer
|
||||
indexBufferOffset:0];
|
||||
}
|
||||
vertexBufferOffset += 20 * sizeof(Vertex);
|
||||
++queryCount;
|
||||
}
|
||||
|
||||
for (const auto &light : lights) {
|
||||
if (_frustums[j].pointFrustumTest(light.point)) {
|
||||
[encoder setVertexBufferOffset:vertexBufferOffset atIndex:BufferIndexVertex];
|
||||
[encoder setVisibilityResultMode:MTLVisibilityResultModeBoolean offset:queryCount * sizeof(uint64_t)];
|
||||
[encoder drawPrimitives:MTLPrimitiveTypePoint vertexStart:0 vertexCount:1];
|
||||
}
|
||||
vertexBufferOffset += sizeof(Vertex);
|
||||
++queryCount;
|
||||
}
|
||||
}
|
||||
|
||||
[encoder endEncoding];
|
||||
[commandBuffer commit];
|
||||
|
||||
dispatch_semaphore_wait(_semaphore, DISPATCH_TIME_FOREVER);
|
||||
|
||||
NSUInteger total = entities.size() + lights.size();
|
||||
auto *queries = static_cast<uint64_t *>([_entityLightQueryBuffer contents]);
|
||||
for (int i = 0; i < entities.size(); ++i) {
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
if (queries[i + j * total] != 0u) {
|
||||
entityPassFunc(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < lights.size(); ++i) {
|
||||
bool pointInside = totalAABB.pointInside(lights[i].point);
|
||||
EPVSVisSetState state = pointInside ? EPVSVisSetState::EndOfTree : EPVSVisSetState::OutOfBounds;
|
||||
if (pointInside) {
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
if (queries[entities.size() + i + j * total] != 0u) {
|
||||
state = EPVSVisSetState::NodeFound;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
lightPassFunc(i, state);
|
||||
}
|
||||
}
|
||||
@end
|
||||
|
||||
bool VISIRendererMetal::SetupShaders() { return [view setup]; }
|
||||
|
||||
bool VISIRendererMetal::SetupVertexBuffersAndFormats() {
|
||||
return [view setupModels:m_models entities:m_entities lights:m_lights];
|
||||
}
|
||||
|
||||
void VISIRendererMetal::SetupRenderPass(const zeus::CVector3f &pos) { [view setupRenderPass:pos]; }
|
||||
|
||||
void VISIRendererMetal::RenderPVSOpaque(RGBA8 *bufOut, bool &needTransparent) {
|
||||
[view renderPVSOpaque:m_models out:bufOut needTransparent:needTransparent];
|
||||
}
|
||||
|
||||
void VISIRendererMetal::RenderPVSTransparent(const std::function<void(int)> &passFunc) {
|
||||
[view renderPVSTransparent:m_models passFunc:passFunc];
|
||||
}
|
||||
|
||||
void VISIRendererMetal::RenderPVSEntitiesAndLights(const std::function<void(int)> &passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)> &lightPassFunc) {
|
||||
[view renderPVSEntities:m_entities
|
||||
entityPassFunc:passFunc
|
||||
lights:m_lights
|
||||
lightPassFunc:lightPassFunc
|
||||
totalAABB:m_totalAABB];
|
||||
}
|
|
@ -0,0 +1,426 @@
|
|||
#include "VISIRendererOpenGL.hpp"
|
||||
#include "logvisor/logvisor.hpp"
|
||||
#include "zeus/CFrustum.hpp"
|
||||
|
||||
static logvisor::Module Log("visigen");
|
||||
|
||||
static const char* VS =
|
||||
"#version 330\n"
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 colorIn;\n"
|
||||
"\n"
|
||||
"uniform UniformBlock\n"
|
||||
"{\n"
|
||||
" mat4 xf;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vtf.color = colorIn;\n"
|
||||
" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#version 330\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" colorOut = vtf.color;\n"
|
||||
"}\n";
|
||||
|
||||
static const uint32_t AABBIdxs[20] = {0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 1, 7, 3, 5, 5, 0, 0, 2, 6, 4};
|
||||
|
||||
static zeus::CMatrix4f g_Proj;
|
||||
|
||||
static void CalculateProjMatrix() {
|
||||
float znear = 0.2f;
|
||||
float zfar = 1000.f;
|
||||
float tfov = std::tan(zeus::degToRad(90.f * 0.5f));
|
||||
float top = znear * tfov;
|
||||
float bottom = -top;
|
||||
float right = znear * tfov;
|
||||
float left = -right;
|
||||
|
||||
float rml = right - left;
|
||||
float rpl = right + left;
|
||||
float tmb = top - bottom;
|
||||
float tpb = top + bottom;
|
||||
float fpn = zfar + znear;
|
||||
float fmn = zfar - znear;
|
||||
|
||||
g_Proj = zeus::CMatrix4f(2.f * znear / rml, 0.f, rpl / rml, 0.f, 0.f, 2.f * znear / tmb, tpb / tmb, 0.f, 0.f, 0.f,
|
||||
-fpn / fmn, -2.f * zfar * znear / fmn, 0.f, 0.f, -1.f, 0.f);
|
||||
}
|
||||
|
||||
static const zeus::CMatrix4f LookMATs[] = {
|
||||
{// Forward
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Backward
|
||||
-1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Up
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Down
|
||||
1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Left
|
||||
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
{// Right
|
||||
0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f},
|
||||
};
|
||||
|
||||
bool VISIRendererOpenGL::SetupShaders() {
|
||||
CalculateProjMatrix();
|
||||
|
||||
if (glewInit() != GLEW_OK) {
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to init glew"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GLEW_ARB_occlusion_query2) {
|
||||
Log.report(logvisor::Error, FMT_STRING("GL_ARB_occlusion_query2 extension not present"));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_vtxShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
m_fragShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
m_program = glCreateProgram();
|
||||
|
||||
glShaderSource(m_vtxShader, 1, &VS, nullptr);
|
||||
glCompileShader(m_vtxShader);
|
||||
GLint status;
|
||||
glGetShaderiv(m_vtxShader, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetShaderiv(m_vtxShader, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(m_vtxShader, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to compile vert source\n{}\n{}\n"), log, VS);
|
||||
free(log);
|
||||
return false;
|
||||
}
|
||||
|
||||
glShaderSource(m_fragShader, 1, &FS, nullptr);
|
||||
glCompileShader(m_fragShader);
|
||||
glGetShaderiv(m_fragShader, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetShaderiv(m_fragShader, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(m_fragShader, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to compile frag source\n{}\n{}\n"), log, FS);
|
||||
free(log);
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(m_program, m_vtxShader);
|
||||
glAttachShader(m_program, m_fragShader);
|
||||
|
||||
glLinkProgram(m_program);
|
||||
glGetProgramiv(m_program, GL_LINK_STATUS, &status);
|
||||
if (status != GL_TRUE) {
|
||||
GLint logLen;
|
||||
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetProgramInfoLog(m_program, logLen, nullptr, log);
|
||||
Log.report(logvisor::Error, FMT_STRING("unable to link shader program\n{}\n"), log);
|
||||
free(log);
|
||||
return false;
|
||||
}
|
||||
|
||||
glUseProgram(m_program);
|
||||
m_uniLoc = glGetUniformBlockIndex(m_program, "UniformBlock");
|
||||
|
||||
glGenBuffers(1, &m_uniformBufferGL);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(zeus::CMatrix4f) * 6, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &m_aabbIBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_aabbIBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 20 * 4, AABBIdxs, GL_STATIC_DRAW);
|
||||
|
||||
glEnable(GL_PRIMITIVE_RESTART);
|
||||
glPrimitiveRestartIndex(0xffffffff);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VISIRendererOpenGL::SetupVertexBuffersAndFormats() {
|
||||
m_modelBindings.resize(m_models.size());
|
||||
m_entityBindings.resize(m_entities.size());
|
||||
m_lightBindings.resize(m_lights.size());
|
||||
|
||||
{
|
||||
auto model = m_models.begin();
|
||||
auto modelBinding = m_modelBindings.begin();
|
||||
while (model != m_models.end()) {
|
||||
glGenVertexArrays(1, &modelBinding->vao);
|
||||
glGenBuffers(1, &modelBinding->vbo);
|
||||
glGenBuffers(1, &modelBinding->ibo);
|
||||
|
||||
glBindVertexArray(modelBinding->vao);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, modelBinding->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, model->verts.size() * sizeof(Model::Vert), model->verts.data(), GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelBinding->ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, model->idxs.size() * 4, model->idxs.data(), GL_STATIC_DRAW);
|
||||
|
||||
++model;
|
||||
++modelBinding;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t idx = m_models.size();
|
||||
{
|
||||
auto ent = m_entities.begin();
|
||||
auto entBinding = m_entityBindings.begin();
|
||||
while (ent != m_entities.end()) {
|
||||
glGenVertexArrays(1, &entBinding->vao);
|
||||
glGenBuffers(1, &entBinding->vbo);
|
||||
|
||||
glBindVertexArray(entBinding->vao);
|
||||
|
||||
auto verts = AABBToVerts(ent->aabb, ColorForIndex(idx++));
|
||||
glBindBuffer(GL_ARRAY_BUFFER, entBinding->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, verts.size() * sizeof(Model::Vert), verts.data(), GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_aabbIBO);
|
||||
|
||||
++ent;
|
||||
++entBinding;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
auto light = m_lights.begin();
|
||||
auto lightBinding = m_lightBindings.begin();
|
||||
while (light != m_lights.end()) {
|
||||
glGenVertexArrays(1, &lightBinding->vao);
|
||||
glGenBuffers(1, &lightBinding->vbo);
|
||||
|
||||
glBindVertexArray(lightBinding->vao);
|
||||
|
||||
Model::Vert vert;
|
||||
vert.pos = light->point;
|
||||
vert.color = ColorForIndex(idx++);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, lightBinding->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(Model::Vert), &vert, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), 0);
|
||||
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Model::Vert), (void*)16);
|
||||
|
||||
++light;
|
||||
++lightBinding;
|
||||
}
|
||||
}
|
||||
|
||||
m_queryCount = m_models.size() + m_entities.size() + m_lights.size();
|
||||
m_queries.reset(new GLuint[m_queryCount]);
|
||||
m_queryBools.reset(new bool[m_queryCount]);
|
||||
glGenQueries(GLsizei(m_queryCount), m_queries.get());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VISIRendererOpenGL::SetupRenderPass(const zeus::CVector3f& pos) {
|
||||
glViewport(0, 0, 768, 512);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDepthMask(GL_TRUE);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
std::array<std::aligned_union_t<256, zeus::CMatrix4f>, 6> m_uniformBuffers{};
|
||||
static_assert(sizeof(m_uniformBuffers) == 256 * 6);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, m_uniformBufferGL);
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
zeus::CMatrix4f mv = LookMATs[j] * zeus::CTransform::Translate(-pos).toMatrix4f();
|
||||
*static_cast<zeus::CMatrix4f*>(static_cast<void*>(&m_uniformBuffers[j])) = g_Proj * mv;
|
||||
m_frustums[j].updatePlanes(mv, g_Proj);
|
||||
}
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(m_uniformBuffers), m_uniformBuffers.data(), GL_DYNAMIC_DRAW);
|
||||
glUniformBlockBinding(m_program, m_uniLoc, 0);
|
||||
}
|
||||
|
||||
void VISIRendererOpenGL::RenderPVSOpaque(RGBA8* bufOut, bool& needTransparent) {
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, static_cast<GLintptr>(256 * j),
|
||||
sizeof(zeus::CMatrix4f));
|
||||
|
||||
// Draw frontfaces
|
||||
glCullFace(GL_BACK);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
auto model = m_models.begin();
|
||||
auto modelBinding = m_modelBindings.begin();
|
||||
while (model != m_models.end()) {
|
||||
if (m_frustums[j].aabbFrustumTest(model->aabb)) {
|
||||
glBindVertexArray(modelBinding->vao);
|
||||
for (const Model::Surface& surf : model->surfaces) {
|
||||
// Non-transparents first
|
||||
if (surf.transparent) {
|
||||
needTransparent = true;
|
||||
} else {
|
||||
GLenum topology = model->topology == hecl::HMDLTopology::TriStrips ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
|
||||
glDrawElements(topology, surf.count, GL_UNSIGNED_INT, reinterpret_cast<void*>(uintptr_t(surf.first * 4)));
|
||||
}
|
||||
}
|
||||
}
|
||||
++model;
|
||||
++modelBinding;
|
||||
}
|
||||
}
|
||||
|
||||
// m_swapFunc();
|
||||
glFinish();
|
||||
glReadPixels(0, 0, 768, 512, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)bufOut);
|
||||
}
|
||||
|
||||
void VISIRendererOpenGL::RenderPVSTransparent(const std::function<void(int)>& passFunc) {
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, static_cast<GLintptr>(256 * j),
|
||||
sizeof(zeus::CMatrix4f));
|
||||
|
||||
memset(m_queryBools.get(), 0, m_queryCount);
|
||||
|
||||
int idx = 0;
|
||||
auto model = m_models.begin();
|
||||
auto modelBinding = m_modelBindings.begin();
|
||||
while (model != m_models.end()) {
|
||||
if (m_frustums[j].aabbFrustumTest(model->aabb)) {
|
||||
glBindVertexArray(modelBinding->vao);
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
m_queryBools[idx] = true;
|
||||
for (const Model::Surface& surf : model->surfaces) {
|
||||
// transparents
|
||||
if (surf.transparent) {
|
||||
GLenum topology = model->topology == hecl::HMDLTopology::TriStrips ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
|
||||
glDrawElements(topology, surf.count, GL_UNSIGNED_INT, reinterpret_cast<void*>(uintptr_t(surf.first * 4)));
|
||||
}
|
||||
}
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
}
|
||||
++idx;
|
||||
++model;
|
||||
++modelBinding;
|
||||
}
|
||||
|
||||
for (int i = 0; i < idx; ++i) {
|
||||
if (m_queryBools[i]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[i], GL_QUERY_RESULT, &res);
|
||||
if (res)
|
||||
passFunc(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VISIRendererOpenGL::RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc) {
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
for (int j = 0; j < 6; ++j) {
|
||||
GLint x = (j % 3) * 256;
|
||||
GLint y = (j / 3) * 256;
|
||||
glViewport(x, y, 256, 256);
|
||||
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 0, m_uniformBufferGL, static_cast<GLintptr>(256 * j),
|
||||
sizeof(zeus::CMatrix4f));
|
||||
|
||||
memset(m_queryBools.get(), 0, m_queryCount);
|
||||
|
||||
uint32_t idx = m_models.size();
|
||||
{
|
||||
auto ent = m_entities.begin();
|
||||
auto entBinding = m_entityBindings.begin();
|
||||
while (ent != m_entities.end()) {
|
||||
if (m_frustums[j].aabbFrustumTest(ent->aabb)) {
|
||||
glBindVertexArray(entBinding->vao);
|
||||
m_queryBools[idx] = true;
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 20, GL_UNSIGNED_INT, 0);
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
}
|
||||
++idx;
|
||||
++ent;
|
||||
++entBinding;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
auto light = m_lights.begin();
|
||||
auto lightBinding = m_lightBindings.begin();
|
||||
while (light != m_lights.end()) {
|
||||
if (m_frustums[j].pointFrustumTest(light->point)) {
|
||||
glBindVertexArray(lightBinding->vao);
|
||||
m_queryBools[idx] = true;
|
||||
glBeginQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE, m_queries[idx]);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndQuery(GL_ANY_SAMPLES_PASSED_CONSERVATIVE);
|
||||
}
|
||||
++idx;
|
||||
++light;
|
||||
++lightBinding;
|
||||
}
|
||||
}
|
||||
|
||||
idx = m_models.size();
|
||||
for (const Entity& ent : m_entities) {
|
||||
(void)ent;
|
||||
if (m_queryBools[idx]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[idx], GL_QUERY_RESULT, &res);
|
||||
if (res)
|
||||
passFunc(idx);
|
||||
}
|
||||
++idx;
|
||||
}
|
||||
|
||||
int lightIdx = 0;
|
||||
for (const Light& light : m_lights) {
|
||||
if (m_queryBools[idx]) {
|
||||
GLint res;
|
||||
glGetQueryObjectiv(m_queries[idx], GL_QUERY_RESULT, &res);
|
||||
EPVSVisSetState state =
|
||||
m_totalAABB.pointInside(light.point) ? EPVSVisSetState::EndOfTree : EPVSVisSetState::OutOfBounds;
|
||||
if (res && state == EPVSVisSetState::EndOfTree)
|
||||
state = EPVSVisSetState::NodeFound;
|
||||
lightPassFunc(lightIdx, state);
|
||||
}
|
||||
++lightIdx;
|
||||
++idx;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
#pragma once
|
||||
|
||||
#include "VISIRenderer.hpp"
|
||||
#include "boo/graphicsdev/glew.h"
|
||||
|
||||
#include <zeus/CFrustum.hpp>
|
||||
|
||||
class VISIRendererOpenGL : public VISIRenderer {
|
||||
GLuint m_vtxShader, m_fragShader, m_program, m_uniLoc;
|
||||
GLuint m_uniformBufferGL;
|
||||
GLuint m_aabbIBO;
|
||||
|
||||
std::array<zeus::CFrustum, 6> m_frustums;
|
||||
|
||||
struct ModelBinding {
|
||||
GLuint vbo, ibo, vao;
|
||||
};
|
||||
struct EntityBinding {
|
||||
GLuint vbo, vao;
|
||||
};
|
||||
struct LightBinding {
|
||||
GLuint vbo, vao;
|
||||
};
|
||||
std::vector<ModelBinding> m_modelBindings;
|
||||
std::vector<EntityBinding> m_entityBindings;
|
||||
std::vector<LightBinding> m_lightBindings;
|
||||
|
||||
size_t m_queryCount;
|
||||
std::unique_ptr<GLuint[]> m_queries;
|
||||
std::unique_ptr<bool[]> m_queryBools;
|
||||
|
||||
bool SetupShaders() override;
|
||||
bool SetupVertexBuffersAndFormats() override;
|
||||
void SetupRenderPass(const zeus::CVector3f& pos) override;
|
||||
|
||||
public:
|
||||
VISIRendererOpenGL(int argc, const hecl::SystemChar** argv) : VISIRenderer(argc, argv) {}
|
||||
void RenderPVSOpaque(RGBA8* bufOut, bool& needTransparent) override;
|
||||
void RenderPVSTransparent(const std::function<void(int)>& passFunc) override;
|
||||
void RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
|
||||
const std::function<void(int, EPVSVisSetState)>& lightPassFunc) override;
|
||||
};
|
Loading…
Reference in New Issue